Stainless Steel Evolution
The plan for SSE is to provide SS fans with more unit options in the campaign, no matter what faction your playing or what the current year is. To accomplish this, I will be making several key changes to the current unit rosters and will completely re-script the EDB for each faction. I also intend to script an AOR system to more realistically simulate the growth of an empire. Below are some of the main goals of the mod.
1. Add "missing" units to the existing factions. I find it hard to believe that the English never handed peasants crossbows, and know for a fact that they used muskets and pike men. This should serve to encourage more unit variety in both your armies and the ai's while also preventing the classic "spear militia and peasant archer" armies that describe the first several turns.
2. By using the Era system, I plan to script the EDB to phase old units out of the recruitment pool when new ones become available.
3. Make the late game more interesting by doing the best I can to bring the Renaissance into the game head on. The goal here will be to make muskets, pikes, sword and buckler men, and lancers/demi-lancers available to most of the catholic factions.
4. Remove some of the useless units (such as peasants, highland rabble, etc.) to create more room for a variety of levy/peasant quality units that will make the early turns much more enjoyable.
5. Provide an AOR recruitment system that makes that empire grind a little more fun and a lot more challenging than just steamrolling your opponents for the last several regions.
7. Last but certainly not least - Keep each faction as unique as they are in vanilla even though they share units with most factions. This will probably be the hardest goal to keep in mind. The idea for the mod is to make things more interesting, not remove everything that makes each faction unique. The Scotts will still have the best pike men and the English will still have the best archers.
If anyone has any comments they would like to make, please feel free to post. Any ideas will be helpful as well. Everything I've mentioned hasn't been set in stone yet, they are just preliminary ideas that I wanted to put out there to see what everyone thought about them. I plan to start on the catholic factions first as I no more about them. I recognize that the eastern and middle eastern factions really need some love, but I'm unsure of where to even begin. I'll just continue on with the catholic factions until you guys convince me otherwise.
Keep in mind that I wouldn't mind help with this as well. I'm beginning to grow quite comfortable with the models file, the EDB, and the EDU but don't know the first thing about graphics and modeling, and I definitely won't turn down any historical researchers or scripters who wouldn't mind showing me some pointers when I get stuck.
And as a final note, I plan to stay true to history and realism when it makes since but give way to fun and what-ifs when I believe it to be more appropriate. After all, we can build the great Irish Empire or lead the Byzantines to a new era even though neither was historically correct.




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