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  1. #1

    Default 0 or 1 turn unit recruitment time

    What do you prefer 0 or 1 for your unit recruitment time.

    I ask this mainly because I've only played with 0 and am in the year 535 now as Rome....A LOT of armies and I hear there's even more later on....

  2. #2
    Nellup's Avatar Campidoctor
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    Default Re: 0 or 1 turn unit recruitment time

    Personally, I prefer the epic feel of 0-turn, especially if there are several stacks involved, and I have a powerful enough PC to cope with that. Late in the game it does get a bit hectic, when you've got 20+ full enemy stacks heading for you nearest city.
    0-turn also makes troops less valuable, because you can easily retrain more of them (although the loss of an experienced unit is still pretty bad), so it probably leads people to be more careless with their stacks.
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  3. #3
    Mulattothrasher's Avatar Vicarius
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    Default Re: 0 or 1 turn unit recruitment time

    When I played with 0 turn, I found myself always doing auto-calc battles because troops don't matter as much. As the game goes on the logistical aspect of managing and having to reinforce so many full stacks across the map can overwhelming. 0 turn can be compared to the arcade or "pop culture" way to play RS. Its cool, fast, a million soldiers everywhere, but loose a battle and you can insert another quarter and have another group of full stacks made that next turn.

    1 turn is much slower paced and battles are fewer, but each major battle can carry a decisive feel to it. If you win you know your empire lasts another day. If you loose or your army gets really chewed up in a battle, it really sucks. Do you press ahead with a weakened army, or retreat back and reinforce? 1 turn is more historical and you will need some kind of strategy, especially at the beginning, to make your empire grow and prosper. You cannot just throw guys into battle, loose, and feel no threat to your empire. Everything you do matters much more in the overall scheme of things.

    I'm a 1 turn player myself

  4. #4

    Default Re: 0 or 1 turn unit recruitment time

    I also love 0 turn, it just has a more epic feel!

    There was a discussion about this a while back if you want to read it:
    http://www.twcenter.net/forums/showthread.php?p=1714417

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  5. #5
    Brusilov's Avatar Local Moderator
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    Default Re: 0 or 1 turn unit recruitment time

    I prefer less hectic games so I stick with 1 turn recruitment. I have played 0 turn and it just generates way too many full stack 'army groups' for my taste.

    1 turn can create multiple stack groups it's just less frequent than 0 turn.

    I also find that 1 turn requires a bit more planning to be able to create new armies. If you're not into that side of the game then 0 turn is the way to go.

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  6. #6

    Default Re: 0 or 1 turn unit recruitment time

    i'm not too fond of 0 turn drives me nuts, loved it at first mind you since i was used to 1 turn recruitment, after conquering most of the historical lands of the Roman Empire i finally shared a border with Parthia i play Hard campaign and medium battle, a horde of purple came at me stack after stack, destroyed about 15 before i got too fed up lol

    Parthia are brilliant if they survive horse armies for them are so cheap, and infantry take a turn to be created, so nearly their entire army is made up of cataphracts, saber cavalry and horse archers!

    A Roman nightmare!
    I stick to 1 turn from now on

  7. #7

    Default Re: 0 or 1 turn unit recruitment time

    I've always preferred 1 turn recruitment. I can only get excited about decisive battles and i found 0 turn made me get a bit bored because of too many inconsequential battles.

  8. #8
    Taelok's Avatar Senator
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    Default Re: 0 or 1 turn unit recruitment time

    Nellup, Mulattothrasher and Brusilov highlighted my beliefs on the 1-turn system. It just feels more like a real campaign, lose a battle at the wrong time and you will pay dearly for it. In 0-turn, that risk simply doesn't exist. If you lose a battle, maybe the enemy makes a little ground, but next turn you have an army ready to counter attack. You'd have to lose many battles consecutively in order to start loosing a campaign and for the human player, that just doesn't happen that often.

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  9. #9

    Default Re: 0 or 1 turn unit recruitment time

    0 turn is better, its more historical because if rome lost a legion in battle, they would most likeley replace it with more or most likeley reinforce it quickly with auxilia, which is impossible on 1 turn , and i hate waiting so long to build an army, you can have 1 legion in 2 turns on 0 recuitment. Takes about 18 turns to build a full stack, considering 2 turns for first cohort and the rest on 1 turn :hmmm:ok 9 years in game time

    And who really plays the battles with so few men ? aint that the whole point ? you dont want to be fighting with like half an army on each side, and thats what its like on 1 turn

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  10. #10
    Taelok's Avatar Senator
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    Default Re: 0 or 1 turn unit recruitment time

    Quote Originally Posted by Martin N View Post
    And who really plays the battles with so few men ? aint that the whole point ? you dont want to be fighting with like half an army on each side, and thats what its like on 1 turn
    Not true, really. The battles are the same size with each recruitment mode, it's just the frequency of the battles that changes.

    And I'd say the long recruitment times are the main downer for this mode, but having multiple cities building can make armies come together faster. I find, also, that if you're spending longer to create an army you tend to value it more, thus play better. That's just me though.

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  11. #11

    Default Re: 0 or 1 turn unit recruitment time

    0 turn is the only way. The more epic the better.
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  12. #12

    Default Re: 0 or 1 turn unit recruitment time

    With rome, in order to recruit a legion 0 turns is almost neede, or you'd have to wait just 10 turns to create 1 first cohort and 9 cohorts....As you can't recruit the same legion from multiple cities. How do you guys deal with that?

    Also, I'm starting to get a bit sick of the 0 turn system, don't get me wrong, I love battles, just not when I have to fight well over 3 every turn, so although 1 turn may take longer to expand etc...I think really you'd still be spending just as much time a turn, especially later in the game because of the many battles.

  13. #13

    Default Re: 0 or 1 turn unit recruitment time

    You can still use 1 turn if you find 0 turn too hard, and create your units by cheat instead of waiting so long, i know its wrong, but it will help you guys who plays on 1 turn.

    "I may not like what you say, but I will defend to the death your right to say it."

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  14. #14

    Default Re: 0 or 1 turn unit recruitment time

    Its all players preferences. Some like to do 1 battle a turn or more. Like take me for example. I'm fighinting a war in Gaul in my Campaign and i'm using 0-turn recuitment. For like 9 turns straight I did 4 to 5 battles each turn. So IT was a constant. But I loved every single minute of it. So now that I did so many battles the Gauls have been drained of armies and now the war has shifted to me.
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  15. #15

    Default Re: 0 or 1 turn unit recruitment time

    Quote Originally Posted by century x View Post
    For like 9 turns straight I did 4 to 5 battles each turn.
    Only problem with that is CTD's.
    Many times I've had the AI attack me 3 or 4 times during their turn and had to fight several defensive battles back to back. Then on the 4th battle it CTD's and you have to re-fight them all over again.
    Anyone else ever had that? It's REALLY frustrating


    Quote Originally Posted by Taelok View Post
    Nellup, Mulattothrasher and Brusilov highlighted my beliefs on the 1-turn system. It just feels more like a real campaign, lose a battle at the wrong time and you will pay dearly for it. In 0-turn, that risk simply doesn't exist. If you lose a battle, maybe the enemy makes a little ground, but next turn you have an army ready to counter attack. You'd have to lose many battles consecutively in order to start loosing a campaign and for the human player, that just doesn't happen that often.
    Absolutely. Couldn't agree more.

  16. #16

    Default Re: 0 or 1 turn unit recruitment time

    Quote Originally Posted by Kahnovitch View Post
    Only problem with that is CTD's.
    Many times I've had the AI attack me 3 or 4 times during their turn and had to fight several defensive battles back to back. Then on the 4th battle it CTD's and you have to re-fight them all over again.
    Anyone else ever had that? It's REALLY frustrating
    I beleive thats becasue by the 3rd or fourth battle your videocard cuts out on you. I have a decent card so I can do battle after battle and not worry. I used to have that problem with this videocard but all I had to do was make sure my tower was in a well ventalated area. So it can keep cool. So maybe you can do that and that will solve your CTD
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  17. #17

    Default Re: 0 or 1 turn unit recruitment time

    Quote Originally Posted by bthizle1 View Post
    With rome, in order to recruit a legion 0 turns is almost neede, or you'd have to wait just 10 turns to create 1 first cohort and 9 cohorts....As you can't recruit the same legion from multiple cities. How do you guys deal with that?

    Also, I'm starting to get a bit sick of the 0 turn system, don't get me wrong, I love battles, just not when I have to fight well over 3 every turn, so although 1 turn may take longer to expand etc...I think really you'd still be spending just as much time a turn, especially later in the game because of the many battles.
    lol if you controll all of italy you could create an entire 10 unit legion in one turn lol. just build one unit in each city an bring them together.

    Remember Constantinople
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  18. #18
    Libertus
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    Default Re: 0 or 1 turn unit recruitment time

    Quote Originally Posted by RomaVictor6969 View Post
    lol if you controll all of italy you could create an entire 10 unit legion in one turn lol. just build one unit in each city an bring them together.
    Even if you trains one unit in each city it would take time to march from Mediolanium to Tarentum, then sail to Greece and from there march north to Byzantium or whatever.. Much easier to just recruit a stack in Pella or something..






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  19. #19

    Default Re: 0 or 1 turn unit recruitment time

    Roma victor, if he using proper legion cohorts and first cohorts etc, he cant create 1 unit per city -.- its 1 legion a city id say and 10 turns just for what you could gain in 1 turn normally is pathetic.

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  20. #20
    jerjes's Avatar Tiro
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    Default Re: 0 or 1 turn unit recruitment time

    Well, I used to be a 0 turn recruiment fan but since I got bored of figthing endless armies I moved to 1 turn. The problem (and I love it) with 1turn is the money you got every turn, ie Im playin romans right now and is 590 AUC and i never finished a turn with more than 35k denarii in the treasury. Another problem is when you lose 2 or 3 armies in the same turn (it happened to me right now against gaul and makedonia), you basically are screw, so that is another factor to take in consideration when u decide to start a war.
    Well that's what I think respect o-1 turn recruiment. Sorry for my poor english
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