I'm having a hell of a time getting any .cas to export... I've made a simple model, mapped it, and then when I export, it claims
'Need the skin modifier on the top of the stack'
Whatever that means. So I do that, and THEN it claims
'Skin vertex count exceeded' or something similar (at work so I can't check exactly what is was). The vertices are extremely low on the model, <100. I notice when i use the skin modifier, it seems to create a 'copy' of the entire mesh, and layer it on TOP of the existing model. Basically, I then have two objects in the summary that are copies of each other.
Isn't that wrong? I can import/export .cas from vanilla just fine as well... I've made sure everything is attached in the right direction to the scene root, tried to place the texture I'm using (or without one at all) in every place i can think that it would look for it... no dice.
Any suggestions? People seem to have an easy time with this... I'm using 3ds max 10 if it matters.
I've tried the CA plugin as well, with no luck. It just ends up crashing.





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