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  1. #1

    Default Info on Making Settlements Happy

    Tutorial(I guess):How to Keep Settlements Happy

    Covered:
    - Intro
    - What you should know before you read the Tutorial
    - When just conquered a settlement
    - Signs of Problems or future riots
    - How to make settlements happier over a longer period of time
    - How to make settlements happier quickly

    _____________________________________________________
    Intro:
    I have seen many people ask about keeping settlements happy and from rioting, so I decided that I would right a quick tut that took me about an hour and a half to write with information on keeping settlements in order. This post will probably be updated with additions that I think of/remember or you say I should add. So please, tell me things I should add if you thing they should be done so. Hope this helps!

    _____________________________________________________
    What you should know before you read the Tutorial:
    You should know that there is one way you can view what affects your settlement by all means. It is the "Settlement Deatails Paneel." You can access it by clicking on a settlement and opening the panel. Than You click on the scroll that is labeled "Show Settlement Details."

    There you should see:
    .......Population
    .......Public Order
    .......Income

    You want to look at the Public order. There you can see exactly what is causing the rioting and can fix the settlement with the according action.

    _____________________________________________________
    When Just Conquered a Settlement:
    When you just conquer a settlement, what do you do? There are many things you could do. This depends solely on the situation you are in. Major things that affect what you should do include the culture, size, location, and troops in place in the settlement.

    .......When a settlement is of the same culture and is small, you should not have to worry that much for the rioting, but for future riots that might occur, you might want to construct a temple.

    .......When a settlement is of the same culture and is medium sized, you should have to worry lightly to moderately (in some cases more than normal). It is a good idea to construct a religious temple larger than the present one (if none is present, build one) Also, you should build a farm or other cultivation center for crop production, so that you do not have any riots over food.

    .......When a settlement is of the same culture and is Large, you should be careful because if the settlement is happy, it could be rioting within a couple of turns. If you are taking this shelter, you should make a greater temple. (again, if there is none, make one) Also, you should try and center your settlement on crop production, trading, races/games, and Cleanliness. Races and Games together can add happiness up to about 40-50%. If you make a large temple, you can add up to 35% happiness. Crop Production really helps a settlment because if there is no food, their is no one to be happy. If you have a bad harvest, less people are fed, and you could have a riot. Cleanliness, in my opinion, is the greatest cause of riot in a settlement. Please, if you have a large settlement and it is without sanitation or water transportation, build a building for cleanliness, it will bite you in the but later.


    .......When a settlement is of different culture and is small, you should first destroy the religious structure of the settlment, than construct your own one. This will cause the culture difference to diminish and ultimately cause less riots. You should also follow the steps of the corresponding settlement type for the smae culture mentioned before.

    .......When a settlement is of different culture and is medium sized, you should destroy the temple of the other culture as stated before and build you own of moderate size for the reason stated before. You should not destroy the "Secret Police Headquarters" or the other kinds of law enforcing structures if you have taken a Middle Eastern settlement. Those structures still work for you too.

    .......When a settlement is of different culture and is Large, You should do what is stated for the medium sized and try to make a larger temple. Also, do everything stated for the large settlement for the same culture.

    .......If a settlement is already red or blue, it is a good idea to either massacre the population or enslave it, it is an easy way to prolong a riot.

    .......If you are worried that a spy has infiltrated your newly conquered city, it is important to fix this problem. A spy in your city can cause unrest, which can cause riots. Also, spies can open your city gates, which leaves it open to attack. To fix this situation, you can create your own spy, which will counter the spy of your enemy within your city. Also, if a spy of your faction is present, than an invading spy of your enemy would most likely fail or die in the attempt. So it is a very diligent idea to do this with newly conquered settlements.*

    Location:
    .......If a settlement is located in a desert, you might have a better chance of riot. This is because of less fertile land than in a place such as in Italy. So, you should try and build advanced farms in thesses desert settlements (not that you shouldn't in high fertility regions)
    .......If by a body of water, you should definitely build a port, and if it is a big settlement, build a large port. If they can import food and sell goods, it will make your settlement happier.

    Military Presence:
    .......A military presence is crucial when you first conquer a settlement. Without it, the culture and unrest will cause a riot. The more men you have in the settlement and the better quality will help in avoiding riots.
    Signs for Problems for future riots.
    .......Earthquakes/Floods/Other Natural Disasters: Earthquakes destroy buildings and some of these buildings affect happiness, so if you do not fix them, you could be facing a problem.
    .......Settlement growth goes negative or becomes 0%: If this happens, this means that there is a major problem, such as squalor that will very soon cause a riot, if not already.
    .......Mercinaries! NO, do not put mercs in a settlement, they cause unrest that can easily be fixed by disbanning them or removing them from a settlement. THey are bad, not to mention the cost it takes to keep them.*


    _____________________________________________________
    How to Make Settlements Happier Over a Long Period of Time:
    .......Build Temples
    .......Build Buildings for Games and Races
    .......Move Capital to the center of your kingdom/empire
    .......Upgrading Buildings in general

    _____________________________________________________
    How to Make Settlements Happier Over a Short Period of Time:
    .......Lower the taxation level (uhduh)
    .......Move the capital near by temporarily (only if distant from the capital
    .......Reinforce with more troops
    .......Construct a police headquaters (if Middle Eastern Faction)

    _____________________________________________________
    Population(WIP):

    .......The Population directly affects the civility and the happiness of the settlement.
    .......The population and the settlement happiness works so that the fewer the inhabitants, the fewer the needs of the inhabitants. The more the inhabitants, the more the need they have. To solve this issue, you should make sure that your city has most of the happiness buildings for the governor's residence level (the building that you upgrade/make a bigger version of in order to promote your settlement to the next level. EX: governors house, Governors Villa, Por-Consulars Palace, etc...) If you have most of the pleasure buildings constructed for the level of the city, you should achieve happiness in your settlement (unless your settlement is falling ill due to one of the other issues stated in this tut/guide). Thus, if you have a city, you should have an arena and a temple(to date with city), if you have a large city, a larger type of arena, a place for races, and a larger temple, and at a huge city, you should eventually have a completed Colosseum, a Circus Maximus, and a Pantheon (Rome).
    ........I guess you can look at it as a successful city needs more to accommodate the greatly wealthy citizens that want the fruits of life.
    ........Also, for Games and Races, you can easily along with quickly and effectively reduce unhappiness by increasing the frequency of your games and or races. You can do this simply by clicking on a city and selecting the building button and selecting the arrow that refers to your cities games and or races. (Note: if you have no buildings for any games, than this does not apply.)
    ........Finally, the method used above can also be used to increase the population growth of a city. This is especially effective if you want a city to grow faster or you want your capital city to be bigger than other cities that are currently larger.


    _____________________________________________________
    Barbarian Invasion Differences(WIP):

    .......For BI, your governor of a settlement is a major affectant of its happiness. Definitively, you should not put a governor/general of a different religion into one of another religion. This will cause great culture issues. Instead, place a governor/general of the same religion into that settlement. What if you do not have enough governor/generals of that religion to go around, should I use a different religion one then? It depends. You should place the general in the settlement and see if how it affects the settlement. If the happiness goes up, than he is a good match, but if he makes it go down, it is best not to place him in the settlement, but next to it, so that he can be placed in the settlement at a moments notice to defend the city from invaders. Sometimes it is best not to have a governor/general in a settlement if there are no fitting governor/generals. But generals are nice for combat, so it is your basic choice. You can give up some happiness for military command if you want.*



    -HiiMmyself
    Last edited by HiiMmyself; September 24, 2008 at 05:45 PM. Reason: Adding new info

    From the mouth of the one and only Casca... (If you like the play Julius Caesar or just think Casca is awesome, add this to your sig.)

  2. #2
    Xavier Dragnesi's Avatar Esse quam videre
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    Default Re: Info on Making Settlements Happy

    That's a good guide. You should get it stickied or put in the FAQ thread.

  3. #3

    Default Re: Info on Making Settlements Happy

    That's pretty good, but you forgot about Culture Penalties. An easy fix is to upgrade those buildings fast, because if something happens such as the city you took from a certain faction puts a spy in there it could cause unrest. I make a spy and leave him in that town, i think it helps root out enemy spies or towers on your border so the spy has a greater chance of being spotted and lesser chance of infiltrating your city. Another thing that helps is (BI) if your governor is the same religion as the cities religion.
    Whats the difference between Oliver Cromwell and Jack Daniels?

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    Jack Daniels is still killing the Irish

  4. #4

    Default Re: Info on Making Settlements Happy

    Thanks IYI4sT3r 0f PuPp3t5, I will add those. Also, please, as soon as you have something to add, say, and I will add it.

    From the mouth of the one and only Casca... (If you like the play Julius Caesar or just think Casca is awesome, add this to your sig.)

  5. #5
    Xavier Dragnesi's Avatar Esse quam videre
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    Default Re: Info on Making Settlements Happy

    Ok, a little thing you might want to add. Mercenary troops cause unrest in cities. So if you put mercenaries in a city as a garrison, they will usually do more harm than good. If you see unrest as a problem to public order in the Settlement Details scroll, the first thing you should do is to disband the mercenaries, or send them somewhere else.

  6. #6

    Default Re: Info on Making Settlements Happy

    Thanks I'll put this to good use!

  7. #7

    Default Re: Info on Making Settlements Happy

    A++ post!!!

    I never seriously considered destroying buildings and never knew the value of spies, who knew???

  8. #8
    Kylan271's Avatar Domesticus
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    Default Re: Info on Making Settlements Happy

    Mercs cause unrest,i did not know??? Is there any data for this???? I will have to check my settlements with Mercs,lol. Certain provinces have a higher base unrest level,Londonium and Nepte come to mind I have heard,...trying to find game data on it.

  9. #9
    Primicerius
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    Default Re: Info on Making Settlements Happy

    I haven't heard that either... If you come up with something concrete, don't forget to let us know.



  10. #10
    Amaranth's Avatar Ordinarius
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    Default Re: Info on Making Settlements Happy

    It's a good guide, thanks. I'm gonna try some of those on my already rioting settlements right away!

    Hell, I didn't know Mercs cause unrest. I was usually putting them to keep order, I'm soooo gonna disband them
    Next Heir Ancillary (NHA) Sub-Mod for Stainless Steel & Third Age Total War




  11. #11

    Default Re: Info on Making Settlements Happy

    That is a really helpful guide, thank you.

    I had not considered the food supply issue - I assumed Crop Rotation etc simply helped with population growth.

    Another point for BI players - if you are a Christian empire but have mostly Pagan Generals/Governors (especially when playing as WRE), you can "cancel out" some of the culture disturbances by attaching a Christian retinue to the Pagan General/Governor.

    For example: Marcus Flavius - Pagan (+5% Pagan conversion). Attach "Marcella" +5% Christan conversion, and/or "Anchoress" and/or "Anchorite" (better as this one has +1 Law as well I think). Bishops are also great for improving conversion rates and Public Order.

    Cheers,

    Lozza12

  12. #12

    Default Re: Info on Making Settlements Happy

    Pretty good, one of my biggest problems with playing RTW is keeping settlements happy. Certainly has some useful stuff. You could add a little more in depth info about population and how that affects a settlement, though, since that's a pretty important factor in keeping settlements under control.

  13. #13

    Default Re: Info on Making Settlements Happy

    Added information on the list.

    Note: Information on BI is on the way...

    From the mouth of the one and only Casca... (If you like the play Julius Caesar or just think Casca is awesome, add this to your sig.)

  14. #14

    Default Re: Info on Making Settlements Happy

    Like Kylan 271 said, the base unrest level is higher in some provinces. I think they are, apart from Londinium and Nepte, Jerusalem and Syracusae.
    End of an era

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