Alright, so I conducted some tests to see which anti-infantry artillery was the best.
My format was to get 20 artillery pieces and 20 Milanese peasants (cause they are traitorous scum and must die) and count the casualties by the time they got within charging distance of the artillery. The map was Grassy Plain with no weather. No other variables were manipulated.
I got some surprising results nonetheless.
Ballista- 100/1500 casualties (approx.)
Mangonel- 350/1500 casualties (approx.) (friendly fire expected)
Ribault- 200/1500 casualties (approx.)
Monster Ribault- 100-150/1500 casualties (approx.)
Monster Ribault (barrage fire)- 300-400/1500 casualties (approx.)
Rocket launcher- 350-400/1500 casualties (approx.)
Culvern (explosive shot)- 250-300/1500 casualties (approx.)
Culvern (solid shot)- 650/1500+ casualties (approx.) <<<<New winner
Cannon (explosive shot)- 250-300/1500 casualties (approx.)
Cannon (solid shot)- 400-450/1500 casualties (approx.)
Monster Bombard- 250-300/1500 casualties (approx.)
Basilisk (explosive shot)- 300/1500 casualties (approx.)
Basilisk (solid shot)- 500-600/1500 casualties (approx.)
Serpentine- 600/1500 casualties+ (approx.) (seems to become more accurate as enemy approach)
I retested it just to be sure and got 601 casualties.
To be completely scientific, I probably should have retested each of these a few times, but I have a life and of the ones I did retry, I got very similar results.




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