View Poll Results: What about hugest battles?

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Thread: Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)

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  1. #1

    Default Re: BIGGER, HUGER <beta> AND REALISTIC BATTLES + Speed + Morale mods : V4.1 (5th November)

    Quote Originally Posted by ignasigh View Post
    The last RR is not compatible yet, I meant the RR (1.0) that's included in the SS6.1 as an optional install.

    All submodders are waiting for an stable version of the RR to upgrade their mods, that's why I'm stopped on trying to upgrade it. As soon as the RR spreads so this mod will do.
    I have clean SS 6.1 without any mods. With Real Recruitment 1.0 i have trouble too

  2. #2
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    Default Re: BIGGER, HUGER <beta> AND REALISTIC BATTLES + Speed + Morale mods : V4.1 (5th November)

    Thanks for the hint Darkshanks...

    I hope that soon I can release the new version

  3. #3

    Default Re: BIGGER, HUGER <beta> AND REALISTIC BATTLES + Speed + Morale mods : V4.1 (5th November)

    i don't know which file should i use so can u please help me? i have installed SS 6.1 + SSTC 1.2 + RR 1.2/RC 1.7 all just with RR & RC and RAJ. thanks

  4. #4
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    Default Re: BIGGER, HUGER <beta> AND REALISTIC BATTLES + Speed + Morale mods : V4.1 (5th November)

    Quote Originally Posted by jogamen View Post
    i don't know which file should i use so can u please help me? i have installed SS 6.1 + SSTC 1.2 + RR 1.2/RC 1.7 all just with RR & RC and RAJ. thanks
    none by now,it's not compatible yet. Today I'll do my best to start the migration process so RC will be compatible.

    I was personally waiting for SS6.2 unofficial release, but it's not stable and meanwhile I wanna adapt it to RC

  5. #5

    Default Re: BIGGER, HUGER <beta> AND REALISTIC BATTLES + Speed + Morale mods : V4.1 (5th November)

    Quote Originally Posted by ignasigh View Post
    none by now,it's not compatible yet. Today I'll do my best to start the migration process so RC will be compatible.

    I was personally waiting for SS6.2 unofficial release, but it's not stable and meanwhile I wanna adapt it to RC
    hit me/us back if it's done, thnx

  6. #6
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    Default Re: BIGGER, HUGER <beta> AND REALISTIC BATTLES + Speed + Morale mods : V4.1 (5th November)

    For your info...

    I've just started to make changes...yesterday I got Egypt and all italian factions correctly migrated.

    Well, I expect to finish it by beginning of the next week the maximum.

  7. #7

    Default Re: BIGGER, HUGER <beta> AND REALISTIC BATTLES + Speed + Morale mods : V4.1 (5th November)

    perfect

    as i respect your privacy, your time and so on i will patiently wait until it's done

  8. #8
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    Default Re: BIGGER, HUGER AND REALISTIC BATTLES + Speed + Morale mods : V5.0 (7th December)

    The wait is over

    The compatibility with RR 1.2 and RC 1.7 is now tested and work fine. I wait for your feedback, unbalances, suggestion and unit size coherency.

  9. #9

    Default Re: BIGGER, HUGER AND REALISTIC BATTLES + Speed + Morale mods : V5.0 (7th December)

    Save Compatible and also does it work with BGRIV as well?
    Last edited by Darkshanks; December 07, 2008 at 02:45 PM.

  10. #10
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    Default Re: BIGGER, HUGER AND REALISTIC BATTLES + Speed + Morale mods : V5.0 (7th December)

    Quote Originally Posted by Darkshanks View Post
    Save Compatible and also does it work with BGRIV as well?
    Save compatible --> Yes & no, new units will be created with the new size, as well as if you retrain them. Old ones will remain as they are until you retrain.

    BGRIV --> I don't know as I never use this mod, if you can, post me the EDU of BGRIV + RR12 and I'll take a look if there are changes on the file.

  11. #11

    Default Re: BIGGER, HUGER AND REALISTIC BATTLES + Speed + Morale mods : V5.0 (7th December)

    I don't get it. Care to explain why 225 spearmen vs. 94 Elites (in your mod) is balanced the same way as 150 spearmen vs. 90 elites?

    The balance is only maintained through equal percentage increases, just like with normal unit size multiplier in the game. By your logic, the game balance swings in a huge way depending on whether you're playing small (30 vs 50) or huge (90 vs 150).

    I think you're simply intimidated by the concept of bigger elite units in some weird way.

  12. #12
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    Default Re: BIGGER, HUGER AND REALISTIC BATTLES + Speed + Morale mods : V5.0 (7th December)

    Quote Originally Posted by Glabro View Post
    I don't get it. Care to explain why 225 spearmen vs. 94 Elites (in your mod) is balanced the same way as 150 spearmen vs. 90 elites?

    The balance is only maintained through equal percentage increases, just like with normal unit size multiplier in the game. By your logic, the game balance swings in a huge way depending on whether you're playing small (30 vs 50) or huge (90 vs 150).

    I think you're simply intimidated by the concept of bigger elite units in some weird way.
    Sure...

    What do you mean about "elites"? Because heavy inf size is updated too...

    It's not always a matter of "numbers" but a matter of attack/def/movility stats. Maybe you can find weird that pikemen are 250 in most of the cases, well you've to think about their "movility". The same happens with heavy horse archers, they are good with the bow, as well as charging, if I "size-percentage" them they'll become damn good, and the stupid AI will start to recruit them more often.

    Well, in case my arguments are not good enough for you, there's another mod that changes unit sizes with a percentage way

  13. #13

    Default Re: BIGGER, HUGER AND REALISTIC BATTLES + Speed + Morale mods : V5.0 (7th December)

    Quote Originally Posted by ignasigh View Post

    It's not always a matter of "numbers" but a matter of attack/def/movility stats.
    Obviously if you've improved their statistics instead of increasing their number in an equal way I totally understand what you're saying. In that case you'd be distinguishing the difference between numerous but "normal" units vs. the skilled but few knights.

    However, if that's not the case, you've still not responded to the question of how explain that the original game's unit size modifiers are percentage based across the board, and not selective like yours. Are you saying this system is inherently unbalanced and if so, what is the "correct" unit size for balance in this case?

  14. #14
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    Default Re: BIGGER, HUGER AND REALISTIC BATTLES + Speed + Morale mods : V5.0 (7th December)

    Quote Originally Posted by Glabro View Post
    Obviously if you've improved their statistics instead of increasing their number in an equal way I totally understand what you're saying. In that case you'd be distinguishing the difference between numerous but "normal" units vs. the skilled but few knights.

    However, if that's not the case, you've still not responded to the question of how explain that the original game's unit size modifiers are percentage based across the board, and not selective like yours. Are you saying this system is inherently unbalanced and if so, what is the "correct" unit size for balance in this case?
    Well IMO it's unbalanced, I explain changes in depth in the 1st post. Anyway, there are many ways of changing the "numbers", percentage, selective or an hybrid of both. There are many ways of changing other stats too, and you can find many examples in SS, DLV etc...

    What's the "correct" rebalancing? I don't know, it's something quite personal that's what is reflected in that mod, and if someone don't like this rebalance feel free to install any other size-modifier (percentage, etc..) they are quite good too!!

    I personally find the game much better with the mod, but I'm sure that many people don't think the same

  15. #15

    Default Re: BIGGER, HUGER AND REALISTIC BATTLES + Speed + Morale mods : V5.0 (7th December)

    how do you install this were is the EDU
    can you help

  16. #16
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    Default Re: BIGGER, HUGER AND REALISTIC BATTLES + Speed + Morale mods : V5.0 (7th December)

    Quote Originally Posted by Toby View Post
    how do you install this were is the EDU
    can you help
    Hi Toby, the installation is quite simple.

    1) Download one of the 2 zip files (depending on the size you want to play), then open it and choose one of the subzips located there (depending on what's your current version of SS, and the patch you want to apply) and take the EDU file located in.
    2) Backup your EDU (export_descr_unit.txt) file located in your MTW2 installation folder/mods/ss61/data
    3) Replace the EDU of the step 2 by the one chosen in the step 1

    Enter the game and you should see that the unit sizes are increased.

    Let me know if it works for you!

  17. #17

    Default Re: BIGGER, HUGER AND REALISTIC BATTLES + Speed + Morale mods : V5.0 (7th December)

    thanks for the help i now know how to install the mod
    Unsure of which of the files to use I have just ss6.1
    And I've made mess of my EDU in my attempts previously could you possibly send me a copy of the original EDU for SS.6.1 would be grateful.
    Last edited by Toby; December 26, 2008 at 02:58 AM. Reason: PS

  18. #18

    Default Re: BIGGER, HUGER AND REALISTIC BATTLES + Speed + Morale mods : V5.0 (7th December)

    Need help
    I have currently installed
    SSTC 1.2
    RAJ 1.3
    RR
    SSTC hotfix
    what Zip should I use
    I have tried some but It crashes when stating up.


  19. #19
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    Default Re: BIGGER, HUGER AND REALISTIC BATTLES + Speed + Morale mods : V5.0 (7th December)

    Quote Originally Posted by Toby View Post
    Need help
    I have currently installed
    SSTC 1.2
    RAJ 1.3
    RR
    SSTC hotfix
    what Zip should I use
    I have tried some but It crashes when stating up.

    Mmmm

    EDU_61_Capital, EDU61_RR10_TC_Byg3 or EDU_61_TC_RAJ should work for you. If you still have problems send me the log file please!

  20. #20

    Default Re: BIGGER, HUGER AND REALISTIC BATTLES + Speed + Morale mods : V5.0 (7th December)

    Quote Originally Posted by ignasigh View Post
    Hi Toby, the installation is quite simple.

    1) Download one of the 2 zip files (depending on the size you want to play), then open it and choose one of the subzips located there (depending on what's your current version of SS, and the patch you want to apply) and take the EDU file located in.
    2) Backup your EDU (export_descr_unit.txt) file located in your MTW2 installation folder/mods/ss61/data
    3) Replace the EDU of the step 2 by the one chosen in the step 1

    Enter the game and you should see that the unit sizes are increased.

    Let me know if it works for you!
    I already know how to edit unit sizes,strengths,range,ammo amounts and moral.I have been doing it for quite awhile now,but how do you change cavalry speeds?

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