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Thread: 0.7 Campaign balancing feedback

  1. #1
    Lusted's Avatar Look to the stars
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    Default 0.7 Campaign balancing feedback

    Please post any feedback on campaign balancing here.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  2. #2

    Default Re: 0.7 Campaign balancing feedback

    Hi Lusted,

    Increased building costs are fine for me as they can make the campaing going a bit slower and you can't upgrade everything every turn. I'm beginning a Roman campaign and looks good.

  3. #3

    Default Re: 0.7 Campaign balancing feedback

    the greeks destroy the macadonians in almost every campaign i've played!

  4. #4
    Lusted's Avatar Look to the stars
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    Default Re: 0.7 Campaign balancing feedback

    Interesting, seems like things have gone from Macedon always beating Greeks in 5.1 to the other way round.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  5. #5

    Default Re: 0.7 Campaign balancing feedback

    Macadonia only beats the Greeks when the uses them!

  6. #6

    Default Re: 0.7 Campaign balancing feedback

    Quote Originally Posted by MCDS2 View Post
    the greeks destroy the macadonians in almost every campaign i've played!
    Same here, In my pontic campaign I tried to help them but I was fighting at to many fronts I couldnt save them...IMO, Greek Hoplite units are overpovered maybe reducing the stats may help..:hmmm:

  7. #7

    Default Re: 0.7 Campaign balancing feedback

    IMHO Macedonian needs an hipaspist unit - strong hoplite unit, short spears - for protecting the phalanx flands and for punch. It's historycal and can give the macs more chances to win.

  8. #8

    Default Re: 0.7 Campaign balancing feedback

    Force Diplomacy?

    Something to balance out the quick expansion of the factions. They seem to wittle down quickly, and leave a few remaining. That's my experience anyways.

  9. #9

    Default Re: 0.7 Campaign balancing feedback

    in my campaign as the britions i saw Macedonia beat the Greeks and be more powerful then the romans though it was the first time i played the mod

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