Tutorial(I guess):How to Keep Settlements Happy
Covered:
- Intro
- What you should know before you read the Tutorial
- When just conquered a settlement
- Signs of Problems or future riots
- How to make settlements happier over a longer period of time
- How to make settlements happier quickly
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Intro:
I have seen many people ask about keeping settlements happy and from rioting, so I decided that I would right a quick tut that took me about an hour and a half to write with information on keeping settlements in order. This post will probably be updated with additions that I think of/remember or you say I should add. So please, tell me things I should add if you thing they should be done so. Hope this helps!
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What you should know before you read the Tutorial:
You should know that there is one way you can view what affects your settlement by all means. It is the "Settlement Deatails Paneel." You can access it by clicking on a settlement and opening the panel. Than You click on the scroll that is labeled "Show Settlement Details."
There you should see:
.......Population
.......Public Order
.......Income
You want to look at the Public order. There you can see exactly what is causing the rioting and can fix the settlement with the according action.
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When Just Conquered a Settlement:
When you just conquer a settlement, what do you do? There are many things you could do. This depends solely on the situation you are in. Major things that affect what you should do include the culture, size, location, and troops in place in the settlement.
.......When a settlement is of the same culture and is small, you should not have to worry that much for the rioting, but for future riots that might occur, you might want to construct a temple.
.......When a settlement is of the same culture and is medium sized, you should have to worry lightly to moderately (in some cases more than normal). It is a good idea to construct a religious temple larger than the present one (if none is present, build one) Also, you should build a farm or other cultivation center for crop production, so that you do not have any riots over food.
.......When a settlement is of the same culture and is Large, you should be careful because if the settlement is happy, it could be rioting within a couple of turns. If you are taking this shelter, you should make a greater temple. (again, if there is none, make one) Also, you should try and center your settlement on crop production, trading, races/games, and Cleanliness. Races and Games together can add happiness up to about 40-50%. If you make a large temple, you can add up to 35% happiness. Crop Production really helps a settlment because if there is no food, their is no one to be happy. If you have a bad harvest, less people are fed, and you could have a riot. Cleanliness, in my opinion, is the greatest cause of riot in a settlement. Please, if you have a large settlement and it is without sanitation or water transportation, build a building for cleanliness, it will bite you in the but later.
.......When a settlement is of different culture and is small, you should first destroy the religious structure of the settlment, than construct your own one. This will cause the culture difference to diminish and ultimately cause less riots. You should also follow the steps of the corresponding settlement type for the smae culture mentioned before.
.......When a settlement is of different culture and is medium sized, you should destroy the temple of the other culture as stated before and build you own of moderate size for the reason stated before. You should not destroy the "Secret Police Headquarters" or the other kinds of law enforcing structures if you have taken a Middle Eastern settlement. Those structures still work for you too.
.......When a settlement is of different culture and is Large, You should do what is stated for the medium sized and try to make a larger temple. Also, do everything stated for the large settlement for the same culture.
.......If a settlement is already red or blue, it is a good idea to either massacre the population or enslave it, it is an easy way to prolong a riot.
.......If you are worried that a spy has infiltrated your newly conquered city, it is important to fix this problem. A spy in your city can cause unrest, which can cause riots. Also, spies can open your city gates, which leaves it open to attack. To fix this situation, you can create your own spy, which will counter the spy of your enemy within your city. Also, if a spy of your faction is present, than an invading spy of your enemy would most likely fail or die in the attempt. So it is a very diligent idea to do this with newly conquered settlements.*
Location:
.......If a settlement is located in a desert, you might have a better chance of riot. This is because of less fertile land than in a place such as in Italy. So, you should try and build advanced farms in thesses desert settlements (not that you shouldn't in high fertility regions)
.......If by a body of water, you should definitely build a port, and if it is a big settlement, build a large port. If they can import food and sell goods, it will make your settlement happier.
Military Presence:
.......A military presence is crucial when you first conquer a settlement. Without it, the culture and unrest will cause a riot. The more men you have in the settlement and the better quality will help in avoiding riots.
Signs for Problems for future riots.
.......Earthquakes/Floods/Other Natural Disasters: Earthquakes destroy buildings and some of these buildings affect happiness, so if you do not fix them, you could be facing a problem.
.......Settlement growth goes negative or becomes 0%: If this happens, this means that there is a major problem, such as squalor that will very soon cause a riot, if not already.
.......Mercinaries! NO, do not put mercs in a settlement, they cause unrest that can easily be fixed by disbanning them or removing them from a settlement. THey are bad, not to mention the cost it takes to keep them.*
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How to Make Settlements Happier Over a Long Period of Time:
.......Build Temples
.......Build Buildings for Games and Races
.......Move Capital to the center of your kingdom/empire
.......Upgrading Buildings in general
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How to Make Settlements Happier Over a Short Period of Time:
.......Lower the taxation level (uhduh)
.......Move the capital near by temporarily (only if distant from the capital
.......Reinforce with more troops
.......Construct a police headquaters (if Middle Eastern Faction)
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Population(WIP):
.......The Population directly affects the civility and the happiness of the settlement.
.......The population and the settlement happiness works so that the fewer the inhabitants, the fewer the needs of the inhabitants. The more the inhabitants, the more the need they have. To solve this issue, you should make sure that your city has most of the happiness buildings for the governor's residence level (the building that you upgrade/make a bigger version of in order to promote your settlement to the next level. EX: governors house, Governors Villa, Por-Consulars Palace, etc...) If you have most of the pleasure buildings constructed for the level of the city, you should achieve happiness in your settlement (unless your settlement is falling ill due to one of the other issues stated in this tut/guide). Thus, if you have a city, you should have an arena and a temple(to date with city), if you have a large city, a larger type of arena, a place for races, and a larger temple, and at a huge city, you should eventually have a completed Colosseum, a Circus Maximus, and a Pantheon (Rome).
........I guess you can look at it as a successful city needs more to accommodate the greatly wealthy citizens that want the fruits of life.
........Also, for Games and Races, you can easily along with quickly and effectively reduce unhappiness by increasing the frequency of your games and or races. You can do this simply by clicking on a city and selecting the building button and selecting the arrow that refers to your cities games and or races. (Note: if you have no buildings for any games, than this does not apply.)
........Finally, the method used above can also be used to increase the population growth of a city. This is especially effective if you want a city to grow faster or you want your capital city to be bigger than other cities that are currently larger.
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Barbarian Invasion Differences(WIP):
.......For BI, your governor of a settlement is a major affectant of its happiness. Definitively, you should not put a governor/general of a different religion into one of another religion. This will cause great culture issues. Instead, place a governor/general of the same religion into that settlement. What if you do not have enough governor/generals of that religion to go around, should I use a different religion one then? It depends. You should place the general in the settlement and see if how it affects the settlement. If the happiness goes up, than he is a good match, but if he makes it go down, it is best not to place him in the settlement, but next to it, so that he can be placed in the settlement at a moments notice to defend the city from invaders. Sometimes it is best not to have a governor/general in a settlement if there are no fitting governor/generals. But generals are nice for combat, so it is your basic choice. You can give up some happiness for military command if you want.*
-HiiMmyself





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