Hi, it's me again. I finally got everything to work right, so I'm now playing RS! And it is awsome. I was planning on doing an AAR with a faction, and since almost all of the factions look great (from what I've seen), I've decided to probably do Carthage. I have some questions before I start, but first let me tell you how I lay:
- I usually try to build buildings in every city I can each turn (at least in R:TW I do), but if I need to I will build troops first
- I play on 1 turn recruitment
- I will usually take my time to spread out, but if the chance (or need) arrises, I will blitz
- I prefer infantry over everything, with a good support in archers and some cavalry my favorite choice
Now here are my questions. Some just deal with the thinking behind some of the things in the game:
- How come everything can move a lot farther in this mod? I know the map is bigger, but just wanted to check.
- Should I still use my build buildings first policy? So far it looks like 1 turn recruitment gets me very little money each turn.
- What buildings and troops are must haves for Carthage?
- Who should my first target be? The Romans, Syracuse, or Spain? Or all three?
- I know taking pictures without Fraps involves pressing the Print Screen key, but what do you do after you press that?
- How do you make units go into phalanx? Because the units that the info says they can don't have the special move anymore...
- What does AOR mean?
Thanks!![]()





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