View Poll Results: What about hugest battles?

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    42 89.36%
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Thread: Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)

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  1. #1
    ignasigh's Avatar Ordinarius
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    Default Re: BIGGER AND REALISTIC BATTLES + Speed + Morale mods : V3.0 (1st October)

    Quote Originally Posted by davidtotalwar View Post
    sorry for me ignorance but I have no idea where my edu file is, I have had a look but I did not find it can anyone tell me where it is.

    Thank you in advance
    MTW2 installation folder -->mods-->SS-->data-->EDU.txt

    EDU = export_descr_unit.txt

  2. #2

    Default Re: BIGGER AND REALISTIC BATTLES + Speed + Morale mods : V3.0 (1st October)

    Hello.

    This mod works when i use about 5 units in a battle (tried this on campaign map and custom battle) but when alot of units are in a stack, the game crashes mid loading the battle with an "unexpected error" message.

    Any idea why its giving me that?

    Kye.

    EDIT;

    Large setting worked with 2000 v 2000 peasents with low graphics settings, but anything higher for graphics and i get the crash. I guess medieval decides that my computer can and can not cope with. Its a shame since i would of enjoyed the game much better with this mod.
    Last edited by Kye; October 27, 2008 at 03:50 PM.

  3. #3
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    Default Re: BIGGER AND REALISTIC BATTLES + Speed + Morale mods : V3.0 (1st October)

    Quote Originally Posted by Kye View Post
    Hello.

    This mod works when i use about 5 units in a battle (tried this on campaign map and custom battle) but when alot of units are in a stack, the game crashes mid loading the battle with an "unexpected error" message.

    Any idea why its giving me that?

    Kye.

    EDIT;

    Large setting worked with 2000 v 2000 peasents with low graphics settings, but anything higher for graphics and i get the crash. I guess medieval decides that my computer can and can not cope with. Its a shame since i would of enjoyed the game much better with this mod.
    sorry .. never heard of it!

    I know that this could "crush" some graphic cards or games, but I guessed that the only problem could be some ralentization of the movements, nothing else.

  4. #4

    Default Re: BIGGER AND REALISTIC BATTLES + Speed + Morale mods : V3.0 (1st October)

    Ok I have a problem..

    I have used every single of those EDU_61_XXXXXXX_BIGBATTLES.zip EDU's but all of them cause a CTD when I start the game. It doesn't even show the slashscreens...could someone help me with this?

    Mods that I'm using are: Real Recruitment 1.2 / Real Combat 1.7 beta, Total Combat 1.2, SS6 New warhorns beta, RAJ and Crimson Tide 4.2
    Last edited by ImeImeIme; November 01, 2008 at 04:12 PM.

  5. #5
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    Default Re: BIGGER AND REALISTIC BATTLES + Speed + Morale mods : V3.0 (1st October)

    Quote Originally Posted by ImeImeIme View Post
    Ok I have a problem..

    I have used every single of those EDU_61_XXXXXXX_BIGBATTLES.zip EDU's but all of them cause a CTD when I start the game. It doesn't even show the slashscreens...could someone help me with this?

    Mods that I'm using are: Real Recruitment 1.2 / Real Combat 1.7 beta, Total Combat 1.2, SS6 New warhorns beta, RAJ and Crimson Tide 4.2
    Can you post the log file you've in your MTW/log folder? Maybe the Real combat beta is the reason as I don't have the new EDUs that works with it.

    But I've to check, so please copy the error lines here

  6. #6

    Default Re: BIGGER AND REALISTIC BATTLES + Speed + Morale mods : V3.0 (1st October)

    Here it is:

    Spoiler Alert, click show to read: 
    11:00:12.312 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_unit.txt, at line 2543, column 24
    stat_pri statistic refers to non-existant projectile type 'pistol_bullet'
    11:00:12.312 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_unit.txt, at line 2543, column 24
    failed to read statistic for unit type 'Reiters'
    11:00:12.312 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file mods/Stainless_Steel_6/data/export_descr_unit.txt.



    Thanks for helping me with this

  7. #7

    Default Re: BIGGER, HUGER AND REALISTIC BATTLES + Speed + Morale mods : V7.1 (17th July)

    Hey, ive scanned through this thread, is this file related at all to how fast units become exhausted? With the increased unit sizes the battles beautifully go on for a long time and with extra men to be killed the units get exhausted whilst engaging their first opposing units?

    Brilliant mod though, ive just come onto stainless steal from playing third age and thera, its good to get back to real history again!

  8. #8
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    Default Re: BIGGER, HUGER AND REALISTIC BATTLES + Speed + Morale mods : V7.1 (17th July)

    Quote Originally Posted by Deathchant View Post
    Hey, ive scanned through this thread, is this file related at all to how fast units become exhausted? With the increased unit sizes the battles beautifully go on for a long time and with extra men to be killed the units get exhausted whilst engaging their first opposing units?

    Brilliant mod though, ive just come onto stainless steal from playing third age and thera, its good to get back to real history again!
    Mmm I've never found any relationship between the sizes and the fatigue. Maybe the speed mod makes extra fatigue on the unit, I cannot tell :/

    If you finds it, please let me know and I'll try to increase the fatigue as expected!

  9. #9
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    Default Re: BIGGER AND REALISTIC BATTLES + Speed + Morale mods : V3.0 (1st October)

    Ok the poll results are quite clear, stay tunned to receive good news soon

  10. #10
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    Default Re: BIGGER AND REALISTIC BATTLES + Speed + Morale mods : V3.0 (1st October)

    I need to tick an option that says:

    My PC can't handle anything bigger than normal size units on a reliable basis.

  11. #11
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    Default Re: BIGGER, HUGER <beta> AND REALISTIC BATTLES + Speed + Morale mods : V4.0 (3rd November)

    Ok, now in BETA you can test the HUGER battles. Let me know any bug or strange number you may find!

    BTW, I wanna add some pics from huger or bigger battles, any contribution is welcome! I'll post them in the 1st post.

  12. #12
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    Default Re: BIGGER, HUGER <beta> AND REALISTIC BATTLES + Speed + Morale mods : V4.0 (3rd November)

    Jesus! What the hell kind of computer must one have to run these battles?!
    *jealous*

  13. #13
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    Default Re: BIGGER, HUGER <beta> AND REALISTIC BATTLES + Speed + Morale mods : V4.0 (3rd November)

    Quote Originally Posted by Gnostiko View Post
    Jesus! What the hell kind of computer must one have to run these battles?!
    *jealous*
    Well, IMO a user normally plays battles 1 army vs 1 army (90% of the time). What this mod tries is to make that battles massive...

    In my computer when an extra army joins the result is that the battle goes slow and the animations are not fluent, but well, the performance goes better when men number's decreases (obviously).

    So, I encourage u to use the mod as you'll experience awesome battles and when a huge amount of armies are together, you can automate the result and cross the fingers

  14. #14
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    Default Re: BIGGER, HUGER <beta> AND REALISTIC BATTLES + Speed + Morale mods : V4.0 (3rd November)

    Rub it in, Ignasigh!
    I like the sound of this project but my computer struggles to run large-unit battles as it is, I'll definitely be checking it out when I get my new graphics card though!

  15. #15

    Default Re: BIGGER, HUGER <beta> AND REALISTIC BATTLES + Speed + Morale mods : V4.0 (3rd November)

    ignasigh, can u please help me becasue i don't know which of this zip file to use when i want to apply bigger or huger battle

    i have installed only SS 6.1 with RR and RC + permanent arrows and i'm playing for TO, late era.

    i want to use bigger (or huger) battles and morale. which of the zip files should i use?

    thnx in advance

  16. #16
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    Default Re: BIGGER, HUGER <beta> AND REALISTIC BATTLES + Speed + Morale mods : V4.0 (3rd November)

    Quote Originally Posted by jogamen View Post
    ignasigh, can u please help me becasue i don't know which of this zip file to use when i want to apply bigger or huger battle

    i have installed only SS 6.1 with RR and RC + permanent arrows and i'm playing for TO, late era.

    i want to use bigger (or huger) battles and morale. which of the zip files should i use?

    thnx in advance
    Mmmm :hmmm:If I'm not wrong, RC comes with SS 6.1 so you've to use the vanilla's BIGGER (called SS61_*)

    Test it and let me know!

  17. #17

    Default Re: BIGGER, HUGER <beta> AND REALISTIC BATTLES + Speed + Morale mods : V4.1 (5th November)

    Interesting mod. I've just tried the 'huge' version. five thousands soldiers on each side ( 5000 vs 5000 ).

    Game truly looks epic...and also epic in terms of fps dropped below 10
    ( i have Q9550 OCed 3.4 / 8GB RAM / Geforce 280 )

    Even crysis all very high option never got me below 30 fps but this mod set a record
    I am still wondering if theres anyone who got the stable fps in the modded 25000 vs 25000
    rome total war custom battle.

  18. #18

    Default Re: BIGGER, HUGER <beta> AND REALISTIC BATTLES + Speed + Morale mods : V4.1 (5th November)

    so i tried the last version of RR and RC (download and install it) with the latest export_descr_unit.txt where in the header of the file is written -> ; SS v6.1 with RR 1.2, RC 1.7 and SSTC. the game started OK, but when i have to deffend my town and wanted fight on battle field the game CTD.
    here is the log
    Spoiler Alert, click show to read: 
    18:25:57.765 [system.rpt] [always] CPU: SSE2
    18:25:57.765 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    18:25:57.765 [system.io] [always] mounted pack packs/data_0.pack
    18:25:57.765 [system.io] [always] mounted pack packs/data_1.pack
    18:25:57.781 [system.io] [always] mounted pack packs/data_2.pack
    18:25:57.781 [system.io] [always] mounted pack packs/data_3.pack
    18:25:57.781 [system.io] [always] mounted pack packs/data_4.pack
    18:25:57.781 [system.io] [always] mounted pack packs/localized.pack
    18:26:00.703 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_unit.txt, at line 4475, column 43
    missile range of 179 is impossible with projectile mass_bodkin_arrow (max range 179)
    18:26:00.781 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_unit.txt, at line 14632, column 36
    missile range of 139 is impossible with projectile mass_arrow (max range 139)
    18:26:01.750 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/descr_walls.txt, at line 111, column 38
    missile range of 139 is impossible with projectile arrow (max range 139)
    18:26:01.750 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/descr_walls.txt, at line 161, column 38
    missile range of 139 is impossible with projectile arrow (max range 139)
    18:26:01.750 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/descr_walls.txt, at line 209, column 34
    missile range of 139 is impossible with projectile arrow (max range 139)
    18:26:01.750 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/descr_walls.txt, at line 311, column 38
    missile range of 139 is impossible with projectile arrow (max range 139)
    18:26:01.750 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/descr_walls.txt, at line 428, column 38
    missile range of 139 is impossible with projectile arrow (max range 139)
    18:27:38.843 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    so i have tried to correct the wrong range in the files but after that the game crashes too. second log
    Spoiler Alert, click show to read: 
    18:40:13.765 [system.rpt] [always] CPU: SSE2
    18:40:13.765 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    18:40:13.765 [system.io] [always] mounted pack packs/data_0.pack
    18:40:13.765 [system.io] [always] mounted pack packs/data_1.pack
    18:40:13.781 [system.io] [always] mounted pack packs/data_2.pack
    18:40:13.781 [system.io] [always] mounted pack packs/data_3.pack
    18:40:13.781 [system.io] [always] mounted pack packs/data_4.pack
    18:40:13.781 [system.io] [always] mounted pack packs/localized.pack
    18:40:14.257 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    now i don't know if there is a problem in RR a RC or in the export_descr_unit.txt

    second thing is, that the number of unit was not that high as i hope - order spearman normaly have 75 man, after installed the mode a could train only up to 100 man - other infantry just 63 man, cavalry only 32, all artillery only 21, all missile unit only 71 man.

    so i had too install the previous version of RR and RC to be able fight on the field

  19. #19
    ignasigh's Avatar Ordinarius
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    Default Re: BIGGER, HUGER <beta> AND REALISTIC BATTLES + Speed + Morale mods : V4.1 (5th November)

    Quote Originally Posted by jogamen View Post
    so i tried the last version of RR and RC (download and install it) with the latest export_descr_unit.txt where in the header of the file is written -> ; SS v6.1 with RR 1.2, RC 1.7 and SSTC. the game started OK, but when i have to deffend my town and wanted fight on battle field the game CTD.
    here is the log
    Spoiler Alert, click show to read: 
    18:25:57.765 [system.rpt] [always] CPU: SSE2
    18:25:57.765 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    18:25:57.765 [system.io] [always] mounted pack packs/data_0.pack
    18:25:57.765 [system.io] [always] mounted pack packs/data_1.pack
    18:25:57.781 [system.io] [always] mounted pack packs/data_2.pack
    18:25:57.781 [system.io] [always] mounted pack packs/data_3.pack
    18:25:57.781 [system.io] [always] mounted pack packs/data_4.pack
    18:25:57.781 [system.io] [always] mounted pack packs/localized.pack
    18:26:00.703 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_unit.txt, at line 4475, column 43
    missile range of 179 is impossible with projectile mass_bodkin_arrow (max range 179)
    18:26:00.781 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_unit.txt, at line 14632, column 36
    missile range of 139 is impossible with projectile mass_arrow (max range 139)
    18:26:01.750 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/descr_walls.txt, at line 111, column 38
    missile range of 139 is impossible with projectile arrow (max range 139)
    18:26:01.750 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/descr_walls.txt, at line 161, column 38
    missile range of 139 is impossible with projectile arrow (max range 139)
    18:26:01.750 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/descr_walls.txt, at line 209, column 34
    missile range of 139 is impossible with projectile arrow (max range 139)
    18:26:01.750 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/descr_walls.txt, at line 311, column 38
    missile range of 139 is impossible with projectile arrow (max range 139)
    18:26:01.750 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/descr_walls.txt, at line 428, column 38
    missile range of 139 is impossible with projectile arrow (max range 139)
    18:27:38.843 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    so i have tried to correct the wrong range in the files but after that the game crashes too. second log
    Spoiler Alert, click show to read: 
    18:40:13.765 [system.rpt] [always] CPU: SSE2
    18:40:13.765 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    18:40:13.765 [system.io] [always] mounted pack packs/data_0.pack
    18:40:13.765 [system.io] [always] mounted pack packs/data_1.pack
    18:40:13.781 [system.io] [always] mounted pack packs/data_2.pack
    18:40:13.781 [system.io] [always] mounted pack packs/data_3.pack
    18:40:13.781 [system.io] [always] mounted pack packs/data_4.pack
    18:40:13.781 [system.io] [always] mounted pack packs/localized.pack
    18:40:14.257 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    now i don't know if there is a problem in RR a RC or in the export_descr_unit.txt

    second thing is, that the number of unit was not that high as i hope - order spearman normaly have 75 man, after installed the mode a could train only up to 100 man - other infantry just 63 man, cavalry only 32, all artillery only 21, all missile unit only 71 man.

    so i had too install the previous version of RR and RC to be able fight on the field
    Ok for the 1st thing: if you play the same battle (same conditions and units) without replacing the EDU...what happens? Maybe it's an RC problem. I don't change anything regarding range of units, so it's strange...:hmmm:I'll take a look at the EDU in the lines you comment and I'll let you know

    About the 2nd: The sizes are if the game is played in HUGE scale mode, so if you play in that way then it could be that some unit sizes aren't changed yet (it's all spearmen or only some of them???)

  20. #20

    Default Re: BIGGER, HUGER <beta> AND REALISTIC BATTLES + Speed + Morale mods : V4.1 (5th November)

    Quote Originally Posted by ignasigh View Post
    Ok for the 1st thing: if you play the same battle (same conditions and units) without replacing the EDU...what happens? Maybe it's an RC problem. I don't change anything regarding range of units, so it's strange...:hmmm:I'll take a look at the EDU in the lines you comment and I'll let you know

    About the 2nd: The sizes are if the game is played in HUGE scale mode, so if you play in that way then it could be that some unit sizes aren't changed yet (it's all spearmen or only some of them???)
    1. dammit! i was so hungry for big battle that i didn't try to play without changing the EDU i hope u can understand, how helpless and disapointed a have feel when the game CTD because of my expectation. i'll try and hit u back.

    2. sorry pal, but i can't follow u because of my english skills (german would be much better - i'm from slovakia by the way). i didn't start new campaign - i just had continue my current. loaded and and look on the train new units in my castle.

    PS: after reinstalling to previous version of RR and RC and loading the current saved game the unit size of retrained man have stayed.

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