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Thread: Campaign Diplomacy - worse then vanilla?

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  1. #1

    Default Campaign Diplomacy - worse then vanilla?

    While the battle AI is the freaking best i have ever seen i have now a problem with the diplomacy. Ive wiped out the Teutonic pigs with Lithaunian (awesome skins!!!), i loved the hours i played so far B U T. I now took a look onto the diplomacy screen. only 10 percent of the factions have alliances and of that 9 percent are my allys lol. WTF is wrong with the diplomacy??? All are fighting all...

    Im playing H/VH btw

  2. #2
    TemplarLord's Avatar Ordinarius
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    Default Re: Campaign Diplomacy - worse then vanilla?

    Yeah, the AI factions don't have a lot of alliances with other factions... At least in my campaign they don't. Is it meant to be that way, or is it some kind of bug...?

  3. #3
    Lusted's Avatar Look to the stars
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    Default Re: Campaign Diplomacy - worse then vanilla?

    I know KK was looking into making alliances harder to get for 6.0.
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  4. #4
    themoob's Avatar Centenarius
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    Default Re: Campaign Diplomacy - worse then vanilla?

    The campaign A.I. is great with the player, but the A.I. is slow to gain alliances, just wait it out.

  5. #5

    Default Re: Campaign Diplomacy - worse then vanilla?

    Maybe because of your camp difficulty level.

  6. #6

    Default Re: Campaign Diplomacy - worse then vanilla?

    Yeah, as diplomacy has improved, I have to agree that human player can get an alliance much easier than in vanilla medieval 2!

    And also they take peace as soon as it's offered!

    I'm playing as Danes on H/H, went to war with the English, took one of their castles, next turn offered peace to them which they accepted and considered it to be very generous!

    Same happened when I attacked HRE! :hmmm:

    And in both cases I don't think I was much overpowered! They should have rejected the peace for at least few turns..

    K..both factions were at war with france at the time, but still..

    I find it to be too easy on the human player..

  7. #7

    Default Re: Campaign Diplomacy - worse then vanilla?

    Yeah I noticed this too in regards to alliances. So far, the only faction to have alliances is me with HRE and Norway. I'm playing VH/VH. I just don't understand why the Campaign AI feel compelled not to offer alliances with one another - there should be a priority check here...all the factions in my previous campaign even offered ME an alliance with trade rights...it was ridiculous, i had about 9 alliances with Portugal, Spain, HRE, Norway, Teutons, Poland, etc. etc. ...and more were asking for alliances with me. Alliance system is horrid...

  8. #8

    Default Re: Campaign Diplomacy - worse then vanilla?

    I didn't really notice a huge problem with alliances.
    During one of my campaigns, I saw the Irish and Scottish allied in a war against England. As France I couldn't refuse and offered my services which they accepted. We all got our share of English territories until of course I backstabbed them. But it was fun since I could use their armies as cannon fodders during battles.

  9. #9
    green tea's Avatar Ducenarius
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    Default Re: Campaign Diplomacy - worse then vanilla?

    The title of this thread is a little bit hard...worse than vanilla? Right now, at least no ally backstabbed me. Maybe you did not play vanilla in along time?

  10. #10

    Default Re: Campaign Diplomacy - worse then vanilla?

    Wow that was random.
    Sorry for the OT remark but,
    I'm a fan of Portishead (Dummy) I had pretty much given up on waiting for a new album after that song Anna. I guess my curiosity paid in the end.
    Thank you Green TEA!

  11. #11
    green tea's Avatar Ducenarius
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    Default Re: Campaign Diplomacy - worse then vanilla?

    You are welcome melancholic! (also a bit OT, but in this case... )

  12. #12
    themoob's Avatar Centenarius
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    Default Re: Campaign Diplomacy - worse then vanilla?

    Uhh 6.1 I've found a cast improvement in inter A.I. alliances. Only 20-30 turns into my game as Sicily, after a small tuffle French and England aligned themselves, in return Ireland and Scotland declared an alliance, so now those two sides are duking it out around the channel. That's just one example.

  13. #13

    Default Re: Campaign Diplomacy - worse then vanilla?

    My current campaign as the Danes in version 6.1. I am playing on VH/VH. Notice the # of turns. Also, notice that the ONLY other faction with alliances is Norway - and that's with the Knights Templar... Proof that the AI is not the smartest:



    This is about half the amount of alliances I was offered. During my end-turn sequence, I get these all too often:



    P.S. Before anyone asks, the only 'sub-mods' I have installed are RR and Total Combat. I do NOT have bygs III stuff installed - except the supply stuff of course.
    Last edited by Streen15; May 06, 2008 at 02:48 AM.

  14. #14

    Default Re: Campaign Diplomacy - worse then vanilla?

    yes i also find the AI offers ceasefire when you conquer one of their settlements....i find it better actually because i was going to conquer most of their cities which were undefended after destroying their armies in battles so a ceasefire would have been the smart thing to do.
    It was also a relief to me since normally they wouldn't accept and i need my armies on the other border
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

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  15. #15
    Lusted's Avatar Look to the stars
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    Default Re: Campaign Diplomacy - worse then vanilla?

    Could someone upload the SS descr_diplomacy.xml for me to look at, be interesting to see what changes KK has made.
    Creator of:
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  16. #16

    Default Re: Campaign Diplomacy - worse then vanilla?

    Hmm, in 6.0, playing as Lithuania, I got All the alliances I wanted, even the Pope (!)
    In 6.1 playing as the English, 30 turns in, I can't get a single alliance, and neither can the AI, it seems.

    I had just chalked it down to campaign randomness, wich is what I like, no 2 campaigns play out the same, but this struck me as odd.
    Having decided to be an evil empire, I really don't care too much for my part, but I'd like to see soem "Powerblocks"

  17. #17

    Default Re: Campaign Diplomacy - worse then vanilla?

    I kind of did a round-about way to attach my descr_diplomacy. Since I guess I couldn't attach an XML document, I just zipped it up ...

    Hope it works for you.

  18. #18

    Default Re: Campaign Diplomacy - worse then vanilla?

    Here you go mate.

    Ow.. seems I was too late.
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  19. #19
    Lusted's Avatar Look to the stars
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    Default Re: Campaign Diplomacy - worse then vanilla?

    Oooh, KK has done what I suspected he had done, which explains why the AI isn't making many alliances. Basically he's made it very likely for the AI to accept an offer of alliance. This seems good in theory and something I did in my own AI a long time ago, but in practice it breaks down. Basically what you end up with is the campaign Ai telling the AI to ally(hence why player getting lots of alliance offers) but the diplomacy file makes the AI rejets most alliance offers(hence why very few AI - AI alliances).

    The better way to go about reducing alliances is to use the AI file to make the AI want to ally less, and then change the diplomacy file so the AI will ally more, but not too much. That way you can get the AI to ally, but not make the AI offer you loads of alliances.
    Creator of:
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    Terrae Expugnandae Gold Open Beta for RTW 1.5
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    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  20. #20

    Default Re: Campaign Diplomacy - worse then vanilla?

    well, all I can add is that Lusted's got to be right, because in his original CAI in Lands to Conquer Gold, I always have very reasonable alliances. In my current game (about 80 turns), no faction has been eliminated, although a lot has happened in terms of territories changing hands. there are actually two large blocks of alliances that have about equal strength - and I'm in the midst of building a third block that incorporates the left over factions - great fun in a balanced game (playing on H/H)!

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