Results 1 to 10 of 10

Thread: SS 6.1 ctd, log included

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default SS 6.1 ctd, log included

    Just get the crash, here's the log:

    22:30:32.426 [system.rpt] [always] CPU: SSE2
    22:30:32.428 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    22:30:32.513 [system.io] [always] mounted pack packs/data_0.pack
    22:30:32.541 [system.io] [always] mounted pack packs/data_1.pack
    22:30:32.567 [system.io] [always] mounted pack packs/data_2.pack
    22:30:32.605 [system.io] [always] mounted pack packs/data_3.pack
    22:30:32.642 [system.io] [always] mounted pack packs/data_4.pack
    22:30:32.643 [system.io] [always] mounted pack packs/localized.pack
    22:44:33.925 [game.script] [error] Trigger processing error in <Kingmaker1>
    : FactionwideAncillaryExists needs a living character.

    when testing <FactionwideAncillaryExists> condition
    22:44:33.925 [game.script] [error] Trigger processing error in <Kingmaker2>
    : FactionwideAncillaryExists needs a living character.

    when testing <FactionwideAncillaryExists> condition
    22:44:34.444 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit
    Anyone have a clue how to fix it?
    Ok, fired it up again, and it crashes on the Fatamid turn..
    Last edited by Tambarskjelve; May 07, 2008 at 03:58 PM.

  2. #2

    Default Re: SS 6.1 ctd, log included

    Okay, I ran it with FOW off, and it happens just as the Fatamids destroys KOJ, taking their last city,
    Update:
    I added a lot of Heavy inf to Tortosa, and bypassed attack. now to keep KOJ safe..
    Last edited by Tambarskjelve; May 07, 2008 at 06:22 PM.

  3. #3

    Default Re: SS 6.1 ctd, log included

    Tambarskjelve
    Just had a looked at the trigger and it tests on BecomesFactionLeader, which should not trigger as faction dead, however it might be the I_TurnNumber > 0 statement so try changing to this in export_descr_ancillaries.txt and let me know if it works.

    ;------------------------------------------
    Trigger Kingmaker1
    WhenToTest BecomesFactionLeader
    Condition Attribute Authority < 4
    and not FactionwideAncillaryExists kingmaker2
    and not FatherTrait Factionleader >= 1

    AcquireAncillary kingmaker1 chance 20

    ;------------------------------------------
    Trigger Kingmaker2
    WhenToTest BecomesFactionLeader
    Condition Attribute Authority < 4
    and not FactionwideAncillaryExists kingmaker1
    and not FatherTrait Factionleader >= 1

    AcquireAncillary kingmaker2 chance 40

    To err is human, but to really foul things up you need a computer.
    Paul Ehrlich

  4. #4

    Default Re: SS 6.1 ctd, log included

    Thank you Quark.

    Thing is, I saved the KOJ by cheating, and have since moved on, as my campaign is exciting atm

    I forgot to save specifically, but If it happens again, I'll test it..
    Looks like KOJ is in for a world of hurt.

  5. #5

    Default Re: SS 6.1 ctd, log included

    Had a CTD during AI turn, always at Kwarezmian turn.
    I am not using a crack or anything similiar

    log here:

    21:08:14.281 [system.rpt] [always] CPU: SSE2
    21:08:14.281 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    21:08:14.359 [system.io] [always] mounted pack packs/data_0.pack
    21:08:14.375 [system.io] [always] mounted pack packs/data_1.pack
    21:08:14.406 [system.io] [always] mounted pack packs/data_2.pack
    21:08:14.421 [system.io] [always] mounted pack packs/data_3.pack
    21:08:14.453 [system.io] [always] mounted pack packs/data_4.pack
    21:08:14.468 [system.io] [always] mounted pack packs/localized.pack
    21:08:21.234 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_unit.txt, at line 14188, column 37
    missile range of 91 is impossible with projectile greek_fire (max range 91)
    21:08:21.250 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/descr_sm_factions.txt, at line 1020, column 31
    file: "descr_sm_factions.txt": horde unit type 'Sabadar Militia' not found in unit_db
    21:08:22.109 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 1027, column 136
    unit(Calivermen) does not match up to the ownership for faction(scotland)
    21:12:58.703 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  6. #6

    Default Re: SS 6.1 ctd, log included

    Mithrur
    :hmmm:Something has mucked up your files, checked EDU and discovered range of greek_fire is 30, not 91; EDU and models file say Calivermen can be owned by scotland, and have no idea what Sabadar Militia are doing in descr_sm_factions.txt. Have you installed some other sub-mod?

    To err is human, but to really foul things up you need a computer.
    Paul Ehrlich

  7. #7

    Default Re: SS 6.1 ctd, log included

    Hi Quark

    i have installed following mini mods:
    total combat
    british castles
    little fix pack

    checked edu for greek_fire, and it isnt set 91 . Oh well, i guess i will just have to reinstall and try again
    thanx for the help

  8. #8

    Default Re: SS 6.1 ctd, log included

    Mithrur
    Well 6.1 should not require fix pack, do not see British castles effecting said files, so it could be Total Combat as that prob. edits EDU and projectiles files.

    Best of Luck

    To err is human, but to really foul things up you need a computer.
    Paul Ehrlich

  9. #9
    gracul's Avatar 404 Not Found
    Artifex

    Join Date
    Dec 2007
    Location
    Poland
    Posts
    2,009

    Default Re: SS 6.1 ctd, log included

    however even if you do install fix pack by mistake, it won't make any problems with the game duh

  10. #10

    Icon14 Re: SS 6.1 ctd, log included

    started a new campaign. i am at turn 40. no problem till now

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •