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Thread: missile troop behavior

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  1. #1

    Default missile troop behavior

    aren't firing.

    actually not all the time, but on many occasions. for example, musketeers/arquebusiers and, most esp., cannons.

    muskets. when playing custom battle a-la gunpowder age style (muskets vs muskets), i notice that only my musketeers are shooting. when i hover over enemy musketeers, their statuses are "ready" (instead of "firing missiles" or "reloading").

    cannons/artillery. sometimes (actually most of the time), they just dont fire. for example, i click an enemy unit like spear militia, ordering the cannon to fire on them. but it doesn't. the "arrow" icon indicating they're firing appears momentarily on the unit card, but after a sec or two, it's gone.

    i feel like i'm alone on this though haven't heard anything like this from other people on the forum

    also, since we're talking about it anyway, can you recruit musketeers during campaign? playing genoa early m/vh, but already late into it (gunpowder event HAS occurred and i have cannons and all), but i donno how to recruit musket dudes.

    thanks for teh patience!

  2. #2

    Default Re: missile troop behavior

    anyone? at least tell me how i can build gunpowder units aside from artillery as genoa 100+ turns into the campaign :\

  3. #3

    Default Re: missile troop behavior

    redmanPH
    If I remember correctly thats a bug caused by the projectiles file, so have you uploaded any sub mod which edits descr_projectile.txt. If so try replacing with SS vanilla and see if you get the same result.

    To err is human, but to really foul things up you need a computer.
    Paul Ehrlich

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