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  1. #1

    Default units from other nations!

    Hi, has it ever been mentionned, or is there iven a small mod out that lets you recruit units from nations you have taken over?!

    Lets say; I'm English, conquered Scottland: which makes me now able to build Highlanders, Scottish pikemen and so on...
    (not including the mercenarie-system!)

    looking forward to any replies!
    Thanks

  2. #2

    Default Re: units from other nations!

    well the only idea i got, is by adding all the units from all the factions to england

    but its a lot of work

  3. #3
    shenryyr's Avatar Semisalis
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    Default Re: units from other nations!

    Quote Originally Posted by Hambi View Post
    Hi, has it ever been mentionned, or is there iven a small mod out that lets you recruit units from nations you have taken over?!

    Lets say; I'm English, conquered Scottland: which makes me now able to build Highlanders, Scottish pikemen and so on...
    (not including the mercenarie-system!)

    looking forward to any replies!
    Thanks
    Unfortunately, that's not how it works. Each faction has a very limited number of units that can be delegated for recruiting, and the game itself has a limiting number of units for all factions+slaves+mercenaries in total.

    The idea makes sense, perhaps recruiting the most basic 3 or 4 units from a faction you've conquered, or even one who is your vassal, to simulate military support, but it just is not feasible within the constraints of this game.
    my other horse is a space ship

  4. #4

    Default Re: units from other nations!

    hmmm...
    ok, so it's technically not possible...

    yes, maybe just adding one unit of this faction, even that would be nice, and makes it more interesting.
    how would this work?

    I'd even mod it myself!
    (-;

  5. #5

    Default Re: units from other nations!

    shenryyr
    I think he is talking about an AOR system, and in such you can assign foriegn units to other factions via hidden resources or campaign script counters. You would declare a counter for the capture of Edinburgh and then use that as part of the builing recruitment conditions. You would need to edit the modle.db file to add such to England though.

    To err is human, but to really foul things up you need a computer.
    Paul Ehrlich

  6. #6

    Default Re: units from other nations!

    well, I took al ook at the "models" file (is that what you mean?)
    looks just a little too complicated...

    AOR-system? I've heard of this; is this made for SS?

  7. #7

    Default Re: units from other nations!

    Quote Originally Posted by shenryyr View Post
    Unfortunately, that's not how it works. Each faction has a very limited number of units that can be delegated for recruiting, and the game itself has a limiting number of units for all factions+slaves+mercenaries in total.

    The idea makes sense, perhaps recruiting the most basic 3 or 4 units from a faction you've conquered, or even one who is your vassal, to simulate military support, but it just is not feasible within the constraints of this game.
    Well at least with RTW, which is essentially the same engine, it is very much possible. Units can be recruitable by multiple factions. It might be different for M2TW, but I tend to think it would be possible.



  8. #8
    shenryyr's Avatar Semisalis
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    Default Re: units from other nations!

    Quote Originally Posted by cherryfunk View Post
    Well at least with RTW, which is essentially the same engine, it is very much possible. Units can be recruitable by multiple factions. It might be different for M2TW, but I tend to think it would be possible.
    well yes, as quark described

    helps to read all the posts before replying
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  9. #9

    Default Re: units from other nations!

    Quote Originally Posted by shenryyr View Post
    Unfortunately, that's not how it works. Each faction has a very limited number of units that can be delegated for recruiting, and the game itself has a limiting number of units for all factions+slaves+mercenaries in total.

    The idea makes sense, perhaps recruiting the most basic 3 or 4 units from a faction you've conquered, or even one who is your vassal, to simulate military support, but it just is not feasible within the constraints of this game.

    I dont thing part of that right cause the slave faction has about 100 or more units it can use (take a look in the custom battles) and i once tried the mode pder (or something like that) and they had a crap load of units for each faction. it was because of the AoR. I would also like to see this good post OP. + rep

  10. #10
    shenryyr's Avatar Semisalis
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    Default Re: units from other nations!

    Quote Originally Posted by kbibs89 View Post
    I dont thing part of that right cause the slave faction has about 100 or more units it can use (take a look in the custom battles) and i once tried the mode pder (or something like that) and they had a crap load of units for each faction. it was because of the AoR. I would also like to see this good post OP. + rep
    it amazes me how many people don't read all the replies before replying.
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  11. #11

    Default Re: units from other nations!

    Quote Originally Posted by shenryyr View Post
    it amazes me how many people don't read all the replies before replying.
    please take a chill i was TRYING TO HELP

  12. #12
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    Default Re: units from other nations!

    Quote Originally Posted by kbibs89 View Post
    please take a chill i was TRYING TO HELP
    lol, yeah, I'm angry or something? it's just surprising, there's already been 2 replies saying what you've said, and you still post it. caps make the world better
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  13. #13
    shenryyr's Avatar Semisalis
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    Default Re: units from other nations!

    I thought that wasn't in use in SS :o
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  14. #14

    Default Re: units from other nations!

    shenryyr
    Its not, but thats how it could be done. I do not believe that KK keen on AOR systems.

    To err is human, but to really foul things up you need a computer.
    Paul Ehrlich

  15. #15

    Default Re: units from other nations!

    Quote Originally Posted by Quark View Post
    shenryyr
    Its not, but thats how it could be done. I do not believe that KK keen on AOR systems.
    Do you know why, exactly? Is there a technical reason?

    I for one would love to have such a system implemented in the game. Even if you could only recruit a basic militia unit from that region, it would be nice. For example, if you are England and you conquer Cairo, you should be able to build something like Saracen Militia (in small numbers, of course) to represent natives who are impressed into service. I just get tired of seeing thousands of Anglo-Saxons (or other Europeans) defending territories in the Middle East only a year after having landed there.

    What about the culture system from Kingdoms? Say, after 50 years of holding Cairo enough English people have settled/been born there, so the number of natives you can recruit is smaller or non-existent. But within the first few turns you should be able to recruit some native militia units. Would it be possible to recruit something like Spear Militia only with Fatimid skins instead of English ones in that region only?

    It would work in reverse, obviously. If you're the moors and you conquer all of Spain, you should be able to recruit Iberian militia or something. Is this possible or is it too much work?

  16. #16

    Default Re: units from other nations!

    Okay, so let's make it happen!

    Kong, can you get this added by next weekend?



  17. #17

    Default Re: units from other nations!

    cherryfunk
    I suspect that KK is taking a bit of a break, having committed the last months of his life to SS development.

    The issue with AOR systems is that some people love them, some hate them, a bit like supply traits. But where as its easy to remove supply traits, its a lot harder to remove an AOR system. The one in kingdoms based on 'culture' is just one based on religion in disguise.

    People have developed AOR systems for SS in the past, but they have never gained popular support.

    I suspect therefore that KK is relucant to put one into SS as it would need the vast majority of people who use the mod to like this feature. Just my impression of course, could be totally wrong.

    However as cherryfunk is an Artifer, it is always possible he could do it himself.

    To err is human, but to really foul things up you need a computer.
    Paul Ehrlich

  18. #18

    Default Re: units from other nations!

    but how can someone not like it? It's always your own choice whether to recruit them or not. but well...

    If you look at history, Romans for example;
    they had unique soldiers from many conquered tribes (or barbarians) in their rows!

    is it really that much work to do?!
    Which files would be needed to mod anyways?

  19. #19

    Default Re: units from other nations!

    Isn't this how Europa Barbarorum is?

  20. #20

    Default Re: units from other nations!

    so this is what one gets for trying to help someone
    by the way i didn't see any post (besides mine) that say the rebels have over a 100 units + what wrong with confirmation from more then one source?

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