Results 1 to 6 of 6

Thread: Chrash during AI turn

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Chrash during AI turn

    Hi

    I get a ctd in my Byzantium campaign, Its when Leon Castile does its turn 111
    Log:
    Spoiler Alert, click show to read: 

    23:02:35.250 [system.rpt] [always] CPU: SSE2
    23:02:35.250 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    23:02:35.250 [system.io] [always] mounted pack packs/data_0.pack
    23:02:35.250 [system.io] [always] mounted pack packs/data_1.pack
    23:02:35.250 [system.io] [always] mounted pack packs/data_2.pack
    23:02:35.250 [system.io] [always] mounted pack packs/data_3.pack
    23:02:35.250 [system.io] [always] mounted pack packs/data_4.pack
    23:02:35.250 [system.io] [always] mounted pack packs/localized.pack
    23:03:47.453 [game.script] [error] Trigger processing error in <VanquisherHeathenAssassinates>
    : <target_religion> is unavailable from event <LeaderOrderedAssassination>
    when testing <TargetFactionReligion> condition
    23:03:47.453 [game.script] [error] Trigger processing error in <VanquisherEnglishAssassinates>
    : <target_faction> is unavailable from event <LeaderOrderedAssassination>
    when testing <TargetFactionType> condition
    23:03:47.453 [game.script] [error] Trigger processing error in <VanquisherFrenchAssassinates>
    : <target_faction> is unavailable from event <LeaderOrderedAssassination>
    when testing <TargetFactionType> condition
    23:03:47.453 [game.script] [error] Trigger processing error in <VanquisherHREAssassinates>
    : <target_faction> is unavailable from event <LeaderOrderedAssassination>
    when testing <TargetFactionType> condition
    23:03:47.453 [game.script] [error] Trigger processing error in <VanquisherSpanishAssassinates>
    : <target_faction> is unavailable from event <LeaderOrderedAssassination>
    when testing <TargetFactionType> condition
    23:03:47.453 [game.script] [error] Trigger processing error in <VanquisherSicilianAssassinates>
    : <target_faction> is unavailable from event <LeaderOrderedAssassination>
    when testing <TargetFactionType> condition
    23:03:47.453 [game.script] [error] Trigger processing error in <VanquisherScottishAssassinates>
    : <target_faction> is unavailable from event <LeaderOrderedAssassination>
    when testing <TargetFactionType> condition
    23:03:47.453 [game.script] [error] Trigger processing error in <VanquisherVenetianAssassinates>
    : <target_faction> is unavailable from event <LeaderOrderedAssassination>
    when testing <TargetFactionType> condition
    23:03:47.453 [game.script] [error] Trigger processing error in <VanquisherMilaneseAssassinates>
    : <target_faction> is unavailable from event <LeaderOrderedAssassination>
    when testing <TargetFactionType> condition
    23:03:47.453 [game.script] [error] Trigger processing error in <VanquisherRomanAssassinates>
    : <target_faction> is unavailable from event <LeaderOrderedAssassination>
    when testing <TargetFactionType> condition
    23:03:47.453 [game.script] [error] Trigger processing error in <VanquisherRussianAssassinates>
    : <target_faction> is unavailable from event <LeaderOrderedAssassination>
    when testing <TargetFactionType> condition
    23:03:47.453 [game.script] [error] Trigger processing error in <VanquisherMoorsAssassinates>
    : <target_faction> is unavailable from event <LeaderOrderedAssassination>
    when testing <TargetFactionType> condition
    23:03:47.468 [game.script] [error] Trigger processing error in <VanquisherTurksAssassinates>
    : <target_faction> is unavailable from event <LeaderOrderedAssassination>
    when testing <TargetFactionType> condition
    23:03:47.468 [game.script] [error] Trigger processing error in <VanquisherFatimidsAssassinates>
    : <target_faction> is unavailable from event <LeaderOrderedAssassination>
    when testing <TargetFactionType> condition
    23:03:47.468 [game.script] [error] Trigger processing error in <VanquisherDanishAssassinates>
    : <target_faction> is unavailable from event <LeaderOrderedAssassination>
    when testing <TargetFactionType> condition
    23:03:47.468 [game.script] [error] Trigger processing error in <VanquisherPortugueseAssassinates>
    : <target_faction> is unavailable from event <LeaderOrderedAssassination>
    when testing <TargetFactionType> condition
    23:03:47.468 [game.script] [error] Trigger processing error in <VanquisherPolishAssassinates>
    : <target_faction> is unavailable from event <LeaderOrderedAssassination>
    when testing <TargetFactionType> condition
    23:03:47.468 [game.script] [error] Trigger processing error in <VanquisherHungarianAssassinates>
    : <target_faction> is unavailable from event <LeaderOrderedAssassination>
    when testing <TargetFactionType> condition
    23:03:47.468 [game.script] [error] Trigger processing error in <VanquisherMongolsAssassinates>
    : <target_faction> is unavailable from event <LeaderOrderedAssassination>
    when testing <TargetFactionType> condition
    23:03:47.468 [game.script] [error] Trigger processing error in <VanquisherCumansAssassinates>
    : <target_faction> is unavailable from event <LeaderOrderedAssassination>
    when testing <TargetFactionType> condition
    23:03:48.484 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  2. #2

    Default Re: Chrash during AI turn

    petrus_
    Unfortuneately the error system is not that helpful. K recommends that you load up the saved file to something like filefront and post a link. That way someone can look at it and try and trace the bug, without asking you to become a computer expert.

    To err is human, but to really foul things up you need a computer.
    Paul Ehrlich

  3. #3

    Default Re: Chrash during AI turn

    oki, heres the save:byz.sav

    Please tell me what i can do to help fix this
    Last edited by petrus_; April 30, 2008 at 06:28 AM.

  4. #4

    Default Re: Chrash during AI turn

    What version of Kingdoms have you installed?
    Artifex
    Under the patronage of King Kong
    Proud patron of y2day and yelowdogg23

  5. #5

    Default Re: Chrash during AI turn

    1.5

  6. #6

    Default Re: Chrash during AI turn

    Reinstall the game without patch 1.5.
    It should fix your problem.
    Artifex
    Under the patronage of King Kong
    Proud patron of y2day and yelowdogg23

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •