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  1. #1
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    Default BC 1.1 - Home AOR Regions

    The following will be the final "Home AORs Regions" for all factions in BC 1.1. Please refer to this map for a visual guide to where each region is: http://img153.imageshack.us/img153/4...ecesmapho6.jpg



    The Ayyubid Sultanate:
    Egypt, Palestine, Syria

    The Roman Empire:
    W. Anatolia, E. Anatolia, Cilicia, Mediterranean

    The Turkish Sultanate:
    W. Anatolia, E. Anatolia, Cilicia, Jazira, Syria

    The Kypchak Khanate:
    Steppe, Rus, Crimea

    The Kingdom of Jerusalem:
    Palestine, Syria, Mediterranean

    The Kingdom of Armenia:
    Cilicia, E. Anatolia, Armenia, Jazira

    The Kingdom of Makuria:
    Africa, Egypt

    The Abbasid Caliphate:
    Iraq, Jazira, Iran

    The Kingdom of Georgia:
    Georgia, Armenia

    The Great Seljuks:
    Azeri, Iraq, Iran, Khorasan

    The Imamate of Oman:
    Oman, Iraq, Arabia, Sistan-Baluch

    The Khwarezm Shah:
    Transoxania, Khorasan, Iran

    The Sultanate of Ghazni:
    Afghanistan, Khorasan, Punjab

    The Ghorid Sultanate:
    Afghanistan, Punjab, Ganges

    The Malikate of Sindh:
    Sindh, Sistan-Baluch, Deccan, Punjab

    The Rajput States:
    Ganges, Punjab, Deccan, Sindh

    The Solanki Rajas:
    Ganges, Punjab, Deccan, Sindh
    What is a "Home AOR Region"?

    It's basically the set of provinces where you have access to all your core factions units at their highest yields. Everything outside this Home Region requires you to use the unique auxilliaries that will be available in their respective regions in BC 1.1. Notice that the Home Regions of all factions are generally much more tigther and narrow compared to 1.0 and 1.05. This is intentional so that more factions rely on building up armies of different ethnicities as they radiate outwards from their core provinces.

    If you have any concerns or issues (historical or gameplay) you'd like to express, now is the time.
    Last edited by Miraj; May 10, 2008 at 03:39 AM.

  2. #2

    Default Re: BC 1.1 - Home AOR Regions

    no problem for me... that AOR is good already

    duh... wait a minute... im the first here??:hmmm:


  3. #3
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: BC 1.1 - Home AOR Regions

    Looks good to me too

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  4. #4

    Default Re: BC 1.1 - Home AOR Regions

    AORs are always excellent; when your army contains a dozen different ethnicities, you know you have a continent-spanning empire!

  5. #5

    Default Re: BC 1.1 - Home AOR Regions

    I'm just wondering, the ERE had possessions in the Crimea for centuries and maintained some even after 1204. And there were still Greek speaking communities there abouts until the 20th century, would it be a good idea to include the Crimea into the ERE AOR.
    Who cares if we don't learn from History, its bloodly interesting.

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    Otsman's Avatar Senator
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    Default Re: BC 1.1 - Home AOR Regions

    Quote Originally Posted by Tail End Charlie View Post
    I'm just wondering, the ERE had possessions in the Crimea for centuries and maintained some even after 1204. And there were still Greek speaking communities there abouts until the 20th century, would it be a good idea to include the Crimea into the ERE AOR.
    there's been greeks in the crimea since the 2nd and 3rd centuries B.C.
    I think a settlement or two should be added along the coast of the crimea and have it under the greek AOR

    (i'll put that in the suggestion thread)




  7. #7

    Default Re: BC 1.1 - Home AOR Regions

    Have you considered allowing factions to recruit core units outside their homelands, but requireing a higher building level to do so? For example, what is buildable with a level three barracks inside a homeland province is only available at a level four (or 5) barracks when outside the homeland.

    The logic behind this is somewhat similar to the government system of Europa Barboriam - outlying provinces, while never matching the troop quality of the homeland, are eventually colonized by retired soldiers, etc. So, eventually, they will be able to produce native troops, but it will take longer, and they will never get elite units.
    Last edited by A_B; May 10, 2008 at 07:06 AM.
    This seems to be quite a racist comment. The Guals did a lot more than "wonder around pillaging";
    It's not as if they were a bunch of dirty, stinking, fatherless Huns.

  8. #8
    Heinz Guderian's Avatar *takes off trousers
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    Default Re: BC 1.1 - Home AOR Regions

    Excellent work Miraj. Cant wait.




  9. #9
    Libertus
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    Default Re: BC 1.1 - Home AOR Regions

    very good work thank you we waiting

  10. #10
    Faris ad Din's Avatar Ducenarius
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    Default Re: BC 1.1 - Home AOR Regions

    Excellent work, thank you!

    I have a few questions that may be nitpicking, feel free to throw tomatoes (oh right, tomatoes are from the New World. Feel free to throw your pomegranates).

    All regions on the map are included into one faction or another's home AOR, except for one - Daylam on the southern coast of the Caspian. Would it not be included in the home AOR of either the Great Seljuks or Khwarezm? Or was it simply forgotten in the list (considered part of "Iran") or is it intentionally left out to be part of the Atabeg home AOR?

    An even smaller nitpicking... I'd argue that the Isle of Suqutra would not be in the African AOR, but perhaps the Arabian one. There are some peoples from the Horn in Suqutra to be certain but to my initial judgment they seem more related to the South Arabians - their Semitic indigenous language is more related to South Arabian. The peoples from South Arabia probably settled and populated Suqutra first, correct me if I'm off. Today it is governed by Yemen to that matter.

    Sort of off-note, I just had an idea... I wonder if there can be some in-game indicator of which provinces are in which AOR, as well as a simple list somewhere in-game accessible to the player that informs them which AORs are included in their faction's home AOR. Or some other better idea anyone has. It makes planning construction/development a little bit easier than relying on the TWC forums all the time.
    Last edited by Faris ad Din; May 10, 2008 at 09:49 AM.

  11. #11
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    Default Re: BC 1.1 - Home AOR Regions

    Quote Originally Posted by A_B View Post
    Have you considered allowing factions to recruit core units outside their homelands, but requireing a higher building level to do so? For example, what is buildable with a level three barracks inside a homeland province is only available at a level four (or 5) barracks when outside the homeland.

    The logic behind this is somewhat similar to the government system of Europa Barboriam - outlying provinces, while never matching the troop quality of the homeland, are eventually colonized by retired soldiers, etc. So, eventually, they will be able to produce native troops, but it will take longer, and they will never get elite units.
    Well BC is always going to be a lot more simpler and gamier than a uberly complex mod like EB. The auxillia system we're working on will incorporate your core units representing you transplanting your feudal classes into foreign regions. So in a sense that idea is partially being implemented.



    Quote Originally Posted by Faris ad Din View Post
    All regions on the map are included into one faction or another's home AOR, except for one - Daylam on the southern coast of the Caspian. Would it not be included in the home AOR of either the Great Seljuks or Khwarezm? Or was it simply forgotten in the list (considered part of "Iran") or is it intentionally left out to be part of the Atabeg home AOR?
    Daylam was intentionally left out so that it becomes a "prize region" - historically Daylam produced perhaps the finest infantry of the Persian/Islamic world utilized from Sassanian to Mongol times. Hence conquering the Daylam/Mazandaran region (ie Gorgan, Sari, Amol) will give your faction access to powerful local Daylamite Auxillia.

    An even smaller nitpicking... I'd argue that the Isle of Suqutra would not be in the African AOR, but perhaps the Arabian one. There are some peoples from the Horn in Suqutra to be certain but to my initial judgment they seem more related to the South Arabians - their Semitic indigenous language is more related to South Arabian. The peoples from South Arabia probably settled and populated Suqutra first, correct me if I'm off. Today it is governed by Yemen to that matter.
    Ahh, I never realized that. And on second glance, that is indeed true. I will make sure to change that.

    Sort of off-note, I just had an idea... I wonder if there can be some in-game indicator of which provinces are in which AOR, as well as a simple list somewhere in-game accessible to the player that informs them which AORs are included in their faction's home AOR. Or some other better idea anyone has. It makes planning construction/development a little bit easier than relying on the TWC forums all the time.
    If you mean in-game as in the actual game interface in the campaign then most probably no. What I'll do is instead include some large pdfs or jpgs maps for each faction showing it's home AOR. A map and supporting doc file detaling the differing auxillia regions. And another map for things like locations of slave barracks, silk road cities, steppe traders, medit trader, india ocean traders etc etc.

  12. #12

    Default Re: BC 1.1 - Home AOR Regions

    Looks excellent Miraj, thanks to the team for the hard work.

    +reppings and big khrams all round

  13. #13
    Tadzreuli's Avatar Chevalier Blanche
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    Default Re: BC 1.1 - Home AOR Regions

    Let's make so, it was not too easy what to construct army as it was in 1.0 versions, because each battle should be more important and each soldier should be a valuable resource for military-chief, for gamer.

  14. #14
    Tadzreuli's Avatar Chevalier Blanche
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    Default Re: BC 1.1 - Home AOR Regions

    but, historically Georgian feudal elite units should be recruit also in Azeri and Daruband and Magas region.
    Last edited by Tadzreuli; May 11, 2008 at 04:44 AM.

  15. #15
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    Default Re: BC 1.1 - Home AOR Regions

    Quote Originally Posted by Tadzreuli View Post
    but, historically Georgian feudal elite units should be recruit also in Azeri and Daruband and Magas region.
    Hmm, good point. My motivation behin Georgia's AOR is that they have really powerful warriors, BUT their region of access is highly limited. I may just switch Derbent/Daruband into the Georgia-Arran region since it's such a historically important place for Georgia and caucasian powers. Will ponder on Azeri... it seems pretty deep into Iran by the time you reach Ardabil.. did Georgians hold that region for a long length of time? I know they captured and sacked many NW iranian cities, but merely placed puppet rulers I think.

  16. #16
    Kip's Avatar Idea missing.
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    Default Re: BC 1.1 - Home AOR Regions

    I was going to start a new Omani campaign, but I might have to wait until 1.1 now. Baghdad looks ripe for a new Arab conquest...

  17. #17

    Default Re: BC 1.1 - Home AOR Regions

    What about the Kypchak's advantage of an expanded AOR is that being nullified now?

  18. #18
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    Default Re: BC 1.1 - Home AOR Regions

    We might let the kyps' lightest HAs be free from AOR. But the main point is to make all factions have a tighter home range and rely more on local ethnic/tribal warriors to fill out their armies in foreign provinces.

  19. #19
    Tadzreuli's Avatar Chevalier Blanche
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    Default Re: BC 1.1 - Home AOR Regions

    did Georgians hold that region for a long length of time? I know they captured and sacked many NW iranian cities, but merely placed puppet rulers I think.
    yeah, you are right

  20. #20
    Aurion's Avatar Civis
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    Default Re: BC 1.1 - Home AOR Regions

    Quick question:

    Can the Ayyubids recruit their Kurdish (Tawashi, I think) units out of Mosul? I'm not totally sure about this, but I think there's a decent-sized Kurdish population in that area..dunno if there was one there in 1200 AD or if they moved South at all since then.

    Sorry in advance for the dumb question.
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