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Thread: xenophonia SS6.0/6.1 combination

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  1. #1
    Grand Duke Vytautas's Avatar Dueling it out
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    Default xenophonia SS6.0/6.1 combination

    Link removed, as it contained copyright music. -Garnier

    2. Xenophonia combination with SS6.0/6.1 LINK

    As you now this great mod adds new accents (german, french, italian, russian, spanish, danish), but since in SS6.0/6.1 there are modified sound files, so you cannot incorporate it very easily. I made it work with SS6.0 by editing/adding accent files (though still some new units don't answer their name on the battlefield when clicked, but it's only this minor issue, hope someone can solve it)

    Installation.
    1. Replace (backup before doing that) the files with my edited ones (attached to this post) in ss/data
    2. delete (backup again) 2 events files in ss/data

    Hope you'll enjoy these SS refreshments

    Also you may wanna give a try to my current Battle AI mix (based on Lusted)
    Last edited by Harry Lime; May 25, 2008 at 05:07 PM. Reason: removing illegal stuff
    “Great empires are not maintained by timidity.” ― Tacitus

  2. #2

    Default Re: 4winds music mod and xenophonia SS6.0/6.1 combination

    great job i will try it

  3. #3
    Beef246's Avatar Laetus
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    Default Re: 4winds music mod and xenophonia SS6.0/6.1 combination

    Giving this a try, always enjoy adding atmospheric improvements

  4. #4
    Serious J's Avatar Decanus
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    Default Re: 4winds music mod and xenophonia SS6.0/6.1 combination

    Just wanted to say that I've been using your 4winds music for a while now and it's great stuff. It also works just fine with 6.1, not just 5.0/6.0.

  5. #5

    Default Re: 4winds music mod and xenophonia SS6.0/6.1 combination

    Will give this a go +rep



  6. #6

    Default Re: 4winds music mod and xenophonia SS6.0/6.1 combination

    will it work if i have installed M2TW gold version with italian language?

  7. #7
    Barser's Avatar Senator
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    Default Re: 4winds music mod and xenophonia SS6.0/6.1 combination

    I downloaded the danish voicepack becaurse I wanted to hear if it was any good before i tryed to install it.

    But ehm why do the danes speak german?

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  8. #8

    Default Re: 4winds music mod and xenophonia SS6.0/6.1 combination

    How can I have English voices working with the Italian version of M2TW?
    I've downloaded the English voice pack but installer seems to ignore it. I've also unpacked voices in the same folder of the others but italian voices with english accent are not replaced. descr_files seem all in order... I really don't know what is the issue.

    Can someone please help me to resolve this?
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    British policy is making the entire world Britain... sir"

  9. #9
    strife1013's Avatar Campidoctor
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    Default Re: 4winds music mod and xenophonia SS6.0/6.1 combination

    thx 4 the music + Rep

  10. #10
    YD23's Avatar Cторожевая Cобака.
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    Default Re: 4winds music mod and xenophonia SS6.0/6.1 combination

    Thank you

  11. #11

    Default Re: 4winds music mod and xenophonia SS6.0/6.1 combination

    that is a huge download

    is it worth it?

    do i have to download all 3 parts?

    http://www.twcenter.net/forums/showt...-of-Aggression- An Age of Aggression- my Skyrim FF







  12. #12
    YD23's Avatar Cторожевая Cобака.
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    Default Re: 4winds music mod and xenophonia SS6.0/6.1 combination

    YES IT IS WORTH IT!!!!

  13. #13

    Default Re: 4winds music mod and xenophonia SS6.0/6.1 combination

    as i wait for part 3 of your mod to download i decided to listen to some of your tracks and well it has inspired me to want to play my very first Scottish campaign ever

    http://www.twcenter.net/forums/showt...-of-Aggression- An Age of Aggression- my Skyrim FF







  14. #14
    YD23's Avatar Cторожевая Cобака.
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    Default Re: 4winds music mod and xenophonia SS6.0/6.1 combination

    They might not sound that exciting just on your desktop, but when you are actually playing the game it gets really cool, especially in battles.

  15. #15

    Default Re: 4winds music mod and xenophonia SS6.0/6.1 combination

    I love this new music!!! recommended ***** download



  16. #16

    Default Re: 4winds music mod and xenophonia SS6.0/6.1 combination

    NICE NICE! I love it and easy too. Way to go man. +rep for you.

  17. #17
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: 4winds music mod and xenophonia SS6.0/6.1 combination

    I would so love to download this but it'd create a huge dent in my monthly download limit

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  18. #18

    Default Re: 4winds music mod and xenophonia SS6.0/6.1 combination

    Quote Originally Posted by Caesar Clivus View Post
    I would so love to download this but it'd create a huge dent in my monthly download limit
    Its rubbish how Oz and NZ still have broadband plans that include a download limit, most civilised countried moved past that ages ago

  19. #19
    Grand Duke Vytautas's Avatar Dueling it out
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    Default Re: 4winds music mod and xenophonia SS6.0/6.1 combination

    Thanks everybody

    Well I hope that this sort of custom/collection music for M2TW is allowed to share as it's free, is used privately and not for commercial reasons.

    Enjoy!
    “Great empires are not maintained by timidity.” ― Tacitus

  20. #20
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: 4winds music mod and xenophonia SS6.0/6.1 combination

    Quote Originally Posted by Point Blank View Post
    Its rubbish how Oz and NZ still have broadband plans that include a download limit, most civilised countried moved past that ages ago
    Yup. I was so shocked to find just how behind we are when I lived in the US for 6 months.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

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