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  1. #1

    Default the fall of capitals! to rebels?

    i dunno if it's just me, but i've always noticed that factions quickly lose their capitals. when i go toggle_fow, i see that they actually lost it to rebels! i dont think i've ever had a game where this was uncommon. i mean, it's fine if the factions lose it to opposing factions, but rebels? and almost always?

    heck, i even had a campaign wherein the kievan rus got wiped out because all their provinces revolted! lol

    sorry if this has been posted/known bug, but i cant seem to find anything on this...

  2. #2

    Default Re: the fall of capitals! to rebels?

    In my latest game, the Fatamids were wiped out by turn 20 by KoJ, and as far as i can tell it was due in part to lots of rebel action.

  3. #3
    Col Poutting's Avatar Tiro
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    Default Re: the fall of capitals! to rebels?

    In each of my 4 campiagns I have the exact same thing. In my actual KOTTO (kingdom of the templar order), Even ROME was lost to rebels!!!!!!!!

    HRE lost 6 settlements in the first 10 turns to rebels inclueding there capital, France lost Paris and Reims, Cumans and rep. of Novgorod lost 2 citys.

    In all these campaigns, the ones that seem not to rebel so fast are citys from the Iberian peninsula, Turky, Bysantium and moors. All other have citys that rebelled sooner or later....

    Ok rebelion is a good feature (IMO) and should happen if settlements are not well managed, but not as badly as it happens now. Lol I mean factions losing capitals to rebels is a bit harsh isnt it??!!

    Oh and btw rebels, I notcied that Ai seems to have great probs taking AI settlements some times..If they dont manage to take them on the first go, they'll take over 80 turns to be able to take them....At least in early era campaigns.

  4. #4

    Default Re: the fall of capitals! to rebels?

    Currently playing as Norway, Denmark was destroyed because they lost all their cities + castles to riots.
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  5. #5

    Default Re: the fall of capitals! to rebels?

    happens in my campaign too! But as I only saw it with Iconium of the Seljuk Empire, i noticed there that rebels took it over ( sent a spy)

    Anyways, can you look at the whole map? with "toggle" what?
    Is there a trick for that? would be nice!

  6. #6

    Default Re: the fall of capitals! to rebels?

    Quote Originally Posted by Hambi View Post
    happens in my campaign too! But as I only saw it with Iconium of the Seljuk Empire, i noticed there that rebels took it over ( sent a spy)

    Anyways, can you look at the whole map? with "toggle" what?
    Is there a trick for that? would be nice!
    hit the console button which is ` then type "toggle_fow" (without "")

    ontopic, is this fixed in 6.1? i know kk said something about it in the changelog but... seemed kinda vague.. maybe it's just me

  7. #7
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    Default Re: the fall of capitals! to rebels?

    Quote Originally Posted by Chimaeira View Post
    Currently playing as Norway, Denmark was destroyed because they lost all their cities + castles to riots.
    I got that in my last game as Norway. I took Arhus and Roskilde(sp) and then all the Danes cities on the mainland revolted(Cologne,Nuremberg,hamburg and Staufen) I also got something like that when i was playing as Ireland.I had just won a MASSIVE battle against the English,i killed about 3 Family Members aswell, when i was besieging Nottingham and the next turn every English settlement had rebelled.But that made it even harder as the rebel garrisons had full stacks of elite Knights and Longbow men.And then Scotland stole Wales and York

  8. #8
    Gorrrrrn's Avatar Citizen
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    Default Re: the fall of capitals! to rebels?

    This problem showed up in testing.

    It's difficult to eradicate (or else it would have been.)

    If the problem is lack of garrison, if you do a script that places lots of troops in the city, there's nothing to stop the AI moving them all out next move.

    the AI not recruiting many priests probably doesn't help - increasing them might improve the religious conversion rate and reduce religious unrest. Other factors might involve reducing squalor or even the growth rate of the cities - giving the AI time to build more civic improvement buildings. (Or even give capitals better civic buildings to start with.)

    It's possible that a change in the AI settings could improve the situation, but if you do manage to get the AI to defend its capital it may then make it less likely to attack other factions.

    check out cavalry cmdr's text here to see a discussion of campaign AI options:

    http://rtw.heavengames.com/cgi-bin/f...t&f=9,6718,,10

  9. #9

    Default Re: the fall of capitals! to rebels?

    At first, I thought that was a good improvement, since it represents the popular rebellions, a rebel noble, bored mercenary bands or a city that have dicided not to obey the king. All these things were not common in the Middle Ages, but they were possible, and happened several times. Like happened to Frederick Barbarossa with the insurrection of Lombardy cities, lead by Milan. The "Lombardy League" would be represented in the game as rebels.

    But later I realized that this XIth Century Europe is quite unstable and chaotic, and the rebellion is everywhere. Except in the Iberian Peninsula, France and Byzantium.
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  10. #10

    Default Re: the fall of capitals! to rebels?

    Byzantium in my game lost some cities to rebellion too, I don't think anyone's safe from that.

    Anyways, it seemed to me that mostly large cities go rebel and in the export_descr_buildings the happiness bonus for the walls doesn't go up after stone wall, meaning that large and huge walls also have only a bonus of 3, probably meaning 15% ingame. I changed that to 4 and 5 (20% and 25%) for the larger ones, but haven't played enough to see if it made any difference.
    If that doesn't help I'll double the numbers.

    The downside of this is that it makes keeping cities for the player also quite easy. But I think that 20% and 25% are the normal values for the large and huge walls and I play the chivalrous way anyways so I never have any problems with unrest...

  11. #11

    Default Re: the fall of capitals! to rebels?

    Yea there are many revolts, in my camp half of france, egypt, the whole of norway and some other places revolted, I hope this gets fixed in the patch, though adding happiness to city walls helps too.

  12. #12
    Gorrrrrn's Avatar Citizen
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    Default Re: the fall of capitals! to rebels?

    Playing ss6.1 on M/M and there does seem to be less capitals falling to rebels, so I presume something was done, but don't ask me what!

  13. #13
    Erlinggra's Avatar Campidoctor
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    Default Re: the fall of capitals! to rebels?

    Quote Originally Posted by Rozanov View Post
    Playing ss6.1 on M/M and there does seem to be less capitals falling to rebels, so I presume something was done, but don't ask me what!
    They probably fixed the taxing. You can test it by testing auto taxes, if auto taxes works for the player it probably works for the AI.

  14. #14

    Default Re: the fall of capitals! to rebels?

    Quote Originally Posted by Rozanov View Post
    Playing ss6.1 on M/M and there does seem to be less capitals falling to rebels, so I presume something was done, but don't ask me what!
    well, that sounds good, but if you ask me, i dont think capitals should rebel at all. i'm no historian, i dunno if historically capitals of empires actually rebelled, but it just seems annoying (funny at first though, especially when a faction gets wiped out cuz of rebels LOL!)

    i think it's a prob in ss cuz i've never experienced this in vanilla

  15. #15
    Friesian's Avatar Libertus
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    Default Re: the fall of capitals! to rebels?

    Strange thing is that cities rebel easily all over the map but if you want it to rebel so you can take it over without starting a war its very difficult.
    I convert the population to my religion, sent in some spies, destroy all the law and happiness buildings with assassins, kill the governor, and still no rebellion. The happiness goes from almost zero to 180% in one turn when it almost rebels. Very strange. When you finally stop the undermining actions it happened twice after about 10 turns it went rebel.

  16. #16

    Default Re: the fall of capitals! to rebels?

    I have been playing Poland for 50-60 rounds or so, and in the first 20 rounds 3(!!) factions were destroyed by rebels (wtf? >.<). I find it ultra funny as I never seem to have problems with the rebels myself...

    Also as someone said earlier, the computer seems to have HUGE problems with capturing the setlements. Even if they have 3 times more units, they still can't capture it, I usualy re-capture the setlements after AI's atack, as few units are left in the cities/castles after the AI's atack, sometimes it's funny how could AI lose against 120 peasant bowmen and 150 spear miltia having on their side over 300 spear miltia, 200 mailed knights and few units of bowmen and some mercs.

  17. #17
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    Default Re: the fall of capitals! to rebels?

    Oh yeah and i had my Capital besieged by rebels a few turns back aswell,which was weird,and i barely held onto it,i had 1 unit of militia spearmen and 1 general against a heap of Norse warriors mostly swordsmen and raiders,.

  18. #18

    Default Re: the fall of capitals! to rebels?

    Hmm I remember that there was a minimod which would make defeated factions turn horde like in BI rather than disappear.. is there such thing for 6.1?

  19. #19
    joewagner501's Avatar Tiro
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    Default Re: the fall of capitals! to rebels?

    There have always been rebellions but I have never seen it to the degree it is in 6.0. It seems like half of a faction's territories are lost to rebellions and at times entire factions are gone. In all the time I played earlier versions of SS this was never a problem. Something changed.

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