By means of manual metod, we can change the path and the position of high areas ( walls ).
Three places in file world control this: one the position of the doors, another the path between the doors and the third the distrubution of the units in the high area.
Let's modify the group 112 of ne_stone_keep_a, is a segment of wall with three doors to every side, four high and two to level of the ground.
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Green point door, red point and red line path, yellow points distribution.
We move the internal doors in horizontally (30) preserving her height, the low doors also we move (30). The distribution area also we it move the same distance.
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If we see the effect in the game it is the following one. The units follow the indicated path but they float in the air.
We can add a structure under his feet, using the KE-worldextractor 1.3, modify the group 112 , for to make a new structure , what you see.
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Now everything makes sense, and our units cross and remain on the new structure.
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It works correctly, but there are several problems, the manual method is slow and heavy, the worldcollsion is necessary to "direct directly" to the units to the zone of distribution, and the units of artillery do not rise, (for the present time) to high zones.:hmmm: