Caelifer's Mod
A compilation of all the files which I've modified myself, which I've decided to share with everyone else that plays the game, I've left the files seperate so you can pick and choose what you like and what you want ^^ The list of files changed will no doubt increase over time, as will the files themselves, the date's of the most recent changes will be recorded on this post, check back for updates.![]()
Permission is given to all to use any of the listed modified files in any of your own mods, hf... just so long as you leave credit that is.. ^^
Increased Costs For Buildings - export_descr_buildings
(recommend you download Increased AI Wealth too if you dont want the AI to be constantly bankrupt)
As the name would suggest i changed the prices of many of the structures within the game, most have been increased for the sake of increasing difficulty. The trend is towards the prices in broken crescent, although higher teir prices are mainly the same, lower teir structures have been repriced.
Eg: teir 1 economic structures that were 800 are now generally 1600
teir 2 economic structures that were 1500 are now generally 3200
teir 1's that were 1000 are now 1600/1800
teir 2's that were 2000 are now 3200/3600
(changed for all other teirs aswell, open the file and have a look ^^)
Recruitment buildings, administrative structures, educational centres, religious buildings etc have all had similar increases; wonders and guilds, as well as most highest teir structures such as huge walls are unchanged however.
(it's a good idea to have a backup of the original file incase you dont like it)
(all i did was change the cost values on descr_buildings so modify as you like)
(as such this file should change no other sub/ mini mods)
Have fun ^^
Edit: i've replaced the file several times ^^ most recently on the 27th May 2008, if you downloaded this mod prior to that date i recommend you try the newer one instead
Edit: feedback is appreciated ^^
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Increased AI Wealth - campaign_script
Having been prevented from increasing costs further due to the Artificial (lack of) Intelligence i've decided to increase the AI's money so that it will cope better, I'll have a look @ how it fairs with the current prices of the updated export_descr_buildings and if it goes well i may increase costs further, it's a work in progress so further updates will continue indefinately.
Changes:
Old file:
monitor_event FactionTurnStart FactionType england
and IsFactionAIControlled
and Treasury < 5000
add_money england 9000
end_monitor
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New file: (last modified 10:30 07/06/2008)
monitor_event FactionTurnStart FactionType england
and IsFactionAIControlled
and Treasury < 10000
add_money england 16000
end_monitor
As always feedback would be appreciated if anyone would like to supply any. Hf.
Edit: the file can be found through Stainless_Steel_6 > data > world > maps > campaign > imperial campaign > campaign script (do a search for AI debt within the file for editing)
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Faction Colours - descr_sm_factions
I decided i would change the secondary faction colours to match the primary colours, which are the same as on the default SS6.1, so as to make the factions seem more seemless on the mini map, the secondary colours however unlike on other modified descr_sm_factions files are slightly lighter than the primary ones, thus meaning that you can still partially see the borders of each province, but that it blends in well with the overall borders of the faction... got a picture of it for you, zoom in on it for a better look ^^
http://img246.imageshack.us/my.php?image=0000tf2.jpg




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