To be more specific, I am NOT referring to submods, but things that you have twicked by yourself. The simplest thing would be the unit stats in EDU file, but any changes that you made to either improve/enhance your gaming experience. Please share your decisions and support why you thought it was good to make such and such changes
So allow me to start with my own list of modifications and reasons behind them:
- All poleaxe units (actually just three: dismounted english, noble, and portugues knights) got +1 attack rating...because I felt that this two-handed weapon deserved more stat than being same as dismounted imperial knight's one-handed mace. Also makes them quite entertaining and useful
- All my agents movement points are approximately doubled, even tripled of their base values, because I HATE having to take years just to get out of Italy...why should it take 3 years for a diplomat to get out of france?
- Gave all mongol archer units AP characteristic.....I know may seem weird but did they not have the pretty decent bows with good punishing power around that time? Correct me if i am wrong. To not overpower them either, I kept almost all their missile attacks at 4 with the exception of mongol infantry. I also gave some missile infantry AP secondary attacks...lol just to make it more fun
The real reason, though, is so mongols survive and actually DO SOMETHING in the game. I have played at least 5 campaigns so far, and not in one of them did mongols even come close to dominating the Kwarezmian Empire, let alone invade Rus and europe. Just my personal preference..
- Gave some archers (Janissary, Byzantine Guard, etc) AP properties, but also balanced by lowering their attack value by 1 in some cases. Just hated the fact that arrows just bounce off of armor in the late campaigns....yes I know their is RAJ, but I like the accuracy of my bows the way they are
- Crazy a-historical, unrealistic change: Gave Arquebusiers 1.75 times their normal range... I guess just because I hate waiting around for ETW to come out so I can really play with funpowder.. lol.
- Lastly, modified it so most artillery units get 3, not 2 arty pieces. Just makes them more worth while and battles more epic
Gave serpentine even 4....lol
I would love to hear all your decisions on what you have changed, and why you thought it would be better that way. Let's make this a lively discussion people!! Contribute to the community your thoughts, opinions, and reasons.
P.S: I tried to modify the rocket launcher ammunition by going into EDU, but however I change the value (as listed in the beginning of EDU file) I find that it makes no difference. I tried new campaigns, incredibly high numbers, incredibly low numbers, highest numbers of the three digits, four digits, etc. None of it seems to effect it the way it should. Any one have any idea how to increase the rocket launcher ammunition? The current value is 108, but there is no difference when you increase it; only when you decrease it does the ammunition actually go DOWN. All comments and advice welcome!




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