Hi,
Let me start by saying that your board has been an excellent resource when fixing various issues with the game (of which there are plenty, as you well know).
You see, my problem is with the turn length. When I first installed M2TW, I thought the developers were kidding when they set one turn to equal two years in game. Seeing how even one year always seemed ridiculous to me (in MTW, that is) I promptly changed one turn to half a year. The game's still wacky that way, movement-wise, since it takes an army several years to relocate from, for example northern France to southern Germany, but I've more or less learned to live with that.
I recently completed my first grand campaign, but of course I'm playing on, if only to see the later techs and units. Now having around 50 provinces and wars on several fronts makes one turn take me at least several, sometimes over 15 or 20 minutes. Thus, out of boredom, I started checking out the date more often.
And guess what? It seems BROKEN. At first I thought this was my mistake, but then I saved the game every turn just to make sure. So imagine this: one turn it's summer 1215. The next turn is winter 1216. And now it gets really weird: the next two turns are summer 1216 and winter 1216 (sic!) again!
Can any of you make heads or tails of this? I've installed Kingdoms and patch 1.3 while playing this campaign (had 1.2 before), no mods, the only thing that I changed was the turn length in one of those .txt files or another. I've even checked it now to make sure that my patching hadn't changed it, but it still says "timescale 0.50", like it did before.
Sorry for making this so long, so here's the gist of it:
After changing timescale to 0.50 yrs, the turns seem to have a random length, ranging from sometimes one turn taking one year, to one year taking three turns.




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