version 6.1
RealCombat + RealRecruitment
I played two capmpaigns recently and observed some not so good things:
- AI loves to have really small garrisons in cities. Always I saw large armies standning just outside the city. In my Norwegian campaign I took advantage of this and with my spy and intial army I caputred all of Scotland and Ireland without fighting single battle (aparat from sieges agaisnt 1-2 units). This is incredible stupidness happens at any difficulty level.
- But the most grave consequence of this is rebelling settlements. Settlements of AI rebel simply all the time! For some reason the most likely city to rebel is AI's capital. Very funny, when Scotland loses Edinbourgh and then captues all of England withtout being able to reclaiming it... In my 200 turns lasting French capmaign I simply stopped counting how many times rebeled Sardinia, York and Nurenburg, as these were surely the top three in rebelling :-) Anyway, this is very serious as the AI has hard times even without rebellions at their homelands...
- I never saw Irish to leave Ireland. Wasted faction slot if you ask me... they just repeatedly lose Cork to rebellions and captures it just to lose it in next turns again.
- AI uses desperately small armies. This issue was never resolved by anone, but why it uses always at most equal army to siege a settlement? Only rarely there is full stack doing it. Or why the hell it spreads its armies in small groupes? I does not make any sense to me... Especially early well defended settlements like Milan or Prague are besieged like 15 times before they fall to someone.
- But what I did not get at all, was when I had Genoa as vassal (they had just Genoa and Ajaccio) and yet near Genoa were 7 full stack armies. Where did they get it? How they got money for it? Obviously it had to ruin their economy deep deep into red numbers... No sign of disbanding or using such huge useless armies (full of mercs). It is very common in general that AI has large armies and let them just standing somewhere doing nothing for ages...
- Another never solved issue is the family tree in later generations. It is somewhat better now, but in compare with early family members, those who come later suffers way too many negative traits imho. Education system fortunately compensates it to some extent :-)
But also some good things:
- AI rarely dies. During my 200 turns lasting French campaign nobody dies. Only English extinct at last, because they were almost wiped out by Scotland and had no spare family members at the end.
- The diplomatic behaviour is mostly rational and reliable.
- Education and trait systems seem to be working very well!
And some questions :
- What's the matter with all those pirates? I have never seen any effect of either choice instead of loss of 5000 florins. It also happens very frequently.
- What does the Royal family ends? with "King is that and steward takes place" event means? It happens very very frequently, so either the trigger is borken or all AI's family trees are near extinction all the time...
What do you think guys? Anybody with same experience?
Anyway, SS6.1 is finally a playable version of SS for me (without Byg's traits and supply system).




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