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  1. #1
    thelord's Avatar Senator
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    Default EB II Question Thread

    I thought I would start a thread where everybody could pose their questions to the EB team rather than having a new thread for every question.

    My questions :

    1) Will the team be using the Guild feature? if so what sort of guilds would we be looking at? There could be things like the guidl of Lictors ect?

    2) Are reforms possible with the mtw2 engine? I would imagine they are, if so will there be the in game videos like the gunpowder discovery for things like the marian reforms?

    3) Can/will special adoptions be scripted at a certain date, such as Pompey Magnus or Hannibal Barca.

    4) Will hotseat be enabled?



  2. #2

    Default Re: EB II Question Thread

    1. We have not discussed how guilds will work. They probably won't work in the way they did in MTW2. It all depends on how flexible the code is.

    2. Yes. As for movies, there probably won't be as it is much more time-efficient to do stills than animate movies. If we had a good animation team, but then we would prefer to use them on more important projects.

    3. No, we don't do things like that. To many What if's surrounding it. We don't want history to repeat itself. That is a decision that we don't change. Only events, whose causes can be suitably simulated in the game will appear.

    4. That is impossible to see. Our core-mechanics for the singleplayer campaign may make it impossible to implement. Regardless it is not a priority.

    Foot
    EBII Mod Leader
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  3. #3
    thelord's Avatar Senator
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    Default Re: EB II Question Thread

    ok cheers for the quick answer.



  4. #4
    delra's Avatar Praepositus
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    Default Re: EB II Question Thread

    I wonder what mechanism will be used to do reforms for factions. I don't recall anything similar to the Marian event in M2TW.

  5. #5

    Default Re: EB II Question Thread

    Do you remember the invention of gunpowder? MTW2 allows event_counters to be used as part of a requisite for units and buildings. We can turn them on and off as much as we like. It is singly the coolest aspect of MTW2 for the purposes of modding.

    Foot
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  6. #6

    Default Re: EB II Question Thread

    ok, I'm not sure if this question has been asked, but with the mtw2 engine, you can have multiple unit skins in one group, but how about multiple captin units, For example, say their are two units of legion 1st cohort units, the centrons in those groups, can you make the look different

  7. #7
    Athel's Avatar Civis
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    Default Re: EB II Question Thread

    my questions are:
    -will the mod have the same units of EB 1.1(i mean for the romani faction) or will you add more?
    -i heard the mod timeframe is set from 272 Bc to 14ad and i would like to know if it will be possible to have imperial legionaires with lorica segmentata,even if not in campaign(cause of a problem of historical accuracy) at least on custom battle,just for fun......
    Athel

  8. #8

    Default Re: EB II Question Thread

    -will the mod have the same units of EB 1.1(i mean for the romani faction) or will you add more?
    -i heard the mod timeframe is set from 272 Bc to 14ad and i would like to know if it will be possible to have imperial legionaires with lorica segmentata,even if not in campaign(cause of a problem of historical accuracy) at least on custom battle,just for fun......
    1: Yes, this much is certain
    2: No.

  9. #9
    delra's Avatar Praepositus
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    Default Re: EB II Question Thread

    A few more:

    What about secondary weapons? Will hoplitai be able to switch to swords (xiphos or something)?

    And what about battle formations, will the game start automatically deploying Spartans on the right flank before a battle?

    Lastly, what about reforms to get Spartan sarissas (so many people want that). Those happened historically somewhere around 200 BC.

  10. #10

    Default Re: EB II Question Thread

    Hello, all

    I would know who are the 3d modelers!

    advance thanks!

  11. #11

    Default Re: EB II Question Thread

    Quote Originally Posted by delra View Post
    A few more:

    What about secondary weapons? Will hoplitai be able to switch to swords (xiphos or something)?

    And what about battle formations, will the game start automatically deploying Spartans on the right flank before a battle?

    Lastly, what about reforms to get Spartan sarissas (so many people want that). Those happened historically somewhere around 200 BC.
    Sparta used pikemen at Sellasia in 222 I remember. Plus the Koinon Hellenon do have a Phalangitai unit in EB1 already. There is nothing implying Spartan pikemen were any better than other Greek pikemen, so this unit represents pikemen raised from Spartan lands as well.

    Koinon Hellenon Phalangitai (Greek Pikemen)

    Stratege, while the Hellenes pride themselves in their hoplite tradition, and while much in warfare is still the same, much has also changed. The great pike formations of the Diadochoi, thousands of men armed in the Makedonian manner, with their rows of sarissa, offer a different sort of approach to battle than that which we have long embraced. It is one we have seen work, as at times we ourselves, and many times more our common enemies, have wasted our energies in a futile attempt to break through rank after rank of spear points. Having seen the success of soldiers armed in the Makedonian manner, some Hellenic poleis and leagues have begun to drill some of their soldiery in this formation, reasoning that such a development was a necessary precondition to competing with and defeating the Makedonian armies. Armed with an Attic helmet, a linothorax, greaves, and the round Makedonian pelte, these soldiers have been trained to fight as their cousins in the Diadochoi armies fight. They are not so fierce in the charge as our Hoplitai, and are even more unwieldy in maneuvers on the field, but their phalanx, if kept safe on the flanks, is nearly impenetrable.

    Historically, a number of Hellenic states began experimenting with the Makedonian pike phalanx over the course of the third century. The third century was a time of development in many respects among the Hellenic leagues and poleis: the advent of Thureophoroi and Thorakitai came not long before the Phalangitai appeared on the Hellenic side on battlefields. Even states with long and fierce hoplite traditions, like the Spartans, eventually developed elements in their armies who fought in the Makedonian manner. In most cases, these soldiers came from the middle classes of the polis, or in the case of the Spartans, from the perioikoi and were trained by ex-mercenaries, many of whom had formerly served in the phalanxes of the Successor armies, or had at least observed their drill.
    Last edited by Krusader; May 05, 2008 at 04:37 AM.


  12. #12

    Icon3 Re: EB II Question Thread

    Quote Originally Posted by Krusader View Post
    Sparta used pikemen at Sellasia in 222 I remember. Plus the Koinon Hellenon do have a Phalangitai unit in EB1 already. There is nothing implying Spartan pikemen were any better than other Greek pikemen, so this unit represents pikemen raised from Spartan lands as well.
    If I recall it correctly the Spartan pikemen at Sellasia were Perioikoi, not citizens. Hence the name "Spartan phalanx" is a bit misleading because it suggests they were Spartan hoplites equipped with pikes.

  13. #13

    Default Re: EB II Question Thread

    Here's a few questions that I think are pretty interesting...

    1. Will the 'deploy stakes' feature be implimented anywhere in the mod? I think at the very least, if you find no other unit for it, you could make a very cheap 'engineer' esque unit that will have the main purpose of deploying them. They are damn fun in defensive battles. Ofcourse if you do that, the AI won't be able to use niche units like that right. I suppose it would be putting that ability on a normal unit or nothing eh? Any reference towards stakes, or poles dug into the ground at all in this era?

    2. Another question. How much does the inability to really edit the city/fortress graphics worry you guys? Are there people working on it? Is it expected to be workable any time in the near future? Do you guys have a fall-back?

    3. Does M2TW have more/less/or the same amount of faction slots as RTW?

    4. Will those mobile platforms such as the holy crosses and those bells be converted into something relevant for EB, or discarded?

    5. Is seige equipment moddable yet? I haven't really seen any modded seige equipment from anyone yet.

    6. How are you guys going to decide who uses spearwall and who uses sheild wall? Does spearwall in M2TW work more realistically for you guys can phalanx in RTW, or worse?

    7. How are religeous units on the strat map going to work with polytheistic religions? Better yet, how will EB use the religion system, will they convert it to 'culture'?
    Last edited by Kennylz; May 08, 2008 at 01:35 AM.

  14. #14

    Default Re: EB II Question Thread

    Nearly every question that you asked has already been answered.

    1. Possibly but I hope not.
    2. They are working on new roman style buildings, dunno about the walls
    3. M2TW has more slots than RTW
    4. I cant see why they should have something like that in the game.
    5. Not sure, but why not use thoose that we have already?

  15. #15

    Default Re: EB II Question Thread

    2 settlement files are still uncracked, and probably they will continue to stay as now
    6 there's not much "decision" involved: the spearwall of M2TW, sadly, replaces the phalanx (it's called "phalanx" in the files), so new animations are needed.
    7 religions will not be "religions", but something else.


  16. #16
    delra's Avatar Praepositus
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    Default Re: EB II Question Thread

    Quote Originally Posted by beatoangelico View Post
    2 settlement files are still uncracked, and probably they will continue to stay as now
    6 there's not much "decision" involved: the spearwall of M2TW, sadly, replaces the phalanx (it's called "phalanx" in the files), so new animations are needed.
    7 religions will not be "religions", but something else.
    Cultures? Greek, Roman, Barbarian, Phoenician...

  17. #17

    Default Re: EB II Question Thread

    Quote Originally Posted by delra View Post
    Cultures? Greek, Roman, Barbarian, Phoenician...
    It being 7 could allow them to diversity on something that might otherwise have been generic. I.E. Barbarian split into Gallic and Germanic, or Eastern split into Iranian and "Eastern" (Syrian, Palestinian, Armenian, ect.), and so on. However somewhere else in these forums I think I saw foot say they wouldn't do it in the two ways the person asking mentioned (Culture or Religion), so perhaps it'll be ethnic group?
    1. Italic
    2. Hellenistic
    3. African
    4. Celtic
    5. Germanic
    6. Nomadic
    7. Eastern
    Do you guys know if you will have the religion mechanic determine the recruitment of some units? So that Hellenes cannot recruit their Hellenistic Pikemen in regions where there is not enough Greek population?
    Last edited by Ahiga; May 08, 2008 at 10:20 PM.

  18. #18

    Default Re: EB II Question Thread

    Quote Originally Posted by Willor View Post
    Nearly every question that you asked has already been answered.

    1. Possibly but I hope not.
    2. They are working on new roman style buildings, dunno about the walls
    3. M2TW has more slots than RTW
    4. I cant see why they should have something like that in the game.
    5. Not sure, but why not use thoose that we have already?
    5. I didn't know the Romans used trebuchet and ballistae. I was referring to I hadn't seen any M2TW mod edit the seige equipment, not that EB didn't already have the models for it. There is a difference between them having the stuff in EB1 and it being able to port to M2TW.

  19. #19
    delra's Avatar Praepositus
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    Default Re: EB II Question Thread

    Yeah. If recruitment depended on culture rate in the region, it would be awesome. Just make it slow. At least slow enough so Romans can't train Hastati in Greece before hitting Marian.

  20. #20

    Default Re: EB II Question Thread

    Do you guys know if you will have the religion mechanic determine the recruitment of some units? So that Hellenes cannot recruit their Hellenistic Pikemen in regions where there is not enough Greek population?
    maybe the teutonic campaign has something similar (I haven't kingdoms yet so I can be wrong)


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