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  1. #1
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    Default Isolationist Kingdoms

    i love to turtle
    could anyone please recommend me a good faction which has quite an isolated starting position where i wont have to go out of my way to defend my areas?
    any tips on turtling would be helpful indeed!!
    thanks

  2. #2

    Default Re: Isolationist Kingdoms

    russia is obviously one such kingdom, but their land is large and over-stretched

    denmark might be the best faction to do that with, seeing as they have one border at the start, and can quickly take all of scandinavia, creating a power base
    --- Theseus1234
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  3. #3
    cankles's Avatar Semisalis
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    Default Re: Isolationist Kingdoms

    England are good turtlers. I like the portugese to, but it can be a bit of a tough fight at the beginning.
    I love Sweaty Pudding.

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  4. #4

    Default Re: Isolationist Kingdoms

    cankles has a point.
    anyone that starts with an island can easily turtle
    milan, for example, can move to ajaccio and build up there
    --- Theseus1234
    Suum cique (To each their own) -Motto of the Kingdom of Prussia

    The Crown of Aragon AAR- The Iberian Supremacy
    Quote Originally Posted by Justice and Mercy View Post
    My opinion is 100% objective. That's how I'm so right all the time.
    ^Human hubris knows no bounds.

  5. #5
    cankles's Avatar Semisalis
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    Default Re: Isolationist Kingdoms

    Ya milan is really good, and so is venice. I don't remember if they start out with Iraklion though.
    I love Sweaty Pudding.

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  6. #6

    Default Re: Isolationist Kingdoms

    they do
    you know what would be interesting? an island based nation!
    if you were like the turks, you took cyprus, iraklion, ajaccio, and the british isles, then invade wherever you want! COMPLETE POWERRR
    --- Theseus1234
    Suum cique (To each their own) -Motto of the Kingdom of Prussia

    The Crown of Aragon AAR- The Iberian Supremacy
    Quote Originally Posted by Justice and Mercy View Post
    My opinion is 100% objective. That's how I'm so right all the time.
    ^Human hubris knows no bounds.

  7. #7

    Default Re: Isolationist Kingdoms

    Quote Originally Posted by theseus1234 View Post
    they do
    you know what would be interesting? an island based nation!
    if you were like the turks, you took cyprus, iraklion, ajaccio, and the british isles, then invade wherever you want! COMPLETE POWERRR
    how about sicily? it's exactly that - an island based nation. you could exchange Naples for another province (or play LTC early era), although it is very well defensible (suggestion from another poster, can't remember name here: conquer Bologna, gift it to the pope = land barrier). convert Palermo to a city, and you'll have some funds. for the conquest of the other islands of the mediterranean, your militia units suffice. you won't need a citadel in the game, because Norman Knights become available already at the fortress level (i think...).

  8. #8

    Default Re: Isolationist Kingdoms

    Spain. Once you capture the iberian peninsula, you're set.

    Park a navy army at the gateway to Africa and you only have the north (France) to worry about. The only thing is that the AI will blockade your ports. But that's it.

  9. #9

    Default Re: Isolationist Kingdoms

    one thing to point out though just to warn u is that the AI loves to attack for no reason, so be prepared just in case.....

  10. #10

    Default Re: Isolationist Kingdoms

    Scotland Play Scotland

  11. #11
    Hobbes's Avatar Vicarius Provinciae
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    Default Re: Isolationist Kingdoms

    Russia is quite isolated and so is denmark. England and Scotland are good turtlers ,too. But whatever you do, do NOT play as the HRE.

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  12. #12
    cankles's Avatar Semisalis
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    Default Re: Isolationist Kingdoms

    Quote Originally Posted by Julius2 View Post
    Russia is quite isolated and so is denmark. England and Scotland are good turtlers ,too. But whatever you do, do NOT play as the HRE.
    HRE is probably the worst turtler nation. And egypt is pretty bad to because of the mongols and timurids.
    I love Sweaty Pudding.

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  13. #13
    Old Geezer's Avatar Senator
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    Default Re: Isolationist Kingdoms

    Spain and Portugal are good choices. Once you take the Iberian Pen. you don't have to worry much about any serious incursions and you can easily reach Timbuktu for the gold and take Marakesh on the way. You will have so much cash you'll think you are a Northern Italian Faction. (Especially if you exploit and put a reliable unit on the gold and load it up with merchants. Just make sure your leader has high authority so the unit will not rebel and build stuff to keep good control in the region.)

    Scotland and England are probably next best, but you really need to take Amsterdam and Bruges to get a strong economy. The Danes can be a problem if they are strong, so you might want to send 3 assassins over to destroy their buildings and kill a few hapless generals. The Scots are my absolute favorite (with the secondary weapon removed) because of their pikemen, Border Horse, noble archers, noble swordsmen, highland swords, and mortars. Add to these Hospitalers and the Timurids and their elephants are hopelessly outclassed. But if you are Scotland you'll want to move your capital - probably to down around Paris eventually.

    My next campaign which will start this weekend, God willing, will most likely be as the Portugese or Spanish - I may have to flip a coin. I have played both before and enjoyed each immensely.

  14. #14
    NobleNick's Avatar Artifex
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    Default Re: Isolationist Kingdoms

    My vote, too, goes to England:

    1.) Best starting position for a turtle faction.
    2.) Excellent and well balanced military

  15. #15

    Default Re: Isolationist Kingdoms

    England is the best for sure. I think the British Isles have 7 settlements. Just turn all of them into cities and you'll have an isolated economic powerhouse. I've never had anyone attack the island. Denmark is also good, but you only really have 3 settlements in Scandinavia.
    Last edited by Larsen; May 14, 2008 at 08:37 PM.
    You'd pillage too if all you had was lutefisk!

  16. #16
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    Default Re: Isolationist Kingdoms

    ok, a q. regarding the spanish peninsula, is it better to go with spain or portugal?

  17. #17
    cankles's Avatar Semisalis
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    Default Re: Isolationist Kingdoms

    Quote Originally Posted by Exarch View Post
    ok, a q. regarding the spanish peninsula, is it better to go with spain or portugal?
    Spain seems to be more popular, but I like portugal's units, and it is a fun challenge uniting your terratoies agains the moors and spanish.

    how about sicily? it's exactly that - an island based nation. you could exchange Naples for another province (or play LTC early era), although it is very well defensible (suggestion from another poster, can't remember name here: conquer Bologna, gift it to the pope = land barrier). convert Palermo to a city, and you'll have some funds. for the conquest of the other islands of the mediterranean, your militia units suffice. you won't need a citadel in the game, because Norman Knights become available already at the fortress level (i think...).
    They are still connected to the peninsula by one of those green things, so they don't really count. You can still reach them without use of a navy. But they are a really good faction.
    I love Sweaty Pudding.

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  18. #18

    Default Re: Isolationist Kingdoms

    Quote Originally Posted by cankles View Post
    They are still connected to the peninsula by one of those green things, so they don't really count. You can still reach them without use of a navy. But they are a really good faction.
    that greenish thing is indeed very annoying from a geographic point of view. nevertheless, one ship "parked" there and you have effectively an island...

    although i agree that with improved (non-vanilla) AIs, island invasions by the many mediterranean factions have increased. because sicily is in the middle of things, it's not really isolationist ... although isolationist is actually a state of mind, you could play any faction in an isolationist way... maybe the original poster rather meant "isolated" kingdoms (sorry for being a nitpicker, can't help it )

  19. #19
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    Default Re: Isolationist Kingdoms

    Quote Originally Posted by eisenkopf View Post
    that greenish thing is indeed very annoying from a geographic point of view. nevertheless, one ship "parked" there and you have effectively an island...

    although i agree that with improved (non-vanilla) AIs, island invasions by the many mediterranean factions have increased. because sicily is in the middle of things, it's not really isolationist ... although isolationist is actually a state of mind, you could play any faction in an isolationist way... maybe the original poster rather meant "isolated" kingdoms (sorry for being a nitpicker, can't help it )
    that's ok
    but i really appreciate all your help guys

    @cankles
    i've been inspired to play portugal now

  20. #20
    Kip's Avatar Idea missing.
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    Default Re: Isolationist Kingdoms

    lol, no one ever suggests the Moors, even though they have the same Turtle strategy as Spain/Portugal.

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