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May 14, 2008, 09:23 AM
#1
recruit_priority_offset
I notice these values are not present in the BC EDU, is there another way to make sure the AI always has a very strong garrison?
Also I migt add that KOJ reinforcements are not being placed by the AI close enough to the town when I am seiging - maybe it's coincidence but it happened 3 times :hmmm:anyone else notice this?
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May 14, 2008, 10:16 AM
#2
Re: recruit_priority_offset
Those priorities are only available with the Kingdoms expansion, which is not going to be supported until BC 2.0. Furthermore, those priorities only influence the AI's preference for certain units and thus the garrison quality, but not the garrison size.
Creator of the Ultimate AI
Co-Author of Broken Crescent
Under the Patronage of Trajan
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May 14, 2008, 10:39 AM
#3
Re: recruit_priority_offset
Not interested in a debate just informing you that raising all recruitment priorities increases recruitment and garrisoning in combination with money scripts - tested in a personal mod over many hundreds of turns.
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May 15, 2008, 03:23 AM
#4
Re: recruit_priority_offset
It is the money scripts, that improve garrison size, not the increased priorities. The priorities only affect the army composition.
Creator of the Ultimate AI
Co-Author of Broken Crescent
Under the Patronage of Trajan
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