Results 1 to 6 of 6

Thread: EB II animations

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default EB II animations

    Well i was wondering if the following units will be in the game and if the animations needed for them are ready or are still under development:

    War elephants
    Slingers
    Chariots
    tesudo formation

    thanks

  2. #2

    Default Re: EB II animations

    Quote Originally Posted by Roman Legate View Post
    Well i was wondering if the following units will be in the game and if the animations needed for them are ready or are still under development:

    War elephants
    Slingers
    Chariots
    tesudo formation

    thanks
    War elephants - YES
    Slingers - YES
    Chariots - See if chariots can be added in a reliable manner, but seems like they can.
    tesudo formation - No idea, although a slim hope.

    No animations have been made yet for these though. Don't know how much we will tweak the M2TW Elephant ones if at all.


  3. #3

    Default Re: EB II animations

    I have one more question, will there be a formation for the roman legionares to fight in, like a testudo but they stick together and fight. Romans didnt fight 1 on 1, if i am correct. I think it would be a cool animation to see!

  4. #4
    MarcusAureliusAntoninus's Avatar Domesticus
    Citizen

    Join Date
    Aug 2006
    Location
    Oregon
    Posts
    2,217

    Default Re: EB II animations

    You could put legionaries in guard mode and they'll stick together...

  5. #5

    Default Re: EB II animations

    Doesnt gaurd mode just make them hold their posistion if they rout the enemy? This is the type of formation im talking about http://youtube.com/watch?v=wtjszraRCXA&feature=related

    its long but good!

    2nd part
    http://youtube.com/watch?v=RMblwnd2zwA&feature=related

  6. #6
    MarcusAureliusAntoninus's Avatar Domesticus
    Citizen

    Join Date
    Aug 2006
    Location
    Oregon
    Posts
    2,217

    Default Re: EB II animations

    Guard mode makes a unit keep its formation as well as hold its ground.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •