-
May 05, 2008, 02:21 PM
#1
Praefectus
About Buildings, and other things.
Hi guys,
I've played CTW for quite some time now, and it's definately one of, if not THE best mods I've played. There's a couple of things I've noticed though while playing and I thought that maybe I should ask about them.
First:
Why is it that when I build an execution square or road taxation for example, It only has an effect on some cities and not others?
Second: Why are feudal sergeants 1 turn to recruit, when men at arms are 0 turns to recruit? (seeing as how men at arms are better)
I'm sure theres a good reason for this, but I'm curious.
-
May 05, 2008, 03:39 PM
#2
Re: About Buildings, and other things.
The 0 turn recruitment is for soldiers that are already around and just need to be gathered together I think wheras if they take time they need to be trained and equiped from scratch.
-
May 05, 2008, 04:12 PM
#3
TW Modder 2005-2016
Patrician
Artifex
Re: About Buildings, and other things.
That's correct what Hammy said.
But needed turns is also a balancing tool, so not in all cases it reflects the historical reflection. However, as for Men-At-Arms, they are men who are available, and with experience, and yes, the Sergeants aren't always armed and often have not any war experience or training (valid for our period), so they need one turn in this regard.
Another point though is to provoke the AI to recruit a certain unit easier and another not.
As for the building/region effects you mentioned, this is due to a elite, main and simple settlement/region system. The elite/capital settlements always have the most advantages.
Edit: I forgot to mention, that any building has its impact/effect in any region, but for certain regions you need a higher settlement/wall tier to actually get the effect due to negative bases.
Last edited by DaVinci; May 05, 2008 at 05:25 PM.
-
May 06, 2008, 02:41 AM
#4
Praefectus
Re: About Buildings, and other things.
Ok, thanks very much, it makes sense now. It balances out I guess seeing as how feudal sergeants are available earlier.
-
June 07, 2008, 01:01 PM
#5
Re: About Buildings, and other things.
Hmmmm, if you are calling to arms experienced men, shouldn't they start with some experience? 
I haven't downloaded the mod, but I sure will.I don't know if they already start with exp but they should, and they can have lower stats, seeing how they didn't train as hard as the Sergeants............
-
June 07, 2008, 01:11 PM
#6
TW Modder 2005-2016
Patrician
Artifex
Re: About Buildings, and other things.
... a lot units are recruited with exp, better check the mod first and then comment on such details
-
June 07, 2008, 01:54 PM
#7
Re: About Buildings, and other things.
Oh, sorry.......
I'll download the mod in the Monday
-
June 08, 2008, 03:23 AM
#8
TW Modder 2005-2016
Patrician
Artifex
Re: About Buildings, and other things.
Chiv is in a big overhaule phase, btw., the next release will have a lot changes.
-
June 08, 2008, 08:51 AM
#9
Re: About Buildings, and other things.
Next release?
How long till its out?
I know it sounds stupid, but.....
-
June 08, 2008, 10:18 AM
#10
TW Modder 2005-2016
Patrician
Artifex
Re: About Buildings, and other things.
A few weeks ... not certain at this stage, still a lot updates in work.
-
June 08, 2008, 11:55 AM
#11
Re: About Buildings, and other things.
Ok Thanks Da Vinci!
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules