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  1. #1
    Venta Icenor Um's Avatar Civis
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    Default rivers limit

    So i there a limit on the amount of rivers one can place on the map_features tga? because for some reason, even though i don't have a lot of rivers on there, it's not letting me place any more on without getting an unspecified error as soon as i try and load up the map?
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  2. #2
    Harry Lime's Avatar Not a ToS violation
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    Default Re: rivers limit

    Moved to Mapping. Not really a Kingdoms specific question.
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  3. #3

    Default Re: rivers limit

    do you have full error logging on?


  4. #4
    Venta Icenor Um's Avatar Civis
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    Default Re: rivers limit

    21:47:36.906 [system.io] [warning] open: mods/americas/data/world/maps/base/map_slave.tga is missing
    21:47:36.906 [system.io] [warning] open: mods/americas/data/world/maps/campaign/imperial_campaign/leader_pic_spain.tga is missing
    21:47:36.968 [system.io] [warning] open: mods/americas/data/world/maps/campaign/imperial_campaign/leader_pic_spain.tga is missing
    21:47:38.421 [system.io] [warning] open: mods/americas/data/world/maps/campaign/imperial_campaign/map.rwm is missing
    21:47:38.437 [system.io] [warning] open: mods/americas/data/world/maps/base/map.rwm is missing
    21:47:38.437 [system.io] [warning] open: mods/americas/data/world/maps/campaign/imperial_campaign/descr_battle.txt is missing
    21:47:38.437 [system.io] [warning] open: mods/americas/data/world/maps/campaign/imperial_campaign/map.rwm is missing
    21:47:38.437 [system.io] [warning] open: mods/americas/data/world/maps/campaign/imperial_campaign/map.rbm is missing
    21:47:38.437 [system.io] [warning] open: mods/americas/data/world/maps/campaign/imperial_campaign/map.wfc is missing
    21:47:40.796 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    This is the end of my system error log, alsthough i have also noticed this earlier on...

    21:47:17.140 [script.err] [warning] Trigger parsing warning in mods/americas/data/export_descr_character_traits.txt, at line 10879, column 23 :
    we should only have trait(Berserker) additional affects for triggers(Battle_Losing_Berserker)
    21:47:17.140 [script.err] [warning] Trigger parsing warning in mods/americas/data/export_descr_character_traits.txt, at line 10997, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
    21:47:17.140 [script.err] [warning] Trigger parsing warning in mods/americas/data/export_descr_character_traits.txt, at line 10998, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
    21:47:17.140 [script.err] [warning] Trigger parsing warning in mods/americas/data/export_descr_character_traits.txt, at line 11008, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing)
    21:47:17.140 [script.err] [warning] Trigger parsing warning in mods/americas/data/export_descr_character_traits.txt, at line 11009, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing)
    21:47:17.156 [script.err] [warning] Trigger parsing warning in mods/americas/data/export_descr_character_traits.txt, at line 11021, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing2)
    21:47:17.156 [script.err] [warning] Trigger parsing warning in mods/americas/data/export_descr_character_traits.txt, at line 11022, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing2)
    21:47:17.156 [script.err] [warning] Trigger parsing warning in mods/americas/data/export_descr_character_traits.txt, at line 11063, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Dread_Let_Them_Go)
    21:47:17.187 [script.err] [warning] Trigger parsing warning in mods/americas/data/export_descr_character_traits.txt, at line 16880, column 27 :
    we should only have trait(GoodDenouncer) additional affects for triggers(hereticinit1_denouncerclear)
    21:47:17.187 [script.err] [warning] Trigger parsing warning in mods/americas/data/export_descr_character_traits.txt, at line 16888, column 26 :
    we should only have trait(BadDenouncer) additional affects for triggers(hereticinit1_denouncerclear_bad)
    21:47:17.187 [script.err] [warning] Trigger parsing warning in mods/americas/data/export_descr_character_traits.txt, at line 16896, column 25 :
    we should only have trait(StrongFaith) additional affects for triggers(hereticinit1_faithclear)
    21:47:17.187 [script.err] [warning] Trigger parsing warning in mods/americas/data/export_descr_character_traits.txt, at line 16904, column 22 :
    we should only have trait(Purifier) additional affects for triggers(hereticinit1_purifierclear)
    21:47:17.187 [script.err] [warning] Trigger parsing warning in mods/americas/data/export_descr_character_traits.txt, at line 17808, column 28 :
    we should only have trait(WarPathHistory) additional affects for triggers(jihads_7)
    21:47:17.187 [script.err] [warning] Trigger parsing warning in mods/americas/data/export_descr_character_traits.txt, at line 17817, column 28 :
    we should only have trait(WarPathHistory) additional affects for triggers(jihads_8)
    21:47:17.203 [script.err] [warning] Trigger parsing warning in mods/americas/data/export_descr_character_traits.txt, at line 18126, column 28 :
    we should only have trait(WarPathHistory) additional affects for triggers(warpath_7)
    21:47:17.203 [script.err] [warning] Trigger parsing warning in mods/americas/data/export_descr_character_traits.txt, at line 18127, column 30 :
    we should only have trait(StrategyChivalry) additional affects for triggers(warpath_7)
    21:47:17.203 [script.err] [warning] Trigger parsing warning in mods/americas/data/export_descr_character_traits.txt, at line 18136, column 28 :
    we should only have trait(WarPathHistory) additional affects for triggers(warpath_8)

    Oh and i am modifying the kingdoms Americas campaign thought you might like to know, but what the character traits has to do with the map features is beyond me!
    Last edited by Venta Icenor Um; May 13, 2008 at 03:57 PM.
    Those who live by the sword, Play Total War




  5. #5
    wilddog's Avatar Paintedwolves run free
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    Default Re: rivers limit

    So i there a limit on the amount of rivers one can place on the map_features tga?
    I've never come across any and I've added a lot of rivers on several maps. How many regions do you have if too few that will cause a crash particularly if the rivers have no fords to cross over.

  6. #6
    Venta Icenor Um's Avatar Civis
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    Default Re: rivers limit

    Oh, i have one, that must be what has been causing this problem that you very much, i will add more, and if it works, you will drown in rep
    Last edited by Venta Icenor Um; May 13, 2008 at 05:16 PM.
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  7. #7
    wilddog's Avatar Paintedwolves run free
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    Default Re: rivers limit

    @Venta Icenor Um
    Its OK I posted on that a year plus ago. Several people were having problems. Best to add in around 10 regions spread out. I don't know if you have already got a heights map set or ground types but that can also cause problems. best to not put mountains/Forrest on at this stage. Do the rivers then add those features.

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