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Thread: New Lusted Campaign AI - Work in Progress

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  1. #1
    Lusted's Avatar Look to the stars
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    Default New Lusted Campaign AI - Work in Progress

    Hey guys,

    As my interest in modding has focused on AI once more, I have produced an updated version of my campaign AI. It's been interesting looking over my code after some months away from it and it's meant I've spotted easily some things to be improved. This should have more backstabs, but not by trusted allies, improved alliances and hopefully also invade better when in a superior military alliance. As this is still on going work in progress I am eager for your feedback.

    Simply place the files in your Stainless Steel data folder, this AI has an added pagan profile in it so it works fully with SS 6.1.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  2. #2

    Default Re: New Lusted Campaign AI - Work in Progress

    Good to hear this Lusted, I'll check it out.
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  3. #3
    Byg's Avatar Read The Manual
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    Default Re: New Lusted Campaign AI - Work in Progress

    Excellent, trying it now at the start of a new campaign.

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  4. #4

    Default Re: New Lusted Campaign AI - Work in Progress

    thanks again lusted, can't wait to try this out!

  5. #5
    Senator
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    Default Re: New Lusted Campaign AI - Work in Progress

    awesome! nice work.


  6. #6

    Default Re: New Lusted Campaign AI - Work in Progress

    Thanks Lusted, always be with us!...

  7. #7
    gracul's Avatar 404 Not Found
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    Default Re: New Lusted Campaign AI - Work in Progress

    I am a newb modder, and my q is:
    Are you able to put a cap on how much gold can an AI faction offer?

  8. #8
    acel337's Avatar Libertus
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    Default Re: New Lusted Campaign AI - Work in Progress

    Thanks!


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  9. #9

    Default Re: New Lusted Campaign AI - Work in Progress

    OMG THX MAN THIS IS JUST WHAT I WAS LOOKING FOR NOW I CAN START A NEW CAMPAIGN +++++++++++++ Rep

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  10. #10

    Default Re: New Lusted Campaign AI - Work in Progress

    Many thanks Lusted, I really appreciate this. The current campaign AI has been driving me up a wall

  11. #11
    y2day's Avatar TWC STORE NOW OPEN!
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    Default Re: New Lusted Campaign AI - Work in Progress

    Great Lusted!!! Good to see you back.

    +rep

    y




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  12. #12

    Default Re: New Lusted Campaign AI - Work in Progress

    Ok I'm installing this one also gonna start a new Novgorod campainge to look at the difference. Thanks a million Lusted +rep 4 you my friend.

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  13. #13

    Default Re: New Lusted Campaign AI - Work in Progress

    Thnx again Lusted. What's the recommended difficulty level? VH/VH?

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  14. #14
    bashed4n0reason's Avatar Laetus
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    Default Re: New Lusted Campaign AI - Work in Progress

    Is this compatible with savegames? Or should I start a new campaign?

  15. #15

    Default Re: New Lusted Campaign AI - Work in Progress

    + rep

    Are both of these save compatible?

  16. #16
    Lusted's Avatar Look to the stars
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    Default Re: New Lusted Campaign AI - Work in Progress

    Both AI's are save game compatible, and does not really matter what difficulty you play, though the AI will ally against you more and be more aggressive against you on H and VH.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  17. #17

    Default Re: New Lusted Campaign AI - Work in Progress

    Superb Lusted, the best CAI has just got even better. Can I use this version in my kingdoms grand campaign mod please? And cheers for releasing this on my birthday You say a work in progress, does this mean you are not finished? Also have you any plans to improve your BAI? Thanks and I'll add to your rep.

    best wishes
    Dave

  18. #18
    Lusted's Avatar Look to the stars
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    Default Re: New Lusted Campaign AI - Work in Progress

    dave, check out this sub forum for an updated version of my BAI.

    And of course you have permission to use my CAI in your mod, it is a work in progress as I may make changes based on people's feedback as have not had much time to test it myself.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  19. #19

    Default Re: New Lusted Campaign AI - Work in Progress

    Hi Lusted , I'm not sure if it is related to the campaign AI or something else in stainless steel however I and others as well noticed that the mongols (or timurids but they are gone in 6.1) who would create great empires in vanilla now have very little influence on the game at best they take 1 to 3 settlements and thats it.
    Would love to have the 'old mongols' back

  20. #20
    Lusted's Avatar Look to the stars
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    Default Re: New Lusted Campaign AI - Work in Progress

    At the moment the Mongols AI code is pretty much the same as the default one, I've still to add in code to make tge more aggressive.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

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