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Thread: Halberds are made for poking

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  1. #1

    Default Halberds are made for poking

    Well, at least Halbbruders seem to think so. Within this spoiler lies their super ultimate poking attack:
    Spoiler Alert, click show to read: 


    which also seems to be the only attack animation they ever do. Heck, he doesn't even connect in this picture.


    How would I go about adding axe swing animations or those bill animations where the enemy falls down and the soldier swings down hard?

  2. #2
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Halberds are made for poking

    The following should work...

    To change the animations to those of a two handed axe, you'll need to edit the modeldb file (BACK IT UP FIRST!!!!)

    Search for the entry for the Dismounted Halbbruder. Down at the bottom of the entry you will see the lines for the animations which should look like this:

    Code:
    1 4 None 
    20 MTW2_Halberd_Primary 
    22 MTW2_Halberd_Secondary 2 
    17 MTW2_Pike_primary
    You need to copy the animation entry from a 2-handed axe wielding unit such as the varangian guard or the berdiche axemen so that the entry looks like this:

    Code:
    1 4 None 
    11 MTW2_2H_Axe 0  
    1 
    19 MTW2_2H_Axe_primary 0
    Save and exit.

    However, if I remember rightly (and I fully accept the fact that I might not ), the animations used in SS are part of the unit balancing system. So changing the animations may unbalance that unit.
    Last edited by Caesar Clivus; April 29, 2008 at 12:18 AM.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  3. #3

    Default Re: Halberds are made for poking

    The phalanx polearm animations haven't been changed, they are balanced OK. The 2H axe animations are woefully underpowered, and require attack values to be almost doubled to have much effect (which seriously borks autoresolve). The Janissary Heavy Infantry halberd animation might work, though I have some vague memory that I tried it with phalanx polearm units and it didn't (which is probably because I messed it up somehow).

  4. #4

    Default Re: Halberds are made for poking

    Waaaait a minute, halbrudders are phalanx units? And by phalanx do you mean the ones that form spear walls? I'm pretty sure they don't do that.

  5. #5

    Default Re: Halberds are made for poking

    No they aren't phalanx units, but the animation is the same I think.

  6. #6

    Default Re: Halberds are made for poking

    I tried this code:
    Code:
    1 
    4 None 
    11 MTW2_2H_Axe 0  
    2 
    19 MTW2_2H_Axe_primary 
    14 fs_test_shield 0
    Halbbruders can now send enemies flying:


    Then I did a couple of tests on battle statistics:

    3 each against Billmen, all on Irish shore, Hard difficulty.

    Pre-axe animation: (casualties, kills)
    23 69
    20 76
    15 52

    Post-axe animation:
    19 55
    18 60
    22 55

    Agh, I knew I should have paid more attention during Stat 101. I can't determine if the change in battle performance is significant enough.

    But anyway, thanks for the help guys.

  7. #7
    S.P.Q.R. Praetorian's Avatar Vicarius
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    Default Re: Halberds are made for poking

    You guys are right about the axes being underpowered. Last night the Eddessan guard hacked at least 20 times at a Ritterbruder without killing him. He owned like 4 of my eddessan guards. He wasnt killed until an axeman chopped his back to pieces.


    They definitely need much more power in SS 6.1

  8. #8
    Inhuman One's Avatar Comes Limitis
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    Default Re: Halberds are made for poking

    Most times the weapons dont connect sadly.

  9. #9
    CtrlAltDe1337's Avatar Praepositus
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    Default Re: Halberds are made for poking

    Couldn't u use the halberd or bill militia animation?


  10. #10

    Default Re: Halberds are made for poking

    I initially tried billmen's animation, but I didn't know what to do with the fs_test_shield line. I supposed it'd conflict somewhere since billmen don't have shields like halbbruders do?

    As for halberds, apparently Halberd Militia are phalanx units (and shieldless), so I'm not too sure how clean the transition animation would be.

    The varangian axe animation, on the other hand had a shield line so it seemed the most compatible one at the time.

  11. #11
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    Default Re: Halberds are made for poking

    is the axe death animation that makes an enemy flip around sideways still used in SS? cause i never see it being used. if not does any1 know the name of this animation so i can add it to some axe men following what was earlier mentioned.

  12. #12

    Default Re: Halberds are made for poking

    apparently it is. It's the same one I showed as an example up there ^^

    Quite cool, actually. Sweeps the legs, enemy flies, then swings the axe down again when the enemy falls flat on the floor.

    Some animations miss at times though, but it was the same with the old poking animation.

  13. #13
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    Default Re: Halberds are made for poking

    oh i didnt take a hard look at that picture. seemed like he was on the ground but i realise now he is in the air lol xd. thanks. because they kill less with this animation it would be a good idea to slightly increase their attack right?

  14. #14

    Default Re: Halberds are made for poking

    I guess so.

    Now that would be another question. How do you modify unit stats?

  15. #15
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Halberds are made for poking

    Quote Originally Posted by userfri3ndly View Post
    I guess so.

    Now that would be another question. How do you modify unit stats?
    To change attack values, stat_pri is the line you want. There is a description of what every line in an EDU entry does at the start of the EDU. Very handy

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  16. #16

    Default Re: Halberds are made for poking

    Quote Originally Posted by Caesar Clivus View Post
    To change attack values, stat_pri is the line you want. There is a description of what every line in an EDU entry does at the start of the EDU. Very handy

    I wish they were all so well self tutorial'd

  17. #17
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    Default Re: Halberds are made for poking

    export_descr_unit.txt in SS data file but dunno which line exactly. ive done it before though but dont remember... a quick search in the forums should give you the answer though.

  18. #18
    Domesticus
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    Default Re: Halberds are made for poking

    I averaged the kill death ratios, and they dont really make much of a difference. The post-axe animation performed 3% better than the pre axe animation.
    Last edited by fieldmarshal; April 30, 2008 at 11:48 PM.

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