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Thread: All those new things we have in the mod!

  1. #1

    Icon10

    i have seen many of you pm me to have info because of the difficulty of finding them here.So i post this to include all those new things(compared to vanilla rome) that we have in the mod:


    A NEW DISCOVERY:ARE YOU BORED OF AI START A STRATEGY AND CONTINUE WITH IT EVEN IF YOU ARE SOURROUNDING IT AND IT IS JUST OBVIOUSLY THAT IT SHOULD CHANGE STRATEGY?NOW OUR AI DOES IT NO MORE THANKS TO A NEW AI IMPROVING SCRIPT


    here they are:
    1)3 Campaigns
    --Alexander(going from Marathon to the death of
    Alexander)
    --Imperial Campaign(going from second punic war to
    108dc)
    --Italica(going from 530ac to the 220dc to see rome arise
    in Italica peninsula)

    2)11 Reforms
    --8 Global Reforms(including Marian,Imperial,Severian and
    phalanx ones to say some)
    --3 Local Reforms(Example:Gladius hispanienses for
    romans)
    3)A set of completely new skins and models
    4)New texture for the strat map.
    5)New formations to have a better AI,esclusivelly meded for this mod.
    6)New Game Balancement,including a complete new rework of units attributes and more historicalls unit speeds.
    7)New projectile models like reinforced pilas etc.
    8)Units just as historicall as possible.
    9)New Resources like the Oracle.
    10)Historicall Naval Powers.You won't see gauls with quinquiremes or something similar
    11)Support for vanilla rome,BI and Alexander to have a better AI
    12)A new Rebel Faction has been inserted to make rebels very aggresive against you.
    13)New volatile traits that influnce your general army morale differently each turn dependly on your actions.An example:If you recruit mercenries you can get a morale boost(if they are saw as a reinforcement by you units) or a lose of morale(when they are saw as stranger).This one won't apply to carthaginians due the fact they used merenaries a lot.
    14)Inserted a new governor trait system for each faction.Macedons will get king,gauls Capoclans and more.
    15)Spy removed,now you have the explorer,able to steal enemy supplies.
    16)To attack an allied faction you need a diplomat or a casus Belli(you have been attacked).THis one will interact with the new scripted diplomacy engine i'm making.
    17)A new reworked diplomatic system to favour alliances against big states or against you...
    18)A new ability for archers that now got fast shooting and precision shooting.Artillery still got incendiary ones.
    19)a new stat for eastern archers that now use hooked arrows that cause fear on enemies hitten by their shoots.
    20)A new governor system.Now you can impose you kind of governament to any city you conquer(like Local Democracy or Oligarchic governament),and have you home govenramnet in your natal regions(like Roman citizenship in italy) that will affect greatly the aor.To recruit your best troops you must train them in home governed regions so it will be better to control the sea to move them fastly where you need them.
    21)No more huge cities and their huge walls.
    22)A new disposition of walls to make siege more difficoults,including more towers.
    23)Removed Sap Points,that now are script controlled to make ai use them and more historicall as they were rarelly used.
    24)Historical archer ranges(eastern compound bow will shoot double the range of european ones)
    25)28 Numebered legions,in both imperial and republican forms(so 28*2 = 26) + caesarian X Gemina and Praetorians (so 58 kind of legions)
    Imperial legions will be equipped for climates(suited for hot,normal or cold ones).
    27)Other faction units can only be trained using mercenaries to simulate the
    fact that they were not always available.So we have inserted a lot of mercenaiers.
    28)New historical battle like thermopily and Zama
    29)A new great music pack that is now FINISHED
    30)a new Terrain that has phisical obstacles,so that you can finally say,i have attracted phalanx on a REAL difficoult terrain.
    31)projectiles now disorganize formations.very usefull against phalanxes.
    32)Videos in almost any game scroll for a deeper experience.
    33)A script that will have:
    1)Simulation of lose of control of the army during a battle.
    2)Reforms
    3)Sap Points Replacement script
    4)Post-battle exterminantion script to simulate AI post battle units extermination(Now the ai can massacre you units after winning a battle,or at least the script will do it XD so you are no more advantaged).
    5) a New year per turn script that simulate the different weights of periods.
    so the years will pass rapidly when historically nothing happened and slowly in coencitated periods.
    6)New Automerge script that will unit very damaged units.
    7)New program that make possible to disable some parts of the script you don't like.
    8)Extra lose of money at the end of turn.
    9)Civil wars for greeks and romans
    10)Historicall characters like spartacus and Caaesar
    11)Diplomacy control script to simulate a better diplomacy evolution beetween enemy factions.


    Update:New buidlings like a different dock and port system,new traits(including cognomen like "Africanus","Germanicus" etc for romans) and new ancilaries.
    Beetween the traits we will include also bonus for those people how descent from the first faction leader(this way they will hav emore power that adopted or non-noble ones as those of noble birth were much more considered in that time)

    now the phalanx units cannot un-phalanx and run.you have to move them while in phalanx formation as this is proved to be more historical.

    completed the new formations.A new set of formations that will improve tha ai efficency in our mod

    we have incorporated a lot of traits to show from wich tribe or gens or house the character came from.Those ones are ereditary .and even some egyptian social traits,like the vizier charge
    i have also balanced the mod in a away that AI ytrains much more cavalries and different infantries for bbeter balanced armies

    we have added a new thing:Naval important points.you must protect with your navy this points to get extra money.See the topic in the non-sticked section for futher more info.


    New Thing:We have modded the game so you can hear troops screem phrases like "stay close" and so on.

    New thing:Implemented Post Battle spoils on victory script to simulate the the income after a battle derived on enemy sacking

    added new animations:now they are more historicall



    We have found a way to reinsert the fire arrows in the mod.So now archewrs have 2 abilities(or fiery arrows or aim better ability)

    A NEW DISCOVERY:ARE YOU BORED OF AI START A STRATEGY AND CONTINUE WITH IT EVEN IF YOU ARE SOURROUNDING IT AND IT IS JUST OBVIOUSLY THAT IT SHOULD CHANGE STRATEGY?NOW OUR AI DOES IT THANKS TO A NEW AI IMPROVING SCRIPT


    this topic is closed and will be updated with news.If you have an idea to post go in this topic.
    http://www.twcenter.net/forums/showthread.php?t=152688


    Res Bellicae Team Leader Gaio Giulio Patrizio
    Last edited by Gaio Giulio Patrizio; July 21, 2010 at 02:56 AM.
    Rome:Total War:Res Bellicae Proud team leader

  2. #2

    Default Re: All those new things we have in the mod!

    Added Religions to the mod for a more deep gamepley
    to ask for better explanations use the link in the bottom in the post above

    Rome:Total War:Res Bellicae Proud team leader

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