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  1. #1
    JP226's Avatar Dux Limitis
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    Feb 2005
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    Default New patch for Rome

    Didn't see a thread about it, but the new patch is great. The govenors raising troops has been slowed and capped, battles are bloodier and a bit more decisive. Tech is a bit faster and the barbarians behave better. It's a great patch.
    Sure I've been called a xenophobe, but the truth is Im not. I honestly feel that America is the best country and all other countries aren't as good. That used to be called patriotism.

  2. #2

    Default Re: New patch for Rome

    Excellent, downloading now.
    http://forum.paradoxplaza.com/forum/...d.php?t=356799

    Quote Originally Posted by Johan
    -------------------------------------------------------------------------------------------------------------
    -------------------------------------------------------------------------------------------------------------
    ---- Changes for 1.2 ----------------------------------------------------------------------------------------
    -------------------------------------------------------------------------------------------------------------
    -------------------------------------------------------------------------------------------------------------
    **********************************
    ******* Gameplay Balancing *******
    **********************************

    - Armies whose morale collapses in the first 5 days and face more than double the amount of enemies will now be eliminated.
    - Battles should now be a fair bit more bloody.
    - Failing an assault increases morale of defenders now.
    - Morale of defenders now recover every month during a siege.

    - Troops will no longer reinforce in empty provinces.
    - Reinforcing at lack of supply line to a friendly occupied city is now only 10% of normal speed.
    - Reinforcing adjacent to friendly occupied, but at hostile territory is halfed.

    - Its now slower to land into enemy territory, but also faster to land into controlled territory.
    - Loyal troops are now cheaper to maintain as their commander will pay some of their cost.
    - Increased basic force limits.

    - Fixed a problem with technology costs being almost 3 times as expensive as they should have been.
    - Trade will always give at least 0.01 civilisation.
    - No longer possible to trade with a nation you are at war with.

    - Characters will no longer help out in civilwars if a country already have 120% of force limits.
    - Characters of different religions and cultures are now alot less likely to be elected to office.
    - Fleet commanders now have a small base salary.
    - Dead people can no longer inherit loyal troops or wealth.

    - Added a country-broken mechanism with restoring order and multiple events switching government and killing of the ruler.
    - Getting your ruler captures now decreases stability, increases warexhaustion AND changes to a new ruler.
    - Reputation increase rate now scale with rulers charisma, and maximum badboy limit also gets a boost depending on your rulers charisma. Modders can tweak this for "ruler_diplomatic_slickness" in static_modifiers.txt

    - A country discovering a successfull assassination, supporting rebels or desecration of holy site now gets a casus belli against the offender.
    - Risk of detecting assassin is increased if country sending them has a bad reputation.
    - Once getting caught after a successful intrigue action a country may not perform another for 2 years.
    - Tweaked badboy influence on intrigue missions.
    - Desecrate holy site no longer gives away who did it by showing flag, even if not discovered.
    - Discovery chance after supporting rebels is now no longer unreasonably high.
    - Loyal troops in the field with their commander will now help protect him against assassins.

    - It is now possible to cancel a tribute voluntarily while your tributary overlord if at war.
    - Cancelling a tribute you are paying manually will now give the overlord a cb.
    - Added a check to stop certain provinces supplying enormous amounts of mercenaries.

    - Barbarians now only settle in occupied territory.
    - Barbarians will no longer be able to increase civilization value in some provinces when occupying.
    - Barbarian uprisings now empty most of the mercenary pool for that province.
    - The neighbor province fulfilling the requirements and with highest civ rating now dictates what culture/religion a colonized province gets.

    - You will now be able to hold on to provinces takes from a country in civil war.
    - A civil war ends when one faction no longer controlls any provinces (as opposed to old behavior when only ownership was checked)
    - If the civil war ends when you control some of the loosing sides provinces they will now be yours, but you will take a hefty reputation hit for taking advantage of the country (I recommend settling a peace deal with the loosing side before this happens and gain some provinces this way instead).
    - A couple of new checks stop provinces from defecting to rebel side when they are under a foreign powers control.

    - Newly formed countries now start with some gold and stability.
    - Non-exisiting countries will no longer research technologies.
    - Countries created will now get the technology level of their former capitals owner.
    - Countries can no longer be called into war from two allies at once on both sides.

    *****************************************
    ******* Interface Enhancements **********
    *****************************************
    - Improved transferspeed of savegames in multiplayer.
    - F12 will now save a snapshot of the world political map in screenshot folder (holding shift while pressing F12 will only display your country and its allies.)

    - There is now an (*) indicator on family name in the selection screen for characters. That one is shown if it is the same family as the ruler.
    - New colored frames around character portraits in character selector to show friends/rivals to the ruler.
    - Ruler now has a green border in character selector.
    - Event popups affecting characters should now print their position/jobs next to names.
    - Popup for newborns now includes link to dynasty page.

    - Cores for countries not exisiting will now be shown properly in province view.
    - Requirements for colonization now reported in more helpful order.

    - Preselected character no longer shown in list when picking diplomatic envoy
    - Previous character now shown when selecting new envoy, even if it was the default one.

    - Military view now updates when new units are recruited.
    - Morale display now is always of relevant troops in the combatview.
    - Unit tooltip now deducts maintenance cost for loyal units that are partialy paid by their commander.
    - Added extra decimals for unit maintenance cost tooltips.
    - Reorganizing navies now works even if game isnt paused.

    - Added province tax column in ledger for construction page.
    - Added some more tolerance to deficit alert.
    - Fixed things that used to be invisible in trade mapmode so that they now show like in the others.

    - Peace tributes interface now lets you offer in smaller increments.
    - Now possible to put in more exact tribute requests in peace view.
    - Tooltip for tribue relation in diplomatic view now shows the amount of tribute.

    *******************************
    ******* AI Improvements *******
    *******************************
    - AI should no longer be able to pull off an illegal retreat during the first day of combat.
    - Garrison AI: Fixed a problem with units marching back and forth between different owner areas.
    - AI will no longer desecrate provinces that have already been desecrated.
    - AI will no longer add its support to rebels in provinces with already very high support.
    - Tweaked balance for how likely the AI is to pick different intrigue options.
    - AI should no longer attempt to desecrates holy shrines in provinces that do not share the government's religion
    - AI will no longer continue to recruit armies in sieged provinces.
    - AI will now no longer get confused in peace negotiation when a lesser member of opposing alliance can be annexed, and the main one cant.
    - AI will no longer try and stirr up revolts in provinces that are occupied by a third party.

    **********************************
    ******* Modding Support **********
    **********************************
    - Added a "controlled_by = this/from/owner/<tag" trigger.
    - Added triggers for navy_size_percentage & army_size_percentage, which checks percentage compared to force limits.
    - Added an at_location = this/from/<num> trigger for character scope. Checks that character is located in same province as origin.
    - Added an "has_unassigned_unit = yes/no" trigger, checks if there is a unit lacking a commander in the country.
    - Implemented a "remove_from_unit = xx" effect for character scope.
    - Added a "assign_to_unit = this/from/<num>/0" which gives current character command of a unit from defined target.
    - "assign_to_unit" if in the scope of a character WITH a unit, will assume its that unit, and take character from this/from.
    - Added a new trigger check ("is_land") to control if a province, or character is on land.
    - War trigger now also checks if country is in civil war.

    *********************************
    *******Databases & Events *******
    *********************************
    - Added an event for characters who have no money
    - Added an event for characters to get unemployed friends vacant governor jobs.
    - Added events for letting tribes pick civilize or hold to old ways, happening about every 2 years.
    - Added trigger to the "Let the rivalry end" event
    - The "Sibling rivalry" event will decrease your sibling's loyalty of popularity
    - Religious conversions can trigger for islands
    - New nation events will add appropriate cores
    - Vacant job event should now only fire for people of correct age, and when other province than capital.
    - Higher finesse is now required for religious conversions events, and are also less likely to occurr.
    - Games in honour of Ahura Mazda will only trigger for countries following the Zoroastrian fate
    - Events that appoint governors now check that the province is under your control.

    - Decreased the amount of tribute paid by Numidia to Carthage
    - Alazones is controlled by Rhoxolani
    - Dacia is a playable nation form the start
    - Reduced Egypt's manpower slightly
    - Tritonis is controlled by barbarians from the start
    - Reduced the population of Theveste
    - Increased the number of slaves for Rome
    - Changed the barbarian value of province Aulerci


    **************************
    ******* Compability *******
    **************************
    - The game should no longer crash when changing dates on certain computers running vista.
    - Rewrote selection indicator to use shaders. Hopefully works better on intel boards now as well as being more efficent.
    - The game should no longer crash when selecting units on old driver versions on intel graphic cards.
    - Updated some interfaces to support higher resolutions.
    - Optimizations to menu display.
    - Optimized map updates in frontend.


    ********************************
    ******* General Bugfixes *******
    ********************************
    - Scythian cityviews now support farmland, so no more missplaced deserts.
    - Fixed broken texture for carthaginian academy, so it should now be visible.
    - Fixed a number of errors in the merc events
    - The "dead trade route" problem should now be fixed.
    - Disloyal commanders can no longer be changed from military view.
    - Fixed tooltip lag in scenario selection screen
    - Fixed some text bugs, and tpyos!
    - Removed the illegal war_score triggers from events, as that did not exist in the code.
    - Added text to governor events
    - Family prestige is now loaded properly from a savegame.
    - Fixed a problem with family names applied on roman newborn.
    - Fixed overlapping flags in game setup screen when many allies.
    - Characters should no longer raise troops in sea provinces.
    - Units should no longer be recruited to sea provinces.
    - Tradegoods no longer shown for sea provinces.
    - Added extra resource checks to stop crashes when rendering text.
    - Fixed a problem with assaultbutton not disabling when it should.
    - Fixed selection/merge bug involving multiple armies transported on a fleet disappearing.
    - Fixed a crash in AI when releasing prisoners.
    - Previous rulers page in ledgers now have correct attribute orders.
    - Mixed up column sorting sorted out in character selection.
    - You can no longer appoint governors to occupied/sieged provinces through the ledger.
    - Fix incorrect province name coloring in ledger.
    - Fixed tribute hint showing for countries that cant pay tribute.
    - Expired casus bellis from savegames are no longer active for a short while after loading (and thus exploitable).
    - Fixed a map update bug in scenario selection when returning from singleplayer.
    - Fixed possible crash in diplomatic actions.

    find it in the launcher or in techsupport.

  3. #3
    John I Tzimisces's Avatar Get born again.
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    Default Re: New patch for Rome

    Waiting for a patch to do something about the hardcoded and completely retarded diplomacy by culture group thing.

    Zoroastrian nations = totally unplayable unless Parthia is larger than 2 provinces, which it usually never is.

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