So I was charging 2 units of knights of Montessa at a Moorish General's Bodyguard with only 5 horses remaining (note the the actual general had already died to a flaming boulder to the face). Each of my units of Knights of Montessa had an armor of 18 and an attack of 5, and had at least 80 men. My knights charge the bodyguard at the same time it charges the knights, and I kid you not, 5 bodyguard killed 60 Knights in a single charge. The actual time frame of this event unfolding before my eyes had to be less than 5 seconds or so.
I've also noticed that the Generals of Islamic factions have a significant charge, attack, and defence advantage over most other factions in SS. Why is this? While a general in the hands of the A.I. usually does go down in most battles out of stupidity, it's relatively ridiculous that there is almost a 12:1 advantage of Generals over infantry in SS. From what I can tell, SS seems to be a mod that mixes Realism with a balance of gameplay to keep it fun. But there isn't anything real or fun about a Bodyguard unit being such a devastating force. It may make you feel good when you are the one using a Bodyguard to kill off the A.I., but the reverse is quite dissatisfying.
I think if players would adopt less of a "generals must kill everything" attitude, bodyguards could be properly balanced and people would learn to bring an army into a battle instead of 5 generals and a few infantry.
Lastly, I know I could modify Bodyguard units attack and defense fields myself (and I already know how to do this) but I get the feeling that balancing bodyguards is more than just those things. It would probably be some sort of mix between modifying charge bonuses, attack, defense, mass, attack speed, unit behavior in melee, and probably a few others, which I'm not equipped to tackle myself.
/End Rant




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