View Poll Results: What about hugest battles?

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Thread: Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)

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  1. #1
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    Default Re: BIGGER AND REALISTIC BATTLES (for SS61, SSTC 1.2 and more!) : V2.1 (21th September)

    Quote Originally Posted by Sorkenlol View Post
    I downloaded Capital's version as I have RAJ, maybe that what's messed it up. Can you make one with SSTC and RAJ without RR? I don't want to have to download RR.
    Sure!!! Send me the EDU and I'll include it in the available options

  2. #2
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    Default Re: BIGGER AND REALISTIC BATTLES (for SS61, SSTC 1.2 and more!) : V2.1 (21th September)

    Quote Originally Posted by Sorkenlol View Post
    I downloaded Capital's version as I have RAJ, maybe that what's messed it up. Can you make one with SSTC and RAJ without RR? I don't want to have to download RR.
    ADDED!

    As well as the new version

  3. #3

    Default Re: BIGGER AND REALISTIC BATTLES (for SS61, SSTC 1.2 and more!) : V2.1 (21th September)

    hey does this mini mod work with the basileon romanoi mod?
    the one taht adds byzantine units ...

  4. #4
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    Default Re: BIGGER AND REALISTIC BATTLES (for SS61, SSTC 1.2 and more!) : V2.1 (21th September)

    Quote Originally Posted by eddy_purpus View Post
    hey does this mini mod work with the basileon romanoi mod?
    the one taht adds byzantine units ...
    Not yet, send me the EDU and I'll make it

  5. #5

    Default Re: BIGGER AND REALISTIC BATTLES + Speed + Morale mods : V3.0 (1st October)

    Something is wrong with the EDU igna, as soon as I change anything in it the game wont start, even if I remove the changes or copy my backup in there. Does the EDU affect any other files on startup? Otherwise I'll have to reinstall the game I think.

    Ok igna I figured it out, the EDU I PMed you contained bad text, 2 ranged units had exceeded their maximum range for their projectile.
    Venetian Archers (max 220) had 250, norse archers (max 192) had 220.

    Ok now It's getting really weird.

    04:56:30.959 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_unit.txt, at line 3949, column 48
    missile range of 220 is impossible with projectile elite_composite_arrow (max range 220)
    04:56:30.959 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_unit.txt, at line 4376, column 45
    missile range of 192 is impossible with projectile elite_bodkin_arrow (max range 192)

    Here we go again.. I fixed it and now it wont start.. I don't understand this.

    Oh well, it seems that this EDU doesn't like me, must be some old leftover in one of my files that's messing with the new EDU.
    Last edited by Sorkenlol; October 01, 2008 at 09:58 PM.

  6. #6
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    Default Re: BIGGER AND REALISTIC BATTLES + Speed + Morale mods : V3.0 (1st October)

    Quote Originally Posted by Sorkenlol View Post
    Something is wrong with the EDU igna, as soon as I change anything in it the game wont start, even if I remove the changes or copy my backup in there. Does the EDU affect any other files on startup? Otherwise I'll have to reinstall the game I think.

    Ok igna I figured it out, the EDU I PMed you contained bad text, 2 ranged units had exceeded their maximum range for their projectile.
    Venetian Archers (max 220) had 250, norse archers (max 192) had 220.

    Ok now It's getting really weird.

    04:56:30.959 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_unit.txt, at line 3949, column 48
    missile range of 220 is impossible with projectile elite_composite_arrow (max range 220)
    04:56:30.959 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_unit.txt, at line 4376, column 45
    missile range of 192 is impossible with projectile elite_bodkin_arrow (max range 192)

    Here we go again.. I fixed it and now it wont start.. I don't understand this.

    Oh well, it seems that this EDU doesn't like me, must be some old leftover in one of my files that's messing with the new EDU.
    Well I'm not a modder expert, but I can tell you that this mod only changes the EDU values, not the ranges nor other lines...only
    stats_mental <-- for the morale
    mod_speed<-- for the speed
    soldiers <-- for the bigger battles

    So anything regarding the unit ranges and others it's out of my control I don't know what could happen. What's the log file telling you after your fix?

  7. #7

    Default Re: BIGGER AND REALISTIC BATTLES + Speed + Morale mods : V3.0 (1st October)

    Quote Originally Posted by ignasigh View Post
    Well I'm not a modder expert, but I can tell you that this mod only changes the EDU values, not the ranges nor other lines...only
    stats_mental <-- for the morale
    mod_speed<-- for the speed
    soldiers <-- for the bigger battles

    So anything regarding the unit ranges and others it's out of my control I don't know what could happen. What's the log file telling you after your fix?

    Oh ok, must be some file that's messing with me like battle_models. Always something wrong there. Maybe I'll try reinstall clean later and try again.

    After the fix it only says that it has problem reading the DATABASE_TABLE, and that there's a problem in Column 1 Line 1 in EDU.

  8. #8
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    Default Re: BIGGER AND REALISTIC BATTLES + Speed + Morale mods : V3.0 (1st October)

    Quote Originally Posted by Sorkenlol View Post
    Oh ok, must be some file that's messing with me like battle_models. Always something wrong there. Maybe I'll try reinstall clean later and try again.

    After the fix it only says that it has problem reading the DATABASE_TABLE, and that there's a problem in Column 1 Line 1 in EDU.
    Col 1 Line 1? I don't know...can you post the log?

  9. #9

    Default Re: BIGGER AND REALISTIC BATTLES + Speed + Morale mods : V3.0 (1st October)

    Quote Originally Posted by ignasigh View Post
    Col 1 Line 1? I don't know...can you post the log?
    Well the log is deleted now as I've started the game since, and I've replaced the EDU with my old one, but yes it said there was an error in database_table and col 1 line 1.

  10. #10
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    Default Re: BIGGER AND REALISTIC BATTLES + Speed + Morale mods : V3.0 (1st October)

    ARRF it's not a matter of wanting, it's that I'm on a business trip and my hotel doesn't have internet connection (damn it! every hotel must have internet and MTW2 for all customers!!)

    I hope I can fix it tomorrow morning. Meanwhile, detail me as much as you can the unbalances you find (I know it could be many of them, if you can attach an screenshot of the units + desc (heavy inf, light inf and so on) it'll be fine)

    I leave to you people if you want to increase the speed of some of them, detail me which!

    See u tomorrow!

    etdikelafos, you cannot receive private messages, check your config!!!

  11. #11
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    Default Re: BIGGER AND REALISTIC BATTLES + Speed + Morale mods : V3.0 (1st October)

    Quote Originally Posted by ignasigh View Post
    ARRF it's not a matter of wanting, it's that I'm on a business trip and my hotel doesn't have internet connection (damn it! every hotel must have internet and MTW2 for all customers!!)

    I hope I can fix it tomorrow morning. Meanwhile, detail me as much as you can the unbalances you find (I know it could be many of them, if you can attach an screenshot of the units + desc (heavy inf, light inf and so on) it'll be fine)

    I leave to you people if you want to increase the speed of some of them, detail me which!

    See u tomorrow!

    etdikelafos, you cannot receive private messages, check your config!!!
    Hello IGNASIGH!! Good luck with your business because no matter what real life obligations definetely come firt!! Second i think i manage the matter with my pm's Third situation with your mod and CBUR is as i described it so if can do something please do it because for game's balance sake these changes to the Byzantine units must definetely be done there are pictures of all the units of the CBUR at the med 2 hosted modificatios/CBUR project/Komnenean army units roster thread of this site and one last thing, when i try to modify the original edu of the game manually myself, it can be done instead when i try to change the numbers of even one byzantine unit, in your edu files ,and use them ,the game imediatelly crashes to desktop (ctd) I hope it is something easy to fix Let me know if i can help

  12. #12
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    Default Re: BIGGER AND REALISTIC BATTLES + Speed + Morale mods : V3.0 (1st October)

    Quote Originally Posted by etdikefalos View Post
    Hello IGNASIGH!! Good luck with your business because no matter what real life obligations definetely come firt!! Second i think i manage the matter with my pm's Third situation with your mod and CBUR is as i described it so if can do something please do it because for game's balance sake these changes to the Byzantine units must definetely be done there are pictures of all the units of the CBUR at the med 2 hosted modificatios/CBUR project/Komnenean army units roster thread of this site and one last thing, when i try to modify the original edu of the game manually myself, it can be done instead when i try to change the numbers of even one byzantine unit, in your edu files ,and use them ,the game imediatelly crashes to desktop (ctd) I hope it is something easy to fix Let me know if i can help
    Hey, try the last version and let me know. I don't know what you changed in the EDU but it's a very sensitive file, if something is out of place it crashes

    I used the post to try to asume the role of the units and increase properly, now it's out of my hands as I cannot test it

  13. #13
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    Default Re: BIGGER AND REALISTIC BATTLES + Speed + Morale mods : V3.0 (1st October)

    Quote Originally Posted by ignasigh View Post
    Hey, try the last version and let me know. I don't know what you changed in the EDU but it's a very sensitive file, if something is out of place it crashes

    I used the post to try to asume the role of the units and increase properly, now it's out of my hands as I cannot test it
    I did try it my friend and it seems 100% compatible now I think it's time to let all the people in this site know that this two great modes CBUR and BIGGER AND REALISTIC BATTLES+SPEED+MORALE can finally be used together THANK YOU MY FRIEND GOOD JOB

  14. #14
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    Default Re: BIGGER AND REALISTIC BATTLES + Speed + Morale mods : V3.0 (1st October)

    Quote Originally Posted by etdikefalos View Post
    I did try it my friend and it seems 100% compatible now I think it's time to let all the people in this site know that this two great modes CBUR and BIGGER AND REALISTIC BATTLES+SPEED+MORALE can finally be used together THANK YOU MY FRIEND GOOD JOB
    I'm glad you like it

  15. #15
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    Default Re: BIGGER AND REALISTIC BATTLES + Speed + Morale mods : V3.0 (1st October)

    Ok Greek people and CBUR fans, lets check the new download and let's see if everything is good and balanced this time

    etdikelafos, you were right, CBUR units didn't match any general rule, so most of the changes are by hand but hey...only once

  16. #16
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    Default Re: BIGGER AND REALISTIC BATTLES + Speed + Morale mods : V3.0 (1st October)

    Quote Originally Posted by ignasigh View Post
    Ok Greek people and CBUR fans, lets check the new download and let's see if everything is good and balanced this time

    etdikelafos, you were right, CBUR units didn't match any general rule, so most of the changes are by hand but hey...only once
    Ignore my previous post IGNASIGH i did not see your reply Thank you very much for your precious time my friend I am almost sure that everything will be ok this time once again a million thanks

  17. #17

    Default Re: BIGGER AND REALISTIC BATTLES + Speed + Morale mods : V3.0 (1st October)

    Great news, guys. Looking forward to playing with hordes of Emperor's finest.

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  18. #18

    Default Re: BIGGER AND REALISTIC BATTLES + Speed + Morale mods : V3.0 (1st October)

    I just took a long look at the BIGGER AND REALISTIC BATTLES ...zip files.

    And I suspect that some new (to me ) technique is being used to make file mods. I also suspect that this EDU thing has something to do with it.

    The way I do my mods is just unpack and open and change things inside each file using the "notepad" text editor....then I save the files, crank up the game, run my de-bug, view the log for any glitches...and I am done.

    But are you guys using some kind of spread sheet or other app that makes the proccess easier?

    Also, can I just unzip all these EDU_61_ files place them in the correct folders and that is all it takes to get the mod to work? Or am I missing something else as well? Do each one of the EDU zip files progressively overwrite the target file(s)?
    Fear is the perfect instrument for oppression.

    And Fear is fed with ignorance and stupidity.

  19. #19

    Icon14 Re: BIGGER AND REALISTIC BATTLES + Speed + Morale mods : V3.0 (1st October)

    Greets,
    I do mods, have been playing TW/M2 for some years but don't think I have ever posted to this site b4.

    But I have done a similar mod for Huge rescaling. It is somewhat more generic than yours: bowmen: 72 X2.5 = 180 (I found that going too big on bow units makes them difficult to stand on some walls).
    gunmen etc 64X2.5 = 160 ( this gives 2 rows of 80 men which can fit nicely in a gun/musket front of 240 (3 rows) providing a real tight dual purpose unit ( see pix below )
    sword ...=200
    cav ....=100 ( larger cav units seem to balk inside towns/castles)
    pole =220
    pike = 240
    I also found that 4 siege weapons is too much as they are hard to get through streets, so I also go with 3 per unit as I think you do.
    So, since I have just loaded in SS 6.1, I am very happy that I can use your mod instead of having to re-do mine.

    My question is about your movement mod. I am assuming that you are modding battle field miovement...Yes? If so, can you tell me where that factor is located in the unit file? I do intend to read further on your mod...but I thought I'd ask this question while it is fresh in my mind.
    Thanks.
    BTW I had not thought about morale ....good idea.

  20. #20
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    Default Re: BIGGER AND REALISTIC BATTLES + Speed + Morale mods : V3.0 (1st October)

    Quote Originally Posted by straggler13 View Post
    Greets,
    I do mods, have been playing TW/M2 for some years but don't think I have ever posted to this site b4.

    But I have done a similar mod for Huge rescaling. It is somewhat more generic than yours: bowmen: 72 X2.5 = 180 (I found that going too big on bow units makes them difficult to stand on some walls).
    gunmen etc 64X2.5 = 160 ( this gives 2 rows of 80 men which can fit nicely in a gun/musket front of 240 (3 rows) providing a real tight dual purpose unit ( see pix below )
    sword ...=200
    cav ....=100 ( larger cav units seem to balk inside towns/castles)
    pole =220
    pike = 240
    I also found that 4 siege weapons is too much as they are hard to get through streets, so I also go with 3 per unit as I think you do.
    So, since I have just loaded in SS 6.1, I am very happy that I can use your mod instead of having to re-do mine.

    My question is about your movement mod. I am assuming that you are modding battle field miovement...Yes? If so, can you tell me where that factor is located in the unit file? I do intend to read further on your mod...but I thought I'd ask this question while it is fresh in my mind.
    Thanks.
    BTW I had not thought about morale ....good idea.
    Hey mate!

    It's good that someone else tries to increase units, so you agree with me that they are very tiny and the vanilla battles between 400 vs 400 men were not realistic or challenging at all...

    Well, your numbers more or less matches mine, gunmen are 160 and the artillery are of 3 pieces (ballista, and late cannons only). Bows --> 150 Pike-->200 Pole-->150-180 LightCav-->90 and many other changes...

    About the morale it was not my idea, it was Chimaera's I think (see 2nd post) but it's annoying to see how they retreat after 1 min of fighting! that was the main reason.

    Oh, for the speed mod, I think it only affects when they run, not walking nor attacking. You've to edit the EDU and insert a line (that's a multiplier) between attributes and formation (I'm telling you using my crappy memory, but there are many posts over there that explains it in detail). If you want to see an example, open one of the EDUs that provides it and look for "Alforrats","Scouts","Viking raiders" or many others detailed in the first post of the mod.

    Hope this helps!

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