I would like to mod my mongol invasion script so that invading mongol armies appear in multiple locations, to give the real sense of an invading horde, rather than simply another faction showing up on the board, and struggling to survive against entrenched factions. I am looking at my campaign script in my imperial campaign folder. I see what appears to be a scouting invasion, as well as 3 major scripted invasions. Is anyone familiar with this part of the the file? What would I need to modify to include all 3 invading armies? I am really looking to have the mongols as a superpower in my game, one that does not struggle to knockout the Kwarizmians and Cumans, but breaks through those factions to threaten the Russians factions as well as the Seljuks. In the games I've started and observed them, they simply don't seem to be on the way to world power status, which was my constant complaint with the Deus Lo Vult mod.





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