I'm trying to create a rank system and i have a little problem.
I want the character to take the promotion after some turns.
I must put the turns as thresholds? or something else?
I tried as thresholds and the character takes the first and the second rank but not the others.
For example i have this
Trait Military_Carrer_In_Byzantium
Characters family
Level Title_Topoteretes
Description Title_Topoteretes_desc
EffectsDescription Title_Topoteretes_effects_desc
Threshold 1
Level Title_kentarchos
Description Title_kentarchos_desc
EffectsDescription Title_kentarchos_effects_desc
Threshold 4
Level Title_Taxiarches
Description Title_Taxiarches_desc
EffectsDescription Title_Taxiarches_effects_desc
Threshold 8
Level Title_Droungarios
Description Title_Droungarios_desc
EffectsDescription Title_Droungarios_effects_desc
Threshold 12
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;----------------------------------------------------
Trigger Carrer_start
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and CultureType greek
and SettlementName Constantinople
and not IsFactionLeader
and IsGeneral
Affects Military_Carrer_In_Byzantium 1 Chance 100
;----------------------------------------------------
Trigger Topoteretes_to_kentarchos
WhenToTest CharacterTurnStart
Condition CultureType greek
and not IsFactionLeader
and IsGeneral
and Trait Military_Carrer_In_Byzantium = 1
Affects Military_Carrer_In_Byzantium 1 Chance 100
;----------------------------------------------------
Trigger kentarchos_to_Taxiarches
WhenToTest CharacterTurnStart
Condition CultureType greek
and not IsFactionLeader
and IsGeneral
and Trait Military_Carrer_In_Byzantium = 2
Affects Military_Carrer_In_Byzantium 1 Chance 100
;----------------------------------------------------
I know that the thresholds is something like points in the game, but i have something wrong. Can anyone help please?![]()




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