Originally Posted by
makanyane
Thanks for the info on group names, I wasn't planning on doing a lot with coloured weapons, there will be some variety but probably not enough that you'd notice a unit switching... quite a lot of our armies will be at the upgraded peasant type appearance so the face is probably going to be the noticeable feature - hence I've been playing with a new slightly higher poly head and mix and match detachable hair. This is using 3 heads and 5 hair pieces, needs a bit of work, and you can't have too much variation in hair/skin colour within the unit.
(body will have some varieties, I'm just using the one while I sort it out)
Don't stay in the word "colored" because it was an example.
Lord_Calidor's weapon pack for example offers a large variety of maces and swords (that might have to shrink them a bit) -that you may use them for your knights.
To ensure that a knight uses the same sword in scabbard and the same sword in hand -that is where the colored weapons comes into- you need to name the weapons with same names both as passive and active.
Here is another example of our Aristocrats -this time in action-. Both hold swords in their hands . When the battle started they had the same swords in their scabbards (ofcourse only the handle of it) in every case.
The unit uses 4 different sword types so the comment thing was nessesary.
You will nottice that the closest has a decorative axe on his belt. Our cataphracts use that axe as primary weapon instead of swords. So inorder to ensure that a cataphract that starts with one of the three maces or the axe as secondary passive , was names "mace" in the comments. That way every warrior that starts with an axe in his belt he continues to use axe in the battle.
In that case: ignore the comment in [] is for your info.
Code:
secondarypassive0
mace_01 [mace type 1]
0
Code:
secondarypassive0
mace_02 [mace type 2]
0
Code:
secondarypassive0
mace_03 [mace type 3]
0
Code:
secondarypassive0
mace_04 [axe ]
0
and...
Code:
secondaryactive0
mace_01 [mace type 1]
0
Code:
secondaryactive0
mace_02 [mace type 2]
0
Code:
secondaryactive0
mace_03 [mace type 3]
0
Code:
secondaryactive0
mace_04 [axe]
0
.... The result:
Now enjoy your creations.