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  1. #1

    Default No Sieges

    Anyone know if its possible to make a mod that ignores Sieges
    like you attack a castle but then have a pitched battle

  2. #2

    Default Re: No Sieges

    You dislike sieges? They are awesome!

    Though if you mean the constant rebel city-taking of the first few turns, I second that.

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  3. #3

    Default Re: No Sieges

    I do like it
    but it would be nice sometimes to just have a ton of pitched battles
    I don't really like doing custom battles so kinda like an alternative to that

  4. #4
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: No Sieges

    Quote Originally Posted by Blakdust View Post
    Anyone know if its possible to make a mod that ignores Sieges
    like you attack a castle but then have a pitched battle
    I'm not an expert on scripting so I cant tell you if it's possible through a script or not

    No idea if this is possible but just off the top of my head a way around the siege would be to reduce the time a siege can last to one (or none) turn so that the enemy always has to sally forth straight away. The number of turns a siege can last is dependent on the level of the walls at the settlement but I'm not sure if that aspect of walls can be edited or not. :hmmm:

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  5. #5

    Default Re: No Sieges

    Quote Originally Posted by Caesar Clivus View Post
    I'm not an expert on scripting so I cant tell you if it's possible through a script or not

    No idea if this is possible but just off the top of my head a way around the siege would be to reduce the time a siege can last to one (or none) turn so that the enemy always has to sally forth straight away. The number of turns a siege can last is dependent on the level of the walls at the settlement but I'm not sure if that aspect of walls can be edited or not. :hmmm:
    Good thinking that seems the simplest way
    if anyone knows how to do that let me know

  6. #6

    Default Re: No Sieges

    could you just make a siege battle load a field battle instead of the settlement?

  7. #7

    Default Re: No Sieges

    In RTW, I made this possible, by deleting the entry in the file that built the city. You ended up with a town square with nothing around it. I will see if it is possible tomorrow.
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  8. #8

    Default Re: No Sieges

    Sweet thanks

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