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Thread: New finishing move animations?

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  1. #1
    Captain Arrrgh!'s Avatar I'z in yer grass
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    Default New finishing move animations?

    What's this about new animations??? Are there new combat and 'finishing' moves?
    I"m still using 5.1, but if 6 has some new or more exciting animations....

  2. #2

    Default Re: New finishing move animations?

    The new animations are included with Stainless Steel Total Combat mod..check the submods forum!

    But IMHO there are a LOT more good reasons to switch to 6.0, than just new battle animations..

  3. #3
    Captain Arrrgh!'s Avatar I'z in yer grass
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    Default Re: New finishing move animations?

    Well, I don't know....I'm one of the few who still likes the Americas to be in game. But with the impressive screenshots of 6, I"m starting to consider installing it.

  4. #4
    Inhuman One's Avatar Comes Limitis
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    Default Re: New finishing move animations?

    The problem is that total combat comes with real recruitment, I would only want the real combat.

    I decided to have neither, having better animations is no good if you can barely train soldiers for it to do them.

    I really hope that the kind of combat animations with finishing moves will find its way to more traditional rts games sometimes. It would be great to see it in age of empires style games.

  5. #5

    Default Re: New finishing move animations?

    as far as i know, sstc does not require real recruitment.

    I'm using it that way.

  6. #6
    RJA's Avatar Semisalis
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    Default Re: New finishing move animations?

    Quote Originally Posted by userfri3ndly View Post
    as far as i know, sstc does not require real recruitment.

    I'm using it that way.
    Not really. The upkeep of your units is alot more then usual. But I think someone made a modified file that fixes that.

  7. #7
    Naked Emperor's Avatar Centenarius
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    Default Re: New finishing move animations?

    I think lesterthenerd has made a submod of sstc that does without RR, lot of people like it that way. I am using RR now, but I probably do without it myself in the future. I like to mod the game to 1 turn per year and increase cost and build time of structures by a lot. That gives a long epic campaign that still doesn't have any restrictions on recruitment
    No battleplan ever survives contact with the enemy
    - Field Marshall Helmuth Carl Bernard von Moltke -

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