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  1. #1

    Icon4 undestroyable vessel

    while playing as the ayubids after destroying KOJ and capturing the holy lands i found something quite strange.
    there is a lake
    north-east of Jerusalem
    east of Acre
    south-east of Tyre
    south-west of Damascus
    it has a river south of it linking to bigger lake west of Kerak

    my question is how can i destroy this fleet ???
    Reap the promised end to the struggle. Reap every point on our linear path.
    Reap the smiles in time we borrow, every harvest relies on the last.
    Reap the promising song of the sparrow, that they learned from the birth of sea.
    Silenced by the threnody of the crows. Reap the fallen fruit of the dogwood tree.
    But I witnessed in all this silence one soul's definition of beauty. and a backlit smile so temporary.
    A facade so rich with evil history. Cast in direct opposition set to overwhelm this moment to shine and sleep.
    came out on top of what was borrowed, and found all that beauty to be still...

  2. #2
    Spartacus the Irish's Avatar Tally Ho!
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    Default Re: undestroyable vessel

    Undestroyable isn't a word. If you can't get to the fleet, I'm guessing the fleet can't get out - so why bother?
    Quote Originally Posted by irelandeb View Post
    how do you suggest a battleship fire directly at tanks...?
    Quote Originally Posted by Spartacus the Irish View Post
    I don't suggest it. Battleships were, believe it or not, not anti-tank weapons.

  3. #3

    Default Re: undestroyable vessel

    Quote Originally Posted by Spartacus the Irish View Post
    Undestroyable isn't a word. If you can't get to the fleet, I'm guessing the fleet can't get out - so why bother?
    It May sink the trade income of the bordering cities, but i dont think so since there is no Port on that lake.


  4. #4

    Default Re: undestroyable vessel

    the problem is having a rebel fleet (pirates) in a lake in the middle of your empire.
    Reap the promised end to the struggle. Reap every point on our linear path.
    Reap the smiles in time we borrow, every harvest relies on the last.
    Reap the promising song of the sparrow, that they learned from the birth of sea.
    Silenced by the threnody of the crows. Reap the fallen fruit of the dogwood tree.
    But I witnessed in all this silence one soul's definition of beauty. and a backlit smile so temporary.
    A facade so rich with evil history. Cast in direct opposition set to overwhelm this moment to shine and sleep.
    came out on top of what was borrowed, and found all that beauty to be still...

  5. #5
    eggthief's Avatar Praepositus
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    Default Re: undestroyable vessel

    cant u put a family member next to the lake and hire a merc ship to destroy it? Or just for once cheat and move the fleet away?

  6. #6

    Default Re: undestroyable vessel

    Quote Originally Posted by eggthief View Post
    cant u put a family member next to the lake and hire a merc ship to destroy it? Or just for once cheat and move the fleet away?
    great idea but sadly it isn't working, maybe trying next turn would bring some merc.

    what cheat would bring a fleet in that lake with the usage of the right coordinates ?
    Reap the promised end to the struggle. Reap every point on our linear path.
    Reap the smiles in time we borrow, every harvest relies on the last.
    Reap the promising song of the sparrow, that they learned from the birth of sea.
    Silenced by the threnody of the crows. Reap the fallen fruit of the dogwood tree.
    But I witnessed in all this silence one soul's definition of beauty. and a backlit smile so temporary.
    A facade so rich with evil history. Cast in direct opposition set to overwhelm this moment to shine and sleep.
    came out on top of what was borrowed, and found all that beauty to be still...

  7. #7
    Faris ad Din's Avatar Ducenarius
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    Default Re: undestroyable vessel

    <- Cheato supremo.

    1. Press ~ (shift `) to bring up your console
    2.Move your mouse cursor over the desired location (on TOP of the enemy is not good, just to make sure, you can't attack them then) and type: show_cursorstat - you will get x,y coordinates
    3. Type move_character "character name" x,y
    Whatever admiral it is. Admiral/Captain names are more simple than family members'.
    Proceed to sink the fleet, and move the admiral back out.

    Alternatively you can move the ENEMY PIRATE FLEET out to the Mediterranean where you can attack them there.

    Unfortunately I don't know of any cheat to simply kill off characters/armies/fleets. That would have saved me lots of trouble, I did some naughty things to the Kypchak stacks by sticking them in some holes in the northern forests where they can't get out.

  8. #8
    Heinz Guderian's Avatar *takes off trousers
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    Default Re: undestroyable vessel

    Quote Originally Posted by Faris ad Din View Post
    I did some naughty things to the Kypchak stacks by sticking them in some holes in the northern forests .
    When i do that, i always get scratched up by sharp leaves and twigs. Its hard to explain the marks to the girlfriend.

    I have a filthy mind.

    Its my problem. I know, i know.




  9. #9

    Default Re: undestroyable vessel

    thank's a lot this is exactly what i want.
    Reap the promised end to the struggle. Reap every point on our linear path.
    Reap the smiles in time we borrow, every harvest relies on the last.
    Reap the promising song of the sparrow, that they learned from the birth of sea.
    Silenced by the threnody of the crows. Reap the fallen fruit of the dogwood tree.
    But I witnessed in all this silence one soul's definition of beauty. and a backlit smile so temporary.
    A facade so rich with evil history. Cast in direct opposition set to overwhelm this moment to shine and sleep.
    came out on top of what was borrowed, and found all that beauty to be still...

  10. #10
    Faris ad Din's Avatar Ducenarius
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    Default Re: undestroyable vessel

    No problem. If you want more cheats, I'm the one-stop shop...

  11. #11
    Faris ad Din's Avatar Ducenarius
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    Default Re: undestroyable vessel

    A wannabe tree-loving druid.

  12. #12
    Aurion's Avatar Civis
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    Default Re: undestroyable vessel

    Just outta curiosity, what's the problem with a dirty mind? It's (more or less) natural, isn't it?

    Interesting, I did not know that "show_cursorstat" existed until now. Many thanks, Faris ad din. Got any other interesting ones?

    Pirates also spawn in lakes near Konya, Hamadan, and a few other places. I think it's because there isn't a "lake" type of water, it's a movement tile of "the Sea", which means pirates can spawn there.

    Odd story about that...on my Seljuk campaign I was sending my best general, at the head of my best army to the Nishapur area to slow down/stop the Khwarzemians, they had to stop close by the lake near Hamadan...and then a freaking storm hit, killed half my army and my general. Killed like...10 of about 250 pirates.

    I would've been irritated, except that it was rather funny...and I learned a quick lesson.
    Victory is gained not by the number killed but by the number frightened.

  13. #13

    Default Re: undestroyable vessel

    I had this problem with one of my cities (Aqaba) and it's ashore the red sea so every time a pirate ship spawns near it i get a storm killing my population,soldiers and destroying my buildings.
    It somehow feels more realistic that way.
    Last edited by The Cobra; May 24, 2008 at 05:51 AM.
    Reap the promised end to the struggle. Reap every point on our linear path.
    Reap the smiles in time we borrow, every harvest relies on the last.
    Reap the promising song of the sparrow, that they learned from the birth of sea.
    Silenced by the threnody of the crows. Reap the fallen fruit of the dogwood tree.
    But I witnessed in all this silence one soul's definition of beauty. and a backlit smile so temporary.
    A facade so rich with evil history. Cast in direct opposition set to overwhelm this moment to shine and sleep.
    came out on top of what was borrowed, and found all that beauty to be still...

  14. #14
    Aurion's Avatar Civis
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    Posts
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    Default Re: undestroyable vessel

    Quote Originally Posted by thecobra007 View Post
    I had this problem with one of my cities (Aqaba) and it's ashore the red sea so every time a pirate ship spawns near it i get a storm killing my population,soldiers and destroying my buildings.
    It somehow feels more realistic that way.
    True that. It'd be cool if major weather events could be coded into the game, like blizzards, but I doubt it's possible.
    Victory is gained not by the number killed but by the number frightened.

  15. #15

    Default Re: undestroyable vessel

    yes that would be cool.
    Reap the promised end to the struggle. Reap every point on our linear path.
    Reap the smiles in time we borrow, every harvest relies on the last.
    Reap the promising song of the sparrow, that they learned from the birth of sea.
    Silenced by the threnody of the crows. Reap the fallen fruit of the dogwood tree.
    But I witnessed in all this silence one soul's definition of beauty. and a backlit smile so temporary.
    A facade so rich with evil history. Cast in direct opposition set to overwhelm this moment to shine and sleep.
    came out on top of what was borrowed, and found all that beauty to be still...

  16. #16

    Default Re: undestroyable vessel

    I remember i had a similar thing with a pirate in a lake as the turks, and i thoguht it was funny and annoying eyesore but then one day a storm came out of nowhere and owned it lol

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