As topic and as part of the sub threads of this thread
"Saving faction and unit slots , healthy discussion please !"
http://www.twcenter.net/forums/showt...86#post2992486
Now lets assume KK wants KOJ to be merged with templars, how would it be done ?
KOJ should have a more complex system for unit roaster as its a complex state anyway , what i had in mind is add more units of Antioch from the kingdoms crusade campaign , but with extras regarding order units
heres some ideas that hope will satisfy all fan boys of both orders (templars and St johns) and take less historical account but keeping some elements in them yet its still game play wise
PS: if you think this is constructive and helpful please + rep XD
A) new family and extended order generals :
Like the Teutonic order faction , can we have a "non family general" system for KOJ as extra ?
The idea is to : Keep family tree system for KOJ , while having two "sub" general spawning systems for knights Templars and Hospitallers separately
So the KOJ will still have family members but also have extra Knights order generals spawning and numbers according how many order chapter houses KOJ has sepearetly for both orders (them bearing appropriate order titles and traits and how they will spawn , this will be mentioned later)
This is to satisfy the role playing element of both knight order fans , you can chose to favour more templar influence or St john for building letting more templar or St JOHN Chapter houses built (so you would have a say in more templar generals etc ) , and also the education SS6.0 added will make more fun as these order generals get new special traits (to be created) related to the order when they are in settlement having order chapter houses or HQ
PS: IF possible , when all the family member of KOJ die out , the king title will be passed on to one of the grand master (or whatever you name it) titled generals of the system mentioned above to continue the KOJ factions lifespan (game play wise)
B) Map and base building related ideas :
Ok im not a historian myself but ill try to keep it simple , and please give ideas of your own to this
First Add Malta as settlement on map and give it to KOJ with a Hospitaler HQ in it (may not be total historical for time line but should satisfy the hospitalar fans)
PS: This actually makes KOJ not being destroyed that easily as they have melta as last resort base (although not historical but its game play wise)
Second add a Templar HQ in either Acre or Turtosa (wrong spelling?) or what ever settlement you historian buffs think XD
PS: only these two settlements (for templar and St JOHN) only KOJ can have these two HQs , other factions cant get it (codded out ?)
Third , add a wounder building something like "Jerusalem order consul" in Jerusalem, which its function will be mentioned later and below
PS: The "sub" general spawning system for Hospitallers and templers will start here , all generals of the order spawning will be from these HQ owned settlements (so the spawning system for Hospitallers must be tied to the Hospitallers HQ building and vise versia for Templars) , even if the HQ owned settlement is lost the spawning will take place in KOJ capital Jerusalem (with that "Jerusalem order consul" Buidling mentioned above)
when KOJ retake the two pre set HQ settlements (Malta /Acre or Turtosa), these HQ Events (templar / ST John ) will pop up 100% (without cost) in those two pre set HQ settlements, should make this hard cored to both players or KOJ AI , and when the HQ settlements are retaken the order spawning generals spwan back to these areas instead of Jerusalem
of course normal chapter houses for both orders is still present but will be mentioned below
So does the above ideas simulate how the two orders an KOJ operate back then ? i think its close in terms of game play can give
C) Units ! :
I think a Compromise in between historical / fanboyism / game play is the aim im aiming for
First , keep KOJ original with its OWN units ? anybody disagree ? but adding a bit more units from the Antioch faction from crusade campaigns is welcomed
So when one KOJ settlements dont have the following buildings : Order HQ / chapter house / minor chapter house , "Jerusalem order consul" , they can only recruit normal KOJ / Antioch units
then the templar / St john HQ ideas mentioned in last section comes in,
now , each order chapter house (no matter what level , minor or HQ) will have a simple roaster of order units , of course the higher level of the building the more experience the units get
But HQ building will get an extra unique unit added for both orders (Templar gets Templar guards , and ST john gets holly cannons (dont remember the name but its the unit with claymore sized swords) )
So what does the normal order chapter houses get ? for each order they should have at least one dismount sword unit (dismount knights of that order) and one spear unit (order spear man or Sergent) , one missle troop (templar gets order crossbowmen , and St John gets Sicilian archers with Hopsitaler skins ?) and of course both the mounted knights version are also recruit able
So what does "Jerusalem order consul" building do for Jerusalem either being a back up order general order spawning place ? It gives all the units that are recruit able in both templar and St john order houses to be recruited there XD including the unique ones i mentioned for each order (templar guards etc)
SO i think this should satisfy most fans of both orders as the unit exposure level of them is risen compared to plain dismount and mount knight
PS: if possible , garrasion script should be made for both order HQ settlements which only gives that specific order units as spawning army




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