I've noticed that in both 5.1 and 6.0, AI units can basically force themselves through a chokepoint at an amazing speed. This makes defending settlements and bridges very hard, since regardless of the depth of men you put in their way, they just force through it without taking significant casualties. In fact, it seems like I lose more men and lose the ground.
This was not present in vanilla, and I can't replicate this behavior. When AI have units near a gate, I end up losing a lot of men to get through.
I suspect this would be result from Battle AI changes, which would be a shame since Lusted is no longer modding.




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