Sorry Cherry, I know you asked for this a couple of days ago, but I started writing it, then befroe I finished I had to shut my browser down, so I lost it, and then forgot to redo it. Here are the basic instructions:
Setup:Startup:
- Download the attached rar file, inside there are 3 files
- Place map_composite.tga in the RS1.5/data/menu folder for RS1.5 (I'll need to make another version of this image for RS2)
- Place the two text files in RS1.5/data
- Add -enable_editor to your RS1.5 shortcut
Using the Battle Editor:
- Start RS1.5 as per normal
- Click on options
- Click on the new option Battle Editor
- You will now see map_composite.tga displayed, use the map to select the location you want to create a battle for (the bottom area shows climate and other area information for the chosen tile)
Finishing Up:
- Once it loads you will see the battle map for the tile you chose as well as a bunch of other stuff (see the attached image)
- For custom battle tiles 5 of the buttons are important I'll go through what they do one at a time
- Allows you to modify the height of the terrain
- Allows you to modify the ground type of the terrain
- This will allow you to place structures on battle map, you will see a green outline if you are placing the structure legally
- This is the road editor, it allows you to place roads (I haven't actually used this yet)
- Any time you use 1, 2 or 4 you must then use 5 to see the changes you've made take effect (it also plays a little with the trees)
- Once your done modifying the map, save the map, you will get a lot of errors but we don't actually care
- If you now go to data/world/maps/battle/custom/my save name/ you will see a bunch of files, copy map.wfc to data/world/maps/campaign/imperial_campaign/custom_tiles/ and rename to something appropriate (I've been using town_X_Y.wfc for the towns)
Note: You will need to create this folder- In data/world/maps/campaign/imperial_campaign/ add a line to the file custom_tiles_db.txt: map_name<tab>X<tab>Y<tab>map_file.wfc
E.G. town_274_64<tab>274<tab>64<tab>town_274_64.wfc
Note: You will need to create this file- Exit the Battle Editor, go back to Step 2 of Start Up to create another tile
Notes:
- Once you've finished adding all custum tiles, delete map.rwm (from both the base and imperial_camapaign folders
- To test a battle map in a custom battle, edit custom_locations.txt and add the location for the tile you want to test (e.g. I'd add a custom location for 274, 64 to test the town_274_64.wfc battle map)
- <tab> is the tab character (i.e. press the tab key)
- A similar process is used to create historical battles
- Was thinking of using this map, to create updated faction start locations, since as Worm pointed out in his mini-map mod thread all of our are inaccurate due to the map change in 1.5, his map is unfortunately too small, but feedback on the image would be appreciated





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