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  1. #1

    Default XGM AI

    XGM is a mod that I've always wanted to try. However, I'm currently playing DarthMod, whose AI is really awesome. I've never seen the AI consistantly trying flank, defend from flanking, use local superiority to their advantage. etc. The AI is the only thing that's deterring me from starting to play XGM, because as far as I can see, there aren't many changes from the vanilla AI.

    So I was just wondering, how exactly is the AI in XGM? How much better is it than vanilla? And would it be possible to incorporate the DarthMod AI into XGM?

    Thanks!
    .\/ŻŻŻŻŻŻŻ
    /\ingjianma____
    Proud Member of TWC since 2007

  2. #2

    Default Re: XGM AI

    I just downloaded it today .
    i was amazed . . .
    it is a cool game
    the only thing that sucks.
    its that to get.
    spartan hoplites.
    you have to wait 27 turns !
    jsut to get one unit
    .
    i asked earlier that how can i change that.
    but seems nobody is willing to answer me =(

    get this mod.
    ITS FAST.
    only 50 MB BIG.
    and with good units.
    new units.

  3. #3
    TM Is Back's Avatar Campidoctor
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    Default Re: XGM AI

    Quote Originally Posted by eddy_purpus View Post
    I just downloaded it today .
    spartan hoplites.
    you have to wait 27 turns !
    jsut to get one unit
    .
    i asked earlier that how can i change that.
    but seems nobody is willing to answer me =(
    It is possible to do it. Download XGM command, from the sub-mod forum, I thought it was in that minor-mod that it is 10 turns.

    Quote Originally Posted by xingjianma View Post

    So I was just wondering, how exactly is the AI in XGM? How much better is it than vanilla? And would it be possible to incorporate the DarthMod AI into XGM?

    Thanks!
    Yes it is an install option to play with DarthMod.

  4. #4

    Default Re: XGM AI

    If you have Alexander, AI gets even better, while installing select Alex.exe option to do that.

  5. #5

    Default Re: XGM AI

    open the read me eddy and their are step by step instuctions on how to change the recuitment time

  6. #6

    Default Re: XGM AI

    Quote Originally Posted by rob_church View Post
    open the read me eddy and their are step by step instuctions on how to change the recuitment time
    ohhh Many thanks ROb church =)

  7. #7
    Zarax's Avatar Triple Chaosmaster
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    Default Re: XGM AI

    XGM uses a slightly optimized version of Darth formations so I think you will find a similar AI performance to Darthmod.
    The Best Is Yet To Come:

  8. #8

    Default Re: XGM AI

    Hey, Xingjianma.
    I think you'll enjoy XGM quite a bit. I know I do.
    And as Zarax says, the Darthmod is an option during install, among a few others.

    Edit:
    Actually, now the Darthmod is automatically installed.
    Last edited by CaesarVincens; May 28, 2008 at 05:57 PM.

  9. #9
    Primicerius
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    Default Re: XGM AI

    I don't think its an option anymore actually, its just in the install, so don't be alarmed if its not an option, it still there. The choice is just made for you .



  10. #10

    Default Re: XGM AI

    I was just going to edit my post, after I read Dime's post about that.

  11. #11

    Default Re: XGM AI

    Thanks Caesar. I'm already enjoying it

    Wait, does that mean a new version has been released since I first made this post? Because my version is 5.6.7, and I recall there was an option screen asking whether I want to include Darth Formations...
    .\/ŻŻŻŻŻŻŻ
    /\ingjianma____
    Proud Member of TWC since 2007

  12. #12
    TM Is Back's Avatar Campidoctor
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    Default Re: XGM AI

    There is 5.6.9 now and in a few weeks 5.7 will be out.

  13. #13

    Default Re: XGM AI

    Sorry for the necro, but does XGM use a modified version of Darth's 16.2? Or another/earlier?

  14. #14
    TM Is Back's Avatar Campidoctor
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    Default Re: XGM AI

    Well it has^^
    Last edited by TM Is Back; May 02, 2009 at 06:31 AM.

  15. #15
    DimeBagHo's Avatar Praeses
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    Default Re: XGM AI

    It is based off 16.2, but there have been *a lot* of changes.

  16. #16

    Default Re: XGM AI

    @Dime

    Thank you for your quick reply

  17. #17

    Default Re: XGM AI

    Does that mean the AI in XGM is as good as the one in Darthmod?
    Caius Valerius Messala
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  18. #18
    GoldShield Guard's Avatar Civis
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    Default Re: XGM AI

    Quote Originally Posted by stormer View Post
    Does that mean the AI in XGM is as good as the one in Darthmod?
    I think it is better. I had been playing DarthMod for over a year, and now I am heavily playing XGM, the latest version. Well, some irritating points of DarthMod, are absent in XGM, like the elephants bug, where if an elephant died during melee, you couldn't move your engaged unit that killed it, or if you ordered a unit to move through a dead elephant unit, it stuck and you couldn't move it further, and also the elephants never actually charged!
    In any other aspect, I think XGM AI is absolutely satisfying and at least equal to DarthMod. Flanking, defending, capturing the hills, all are there.

  19. #19
    Zarax's Avatar Triple Chaosmaster
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    Default Re: XGM AI

    It should be around the same level minus the factional optimization
    The Best Is Yet To Come:

  20. #20

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