Yes, I know, I know, there HAS to be a town square. But unforntunately, I cannot (or I have been unablo to find) a way to stop it working as a malus on the region's loyalty. eg when playing the romans, all the town squares in Gaul are of Barbarian origin. That's al right, but they will ALWAYS be Barbarian. Even 50 years after its conquest, when the face of whole city has changed, there still is this Town Square and it will never cease to take 20 loyalty points off for foreign influence; even if the original culture has long since died in the dust (or somewhere else).
Now it's too bad that the Town Square just has to exist; however, I remember that foreign buildings like roads, mines and farms do not have any influence on loyalty. Would it be possible to create the Town Square this way? Or is there a way to assimilate the Town Square?




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