Changelog 1.2
- Standardized garissons of all faction to avoid incompatibilities with other sub-mods
- Some minor bugs hunted out
Changelog 1.1
- Revised the garissons so there are only correct units for owner faction
- Revised the garissons to balance factions economies
- Chances for pirates and brigands were decreased (should occur less common).
Changelog 1.0
- All factions start with historical accurate starting positions (see the map for details)
- Initial diplomacy of factions is slightly altered (alliance between the Pope and Templars)
- Several wars are raging since beginning (At Iberian peninsula between Spain, Portugal and Morrs; between Byzantine Empire and Turks at Anatolia)
- All rebel settlements were distributed to their historical owners with small inaccurateness due to game limitations.
- Sweden and Georgia are represented as only rebels on the map.
- Italian city states were left independent but reduced to one region only. Their armies from other regions were moved near their capitals.
- Few garissons were altered (Byzantine settlements Adana and Trebizond) to keep them alive for some time at least.
Installation
- Simply put the attached descr_strat.txt file in Medieval 2 Total War\mods\Stainless_Steel_6\data\world\maps\campaign\imperial_campaign\ folder
- Make backup of the original file!
- Simply play Early campaign and enjoy!
Compatibility & Known issues
- None





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