All
As some people are aware although I have spent along time working on these features of SS, and that I still consider it a work in progress. You also may be aware that I love the history stuff, so as such I am re-writing every event I can get away with to make them have in game effects and to introduce more interactive events.
To do this I am:
Traits: Rewriting to provide the Militant orders with a different education and loyalty system. To compensenate for this benefit (no civil war) I plan on kickking your a** if you get excommiunicated.
Ancillaries:Removing some of the kings ancillaries and establishing a cadre of loyal generals. I will no doubt add more books and unique people as well.
Both of the above I would also like to expand in relation to pagan cultures.
Events: Each faction will be give an introduction which explains the plus/minuses of there empire and the troubles that they will face. This will be generic, but the amount of trouble will be based on difficulty level chosen. As such new events will be added to the game.
Minor factions:To aid with the above I have added in game representations of Georgia and Armenia, and working on Flanders etc.
So if there is any faction that you feel needs a bit of historical TLC, or something that you think is reasonable to add, let me know.
All the above will be based on KK's appoval, so please no suggestions on removing templars or anything like that.
The idea is to be historically accurate, but maintain the fun/challenge, as there are other mods out there which focus on being as historically accurate as possible.
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Edit: I have attached some fixes for the traits and ancillaries files from bugs reported by people. In there is also a plugin for the pirates trigger. Just open up the campaign script for which ever campaign in notepad and Ctrl+F to find pirates and replace with the attached. Otherwise just unzip into the main SS folder and the files will all go to the right place.
Credit for some of this must go to gracul who has spent two weary weeks going through the vnvs parts and fixing any textual errors. Having done this several times myself, I know how tedious that can be, so I thank him for that.
The updates are NOT save game compatable as added some new stuff, so just have fun finishing off you current campaign first. Alos they are for SS 6.1, so if you have BYG you would have to add those in seperately.





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