View Poll Results: What about hugest battles?

Voters
47. You may not vote on this poll
  • Yeeeah I want to try hugest!!!

    42 89.36%
  • No, bigger is big enough

    3 6.38%
  • This poll sucks!

    2 4.26%
Page 41 of 41 FirstFirst ... 163132333435363738394041
Results 801 to 820 of 820

Thread: Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)

  1. #801

    Default Re: Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)

    Is this compatible with reallybadai, SSHIP and meneths submod compilation?

    it looks great btw, would love to try it out

  2. #802
    ignasigh's Avatar Ordinarius
    Join Date
    Jun 2006
    Location
    Barcelona
    Posts
    707

    Default Re: Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)

    Quote Originally Posted by ozzyr View Post
    Is this compatible with reallybadai, SSHIP and meneths submod compilation?

    it looks great btw, would love to try it out
    ReallybadAI probably yes
    SSHIP dont know what is thia
    Submod compilation, I think it is too

    Basically not compatible with a mod that adds new units or edits units balance or stats because the file overwrites it all

    Testing is simple, make a backup of your export_descr_unit file and replace it by the one used for vanilla

    Enjoy!

  3. #803

    Default Re: Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)

    i can't download this mod[no! >] are you have other download link[not gamefront]or send me mod files[lsb4882@daum.net]

  4. #804
    ignasigh's Avatar Ordinarius
    Join Date
    Jun 2006
    Location
    Barcelona
    Posts
    707

    Default Re: Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)

    Sorry for being late...sending them on private mail.

  5. #805
    ignasigh's Avatar Ordinarius
    Join Date
    Jun 2006
    Location
    Barcelona
    Posts
    707

    Default Re: Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)

    Dear fellows

    Links updated, sorry for relying on the stupid Filefront

    Let me know if they break again.

  6. #806

    Default Re: Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)

    Quote Originally Posted by ignasigh View Post
    Links updated, sorry for relying on the stupid Filefront
    +rep

    I love your mod. Here is a pike and shot battle I recorded recently that showcases your large unit sizes!!

    https://www.youtube.com/watch?v=TV1PvFs21ek

    The mod is perfect for large armies of pikes and firearms and plenty of guns (cannons)... Good job!!
    P.S. The morale is also nearly perfect now... And in my latest campaign as Lithuania, the increased speed of weaker light infantry is very good, as it increases options for flanking strategies...

  7. #807
    ignasigh's Avatar Ordinarius
    Join Date
    Jun 2006
    Location
    Barcelona
    Posts
    707

    Default Re: Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)

    Quote Originally Posted by HaHawk View Post
    +rep

    I love your mod. Here is a pike and shot battle I recorded recently that showcases your large unit sizes!!

    https://www.youtube.com/watch?v=TV1PvFs21ek

    The mod is perfect for large armies of pikes and firearms and plenty of guns (cannons)... Good job!!
    P.S. The morale is also nearly perfect now... And in my latest campaign as Lithuania, the increased speed of weaker light infantry is very good, as it increases options for flanking strategies...
    Glad u love it

    Speed unit changes is very useful, u can tell the Scots and highlanders. If you have more suggestions pls let me know

    I also love the ×2 artillery unit size, I didn't understand how "playable" a 2 catapults unit can be

  8. #808

    Default Re: Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)

    This submod do not compatible with meneths submod compilation.
    http://www.twcenter.net/forums/showt...tion-(MSC)-6-0
    The game crash, when i started it.
    MSC-6-0 + your mod (huger+morale+speed).

  9. #809
    ignasigh's Avatar Ordinarius
    Join Date
    Jun 2006
    Location
    Barcelona
    Posts
    707

    Default Re: Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)

    Quote Originally Posted by WarDog82 View Post
    This submod do not compatible with meneths submod compilation.
    http://www.twcenter.net/forums/showt...tion-(MSC)-6-0
    The game crash, when i started it.
    MSC-6-0 + your mod (huger+morale+speed).
    There should be a LOG somewhere when it crashes. If you can send it I would take a look and see the reason.

  10. #810

    Default Re: Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)

    Does anyone know if it's possible to edit the EDU file directly to reduce the number of trebuchets from 4 to 2? I tried to change the "4" to a "2" in the code below, but it resulted in a crash on startup, so I guess it is not the right value:

    Code:
    type             NE Trebuchetdictionary       NE_Trebuchet      ; Trebuchet
    category         siege
    class            missile
    voice_type       Heavy
    banner faction   main_missile
    banner holy      crusade
    soldier          NE_TREBUCHET_CREW, 24, 4, 0.8, 0.30
    Any help would be appreciated. I like the larger number of siege engines, but in the case of trebuchets, the AI often has 2 or 3 units (8 to 12 trebuchets) in open field battles, and it is a bit ridiculous (especially because of their high rate of fire and pinpoint accuracy).

    Thanks!

  11. #811
    ignasigh's Avatar Ordinarius
    Join Date
    Jun 2006
    Location
    Barcelona
    Posts
    707

    Default Re: Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)

    Quote Originally Posted by HaHawk View Post
    Does anyone know if it's possible to edit the EDU file directly to reduce the number of trebuchets from 4 to 2? I tried to change the "4" to a "2" in the code below, but it resulted in a crash on startup, so I guess it is not the right value:

    Code:
    type             NE Trebuchetdictionary       NE_Trebuchet      ; Trebuchet
    category         siege
    class            missile
    voice_type       Heavy
    banner faction   main_missile
    banner holy      crusade
    soldier          NE_TREBUCHET_CREW, 24, 4, 0.8, 0.30
    Any help would be appreciated. I like the larger number of siege engines, but in the case of trebuchets, the AI often has 2 or 3 units (8 to 12 trebuchets) in open field battles, and it is a bit ridiculous (especially because of their high rate of fire and pinpoint accuracy).

    Thanks!
    Try 16, 2
    not 24, 2

  12. #812

    Default Re: Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)

    Quote Originally Posted by ignasigh View Post
    Try 16, 2
    not 24, 2
    Hi Ignasigh, thank you so much for the lightning fast reply. It turns out that my problem was using Notepad to edit the values in the EDU file. Even if I just changed a letter in a commented out section and saved the file, it would cause a crash!! The solution was to use Notepad++. And I am happy to report that I have already played 3 different battles against the AI with half the number of trebuchets, and the difference is like night and day. It makes open field battles much better when the AI only has 2 or 4 trebuchets... not 4 or 8!

  13. #813

    Default Re: Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)

    Hello i have a question, what is the average unit size for infantry on the big and huge downloads.....what sizes do you get. Thanks

  14. #814
    ignasigh's Avatar Ordinarius
    Join Date
    Jun 2006
    Location
    Barcelona
    Posts
    707

    Default Re: Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)

    Quote Originally Posted by Poacher886 View Post
    Hello i have a question, what is the average unit size for infantry on the big and huge downloads.....what sizes do you get. Thanks
    If you ask for Infantry only...
    Militia 250
    Elite units 150 (knights templars, etc)
    Rest of infantry around 200

  15. #815

    Default Re: Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)

    Thanks, I prefer bigger battles, its a shame MTW2 doesn't support 350+ really.

    Would this mod work in conjunction with SSHIP mod?

  16. #816
    ignasigh's Avatar Ordinarius
    Join Date
    Jun 2006
    Location
    Barcelona
    Posts
    707

    Default Re: Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)

    Quote Originally Posted by Poacher886 View Post
    Thanks, I prefer bigger battles, its a shame MTW2 doesn't support 350+ really.

    Would this mod work in conjunction with SSHIP mod?

    250 is the current limit

    SSHIP? what does this mod do? As long as it doesnt change the unit types/quantities ..should be fine

  17. #817

    Default Re: Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)

    Quote Originally Posted by ignasigh View Post
    250 is the current limit

    SSHIP? what does this mod do? As long as it doesnt change the unit types/quantities ..should be fine

    Hi SSHIP is one of the major overhaul mods for SS 6.4...you can find it in the submod section at the top of the page. I dont think it messes with the unit numbers, but might have different units involved.

  18. #818
    Lifthrasir's Avatar "Capre" Dunkerquois
    Patrician took an arrow to the knee

    Join Date
    Jan 2010
    Location
    City of Jan Baert
    Posts
    13,950
    Blog Entries
    4

    Default Re: Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)

    I confirm that the EDU in SSHIP is different compare to the original one from SS6.4. We have removed some units and have added some others. I'm pretty sure that you will need to work on this submod if you want to implement it to SSHIP.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  19. #819

    Default Re: Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)

    Does this work for Titanium? If not, do you know of one that does? Looking to get bigger unit sizes without having to manually alter the export_descr_unit.txt file

  20. #820
    ignasigh's Avatar Ordinarius
    Join Date
    Jun 2006
    Location
    Barcelona
    Posts
    707

    Default Re: Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)

    Quote Originally Posted by theMadKnight View Post
    Does this work for Titanium? If not, do you know of one that does? Looking to get bigger unit sizes without having to manually alter the export_descr_unit.txt file
    Hi

    I don't think so as the units are based on SS only..from what I can see Titanium has different factions and units so it must be made compatible.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •