And I have an idea...
How about you use the trait system to distinguish the background of characters and make heroes? I discussed this with the Elf Lord but they can apply for anyone and can make the characters diverse and unique without making a ton of models.
Traits like this:
Noldor - Member of the Nolder Clan of Elves, increased chances of generating military and management traits, increased chance of generating arragonce traits
Sindar - Member of the Sindar Clan of Elves - no bonuses or penalties
Sylvan - Member of the Sylvan Elves who never saw Amam - increased chances of generating fieldcraft traits, decreased chance of gaining knowledge traits
Elf Lord - One of the mighty Elf Lords of old (add bonuses)
Dunedain - Man of the West, descended from the Blood of Numeor - increased chances of generating military and management traits.
Man of the North - Member of one of the bloodlines of Man common to Middle Earth - no bonuses or penalties
And so on...





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