I hope you enjoy what I've done for the MTW2-Kingdoms-SS mod:
I hope you enjoy what I've done for the MTW2-Kingdoms-SS mod:
hey does this mini mod work with the basileon romanoi mod?
the one taht adds byzantine units ...
I hope you enjoy what I've done for the MTW2-Kingdoms-SS mod:
Something is wrong with the EDU igna, as soon as I change anything in it the game wont start, even if I remove the changes or copy my backup in there. Does the EDU affect any other files on startup? Otherwise I'll have to reinstall the game I think.
Ok igna I figured it out, the EDU I PMed you contained bad text, 2 ranged units had exceeded their maximum range for their projectile.
Venetian Archers (max 220) had 250, norse archers (max 192) had 220.
Ok now It's getting really weird.
04:56:30.959 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_unit.txt, at line 3949, column 48
missile range of 220 is impossible with projectile elite_composite_arrow (max range 220)
04:56:30.959 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_unit.txt, at line 4376, column 45
missile range of 192 is impossible with projectile elite_bodkin_arrow (max range 192)
Here we go again.. I fixed it and now it wont start.. I don't understand this.
Oh well, it seems that this EDU doesn't like me, must be some old leftover in one of my files that's messing with the new EDU.
Last edited by Sorkenlol; October 01, 2008 at 09:58 PM.
Well I'm not a modder expert, but I can tell you that this mod only changes the EDU values, not the ranges nor other lines...only
stats_mental <-- for the morale
mod_speed<-- for the speed
soldiers <-- for the bigger battles
So anything regarding the unit ranges and others it's out of my controlI don't know what could happen. What's the log file telling you after your fix?
I hope you enjoy what I've done for the MTW2-Kingdoms-SS mod:
Oh ok, must be some file that's messing with me like battle_models. Always something wrong there. Maybe I'll try reinstall clean later and try again.
After the fix it only says that it has problem reading the DATABASE_TABLE, and that there's a problem in Column 1 Line 1 in EDU.
I hope you enjoy what I've done for the MTW2-Kingdoms-SS mod:
ARRF it's not a matter of wanting, it's that I'm on a business trip and my hotel doesn't have internet connection (damn it! every hotel must have internet and MTW2 for all customers!!)
I hope I can fix it tomorrow morning. Meanwhile, detail me as much as you can the unbalances you find (I know it could be many of them, if you can attach an screenshot of the units + desc (heavy inf, light inf and so on) it'll be fine)
I leave to you people if you want to increase the speed of some of them, detail me which!
See u tomorrow!
etdikelafos, you cannot receive private messages, check your config!!!
I hope you enjoy what I've done for the MTW2-Kingdoms-SS mod:
Hello IGNASIGH!!Good luck with your business because no matter what real life obligations definetely come firt!!
Second i think i manage the matter with my pm's
Third situation with your mod and CBUR is as i described it so if can do something please do it because for game's balance sake these changes to the Byzantine units must definetely be done
there are pictures of all the units of the CBUR at the med 2 hosted modificatios/CBUR project/Komnenean army units roster thread of this site
and one last thing, when i try to modify the original edu of the game manually myself, it can be done
instead when i try to change the numbers of even one byzantine unit, in your edu files ,and use them ,the game imediatelly crashes to desktop (ctd)
I hope it is something easy to fix
Let me know if i can help
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Hey, try the last version and let me know. I don't know what you changed in the EDU but it's a very sensitive file, if something is out of place it crashes
I used the post to try to asume the role of the units and increase properly, now it's out of my hands as I cannot test it![]()
I hope you enjoy what I've done for the MTW2-Kingdoms-SS mod:
I hope you enjoy what I've done for the MTW2-Kingdoms-SS mod:
Ok Greek people and CBUR fans, lets check the new download and let's see if everything is good and balanced this time
etdikelafos, you were right, CBUR units didn't match any general rule, so most of the changes are by hand but hey...only once![]()
I hope you enjoy what I've done for the MTW2-Kingdoms-SS mod:
Great news, guys. Looking forward to playing with hordes of Emperor's finest.![]()
Author of the ---== Knights Templar Mod ==---
Creator of the ---== Lord Calidor's Weapon Pack 1 ==---
Member of the ---== Dominion of the Sword ==--- and ---== C.B.U.R.P ==---
I just took a long look at the BIGGER AND REALISTIC BATTLES ...zip files.
And I suspect that some new (to me ) technique is being used to make file mods. I also suspect that this EDU thing has something to do with it.
The way I do my mods is just unpack and open and change things inside each file using the "notepad" text editor....then I save the files, crank up the game, run my de-bug, view the log for any glitches...and I am done.
But are you guys using some kind of spread sheet or other app that makes the proccess easier?
Also, can I just unzip all these EDU_61_ files place them in the correct folders and that is all it takes to get the mod to work? Or am I missing something else as well? Do each one of the EDU zip files progressively overwrite the target file(s)?
Fear is the perfect instrument for oppression.
And Fear is fed with ignorance and stupidity.
Greets,
I do mods, have been playing TW/M2 for some years but don't think I have ever posted to this site b4.
But I have done a similar mod for Huge rescaling. It is somewhat more generic than yours: bowmen: 72 X2.5 = 180 (I found that going too big on bow units makes them difficult to stand on some walls).
gunmen etc 64X2.5 = 160 ( this gives 2 rows of 80 men which can fit nicely in a gun/musket front of 240 (3 rows) providing a real tight dual purpose unit ( see pix below )
sword ...=200
cav ....=100 ( larger cav units seem to balk inside towns/castles)
pole =220
pike = 240
I also found that 4 siege weapons is too much as they are hard to get through streets, so I also go with 3 per unit as I think you do.
So, since I have just loaded in SS 6.1, I am very happy that I can use your mod instead of having to re-do mine.
My question is about your movement mod. I am assuming that you are modding battle field miovement...Yes? If so, can you tell me where that factor is located in the unit file? I do intend to read further on your mod...but I thought I'd ask this question while it is fresh in my mind.
Thanks.
BTW I had not thought about morale ....good idea.
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Hey mate!
It's good that someone else tries to increase units, so you agree with me that they are very tiny and the vanilla battles between 400 vs 400 men were not realistic or challenging at all...
Well, your numbers more or less matches mine, gunmen are 160 and the artillery are of 3 pieces (ballista, and late cannons only). Bows --> 150 Pike-->200 Pole-->150-180 LightCav-->90 and many other changes...
About the morale it was not my idea, it was Chimaera's I think (see 2nd post) but it's annoying to see how they retreat after 1 min of fighting! that was the main reason.
Oh, for the speed mod, I think it only affects when they run, not walking nor attacking. You've to edit the EDU and insert a line (that's a multiplier) between attributes and formation (I'm telling you using my crappy memory, but there are many posts over there that explains it in detail). If you want to see an example, open one of the EDUs that provides it and look for "Alforrats","Scouts","Viking raiders" or many others detailed in the first post of the mod.
Hope this helps!
I hope you enjoy what I've done for the MTW2-Kingdoms-SS mod: