We'll be begin finalizing the RS2 map soon, and I'm going to have ideas and images to post for feedback so I thought a new thread is in order.
One thing I'd like to get feedback on is a slightly different style of mapping, which Tommyknocker created for the latest Stainless Steel mod. He uses steeper slopes and generally has many land areas rising to a higher level than most maps do. I'm curious what the team thinks of this map. If you haven't played SS6.1, here are a few screenshots:
This style is a more exaggerated version of the Icetorque terrain used in the Rio BI mod, which has always struck me as the most realistic looking terrain I've seen on a big scale map.
I'd like to try and reach a happy medium between the two (while keeping the slopes from getting too severe in the battle maps, of course). This is the Icetorque terrain:
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